• Crafting: Silver Bracers

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    EchoE

    Silver armor items have been removed from the crafting tree. Copper, Bronze, Iron, Platinum, and Mithril are still available.

  • Remove Wyvern Poison from Juvenile+Young Wyverns

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    EchoE

    Young & Juvenile Wyverns now have a diluted poison in their tails. v7384

  • Minimum party 7-10's

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    ZoolZ

    It's not a big enough impact though,compared to the impact of monster scaling.

    Also,with too few, you can end up with mostly just one mob type over and over depending on how the encounters are set up.

    (Which is why when you solo some quests, you end up with nearly all one type of monster, when you are a certain level)

  • Wands - Charges & Weight

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    toportimeT

    @greenlung You can already have wands with various amounts of charges when making them, you can set the charge amount from like 1-50

  • Allow non-soloing of the first two starter quests

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    EchoE

    Both are now 1-5 people

  • Add some sembian prestige items to Sunken Ship

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    EchoE

    added v7681

  • Kobold Stronghold - Haunted Halls

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    EchoE

    toned down the number of casters per group and the number of creatures per group
    fixed the loot chests, buffed the boss

  • Oozes In Fungus Infested Cave Paralyze All The Time?

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    EchoE

    Moved the quest to the "hard" category, changed the range to 4-10, and adjusted the payout to match.

  • Wholeness of Body

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    ZoolZ

    It's live

  • [Closed]Allow IG Learned languages despite no free slot

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    Prof. MisclickP

    https://nodebb.cityofarabel.com/topic/59503/custom-languages-ig

    To avoid the confusion. Bonus language needs bonus language slot like any of the other languages.

  • Too good to be true - amount of branches off trees

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    EchoE

    RNG
    You got lucky.

  • Faction Wages

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    Prof. MisclickP

    Nah go get your wages from your boss.

    System works fine and one of the reasons we went this way was so faction players could save up gold that was safe as a perk.

  • Improve Quest Rewards

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  • Feedback - new alchemy changes

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    EchoE

    Changes to alchemy were implemented some time ago. Forgot to mark this as done.

  • Amethyst gem nodes

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    EchoE

    Implemented v7670

  • Suggestions: Evil/Scummy Crafting

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    EchoE

    Added v7670
    Tailoring

    Macabre Goblin Hood
    A primitive hood with goblin ears stitched into them to make a disgusting goblin hat.
    10 goblin ears, 5 cotton, 1 pattern, 2 cloth, and 2 enchanting oil.
    +2 AC vs Goblinoid, Piercing/Slashing 5%, +1 Intimidate/Taunt, OUB: Evil

    Boneworking

    Polished ogre head
    A hollowed out ogre head that can fit on a head.
    Ogre Head, 1 cloth padding, 10 small bones, 5 enchanting oil
    AC +1 vs Giants, Intimidate/Taunt +2, Bludgeoning +5% Immunity, Fear (?) 10 uses, OUB: Evil

    Woodcrafting

    Kobold-Tooth Arrows
    Bundle of Arrow Shafts (20) Kobold Teeth (20), 5 Feather from a Falcon - Piercing 1d4 Damage, 1 Negative

    Cooking

    Miscellaneous Meat Pie
    A delicious pie recipe first described by the halforcan Yorg.
    3 Wheat Corn Flour, 1 Bakers Yeast, 1 Salt, 1 Bombardier Beetle's Belly, 4 Fish Entrails, 1 Stink Gland
    Endurance, 3 uses, Infestation of Maggots, single use

  • Wolf leather uses

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    EchoE

    v7670
    Wolf Bag - a lightweight bag for carrying your stuff (base weight 80%)
    Wolf Hood - a hood, made from wolf pelts (+1 search/spot)
    Wolf Whip - a whip made from wolf pelts (+1 AB vs animals, 1 slashing dmg)

  • Increase XP reward from 7-10 quests

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  • House of the Morning evolution

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    O-louthO

    @spiffymeister
    From an OOC point of view, I would treat it as we did the old Knights of the Merciful Sword. The paladins of Tyr were dominant BY far, and all the top positions were held by said knights. If memory serves, from V3 and to its death, we managed to have a few who became actual knights, but what would in our faction rankings be tier 4, could never be given to Non Tyrrans. And Non Tyrrans had to justify why they were in a dominantly Tyrran faction. In short, non Tyr paladins had a much harder time going places.

    From an IC point of view, all paladins of non Lathander would have to bow to the authority of Lathander as the dominant power, but opportunity for paladins of deities who shared some resemblance to Lathanders teachings could be allowed.

    Chauntea would make good sense Milil would too, the shared ideas of creativity To a lesser extend, I could see the odd Sunite too

    Belon could definitely see it as a way of gaining a foothold outside Eveningstar, by "allying" with faiths who had shrines in the city, and it would supplement his waning power, as Paramour stated.

  • Undo the change ds made to horse feats

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    ZoolZ

    @spiffymeister said in Undo the change ds made to horse feats:

    @zool I mean.

    Yes.

    If I knew how to add a custom tail/horse, then modify the players phenotype to be mounted?

    Ok, well, this suggestion can be changed to :

    Get a DM wand made to set people to some horse appearance, then.