@swifty-willownall said in Quest feedback: Ants:
Ants Quest:
I noticed new holes in the quest. My adventurer brain has been trained to think that something is always going to come out of holes, so it was a nice addition. The red eyes descriptor was good too. I ran into an Ankheg later in the quest which was cool. Could even use more of them to add an additional damage type to compliment the quests only physical damage.I noticed the gargoyle statues were removed. Makes sense. Why were they ever there?
The spawns were reduced. I was able to complete the quest in 6 hours, resting and buffing from the surface level. I'm a level 7 cleric, so my buffs had another hour left.
The first level of the quest feels very quick and fast. It's probably not even 5 minutes worth for a buffed party. I would suggest moving the queen down to the second level. This point goes into the following point..
Personal thoughts: I think more can be done with this quest. Have the queen be on the second level, and have the third level be optional. 3rd level has a tomb and mad made structures. Instead of ants, you can put undead or other creatures here. It makes a lot of sense.
Animals usually avoid the undead.
A dead ant gives off a scent to other ants to tell them "Stay away from here!"
It explains why the ants have tunneled down but avoid going further below into the man made spaces.
There's a bunch of tombs and graves there, and a cool looking alter-ish piece in the last room.
Putting this here for sanity