• Haunted Halls Kobolds

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  • Ants Nest

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    PuffyP

    @swifty-willownall said in Quest feedback: Ants:

    Ants Quest:
    I noticed new holes in the quest. My adventurer brain has been trained to think that something is always going to come out of holes, so it was a nice addition. The red eyes descriptor was good too. I ran into an Ankheg later in the quest which was cool. Could even use more of them to add an additional damage type to compliment the quests only physical damage.

    I noticed the gargoyle statues were removed. Makes sense. Why were they ever there?

    The spawns were reduced. I was able to complete the quest in 6 hours, resting and buffing from the surface level. I'm a level 7 cleric, so my buffs had another hour left.

    The first level of the quest feels very quick and fast. It's probably not even 5 minutes worth for a buffed party. I would suggest moving the queen down to the second level. This point goes into the following point..

    Personal thoughts: I think more can be done with this quest. Have the queen be on the second level, and have the third level be optional. 3rd level has a tomb and mad made structures. Instead of ants, you can put undead or other creatures here. It makes a lot of sense.

    Animals usually avoid the undead.
    A dead ant gives off a scent to other ants to tell them "Stay away from here!"
    It explains why the ants have tunneled down but avoid going further below into the man made spaces.
    There's a bunch of tombs and graves there, and a cool looking alter-ish piece in the last room.

    Putting this here for sanity

  • PC-crafted medicine bags do not work

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    EchoE

    Fix attempted v7702
    Please confirm

  • A rest spot in Hillmarch?

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    EchoE

    Irondrake Rock has one because it is way up in the mountains, which makes some sense. Bospir has an inn because it's an actual town.
    Settlements like Redwood, Slindyke, and Hillmarch dont have them and are so close to other places that actually have inns, that this doesnt seem necessary.

  • Eveningstar - Visuals

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    PuffyP

    Tweak attempted 7401

  • Crypt Quest near Eveningstar

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    PrettysmittenP

    You can disable it, you just have to figure out how. Hint: there are switches around the room.

  • Free regional Language

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    CrazyZlericC

    @zap Okay I did not know that..

  • Discord Policy: Terms of Engagement

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    S

    May I suggest that any political and religious talk be explicitly banned? I know it already falls under

    @spiffymeister said in Discord Policy: Terms of Engagement:

    "Please keep controversial topics to private servers or DMs. CoA is a game server, discuss games!"

    And

    @echo said in Discord Policy: Terms of Engagement:

    if what you're about to say can be taken as "controversial" you probably shouldn't say it; same thing goes for "rude", "insensitive", "misogynistic", "trolling" etc.
    [...]
    avoid topics that are known to piss people off

    But I think, due to the nature of politics and religion (people's beliefs), people feel very strongly about both. People get a bit attached to their stances on that sort of thing.

  • Were-Mole

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    SpiffyMeisterS

    I will make this happen.

    Someone app.

  • Add a "cooking-store" NPC to the new crafting center in Arabel

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    EchoE

    done v7391

  • Instruments in the General shop

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    EchoE

    Violin and trumpet were in the general store.
    V7391 I've added a few more varieties

  • Bug/Exploit with letter delivery task

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  • Cooking recipe: Fancy Weirdo Sandwich

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    ?

    Just thinking of this again. Maybe instead of the "Lifebolt" idea (I agree that might be a bit too weird), that effect could be replaced by a boost to Turn Undead checks?

    The concentrated Garlic should lower CHA, but with respect to turning undead, it would be cool if that could be offset and boosted/reversed so that characters with that feat can improve their chances of success somewhat.

    @puffy

  • Crafting: Silver Bracers

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    EchoE

    Silver armor items have been removed from the crafting tree. Copper, Bronze, Iron, Platinum, and Mithril are still available.

  • Remove Wyvern Poison from Juvenile+Young Wyverns

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    EchoE

    Young & Juvenile Wyverns now have a diluted poison in their tails. v7384

  • Minimum party 7-10's

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    ZoolZ

    It's not a big enough impact though,compared to the impact of monster scaling.

    Also,with too few, you can end up with mostly just one mob type over and over depending on how the encounters are set up.

    (Which is why when you solo some quests, you end up with nearly all one type of monster, when you are a certain level)

  • Wands - Charges & Weight

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    toportimeT

    @greenlung You can already have wands with various amounts of charges when making them, you can set the charge amount from like 1-50

  • Allow non-soloing of the first two starter quests

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    EchoE

    Both are now 1-5 people

  • Add some sembian prestige items to Sunken Ship

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    EchoE

    added v7681

  • Kobold Stronghold - Haunted Halls

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    EchoE

    toned down the number of casters per group and the number of creatures per group
    fixed the loot chests, buffed the boss