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    Zool

    @Zool

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    Age 126
    Website nodebb.cityofarabel.com/
    Location Nth Dimension

    Zool Unfollow Follow
    Dungeon Master Team Lead

    Latest posts made by Zool

    • RE: Module Changes

      v8958

      Allows for quickslots to be cycled using a new UI element

      f4914595-9b1d-4b68-8532-991d54f931da-image.png

      Left and right arrow cycle through quick slot sets.

      Having the L button active (yellow underline) will load as soon as you change set.
      Having it unselected, just changes the number.

      Hitting S, will save your current quick slot layout, to the currently selected numbered set for later loading.

      This can be closed using the X, or minimised using the arrow on the title bar.

      You can re-open it using your Quick slot Token (everyone gets one now - upon being granted it, it saves your current quick slots to set 1)
      79b58156-4561-450c-8788-be2a17f1b11a-image.png

      posted in Announcements
      ZoolZ
      Zool
    • RE: Module Changes

      v8952

      Made changes to how magical mushroom hallucinations/visions work.

      You can now drink alcohol to temporarily become immune to the hallucinations.

      Drinking one drink gives you 2 minutes of immunity to the hallucinations.

      This is mostly so people can

      A: talk to NPCS
      B: Rest

      posted in Announcements
      ZoolZ
      Zool
    • RE: Module Changes

      V8951

      Tent kits now work

      Campfires and tents now do more to slow the freeezing effect of the storm.

      posted in Announcements
      ZoolZ
      Zool
    • RE: Additional Phosphorescent Cave Map Point Bugs

      @Emoteen said in Additional Phosphorescent Cave Map Point Bugs:

      Sodden Reliquary also gives this same issue.
      ac3dd802-2cd0-453a-a67d-06f61650fa57-image.png

      I kinda feel like.... if it can detect a typo, why not just.... do what it should do, as though the typo aint there.

      Maybve I'll try and do that.

      posted in Closed Bugs
      ZoolZ
      Zool
    • RE: Bounty Turn In (multiple)

      @Mr-Moloch said in Bounty Turn In (multiple):

      I have tried a fix; but this fix may have also broken everything with the system. So we'll see. While it is a simple issue, I don't know how to script. I just monkey with things and hope.

      It's broken everything- but we'll try to resolve that before the broken version goes live.

      posted in Closed Bugs
      ZoolZ
      Zool
    • RE: Message about having reached 50k Exp when not having reached 50k exp

      @Mr-Moloch said in Message about having reached 50k Exp when not having reached 50k exp:

      Is this persisting or was it possibly a lag issue?

      Don't even get how lag could have caused it, but not heard of it since.

      posted in Closed Bugs
      ZoolZ
      Zool
    • RE: Using the last charge on a Healing Kit stack consumes a completely unrelated stack

      @Mr-Moloch said in Using the last charge on a Healing Kit stack consumes a completely unrelated stack:

      @Zool It does look for the last item used, it doesn't always find it though. Its ridiculous.

      Should be fixed.

      (It didn't look for the same item used - it passed that in, then used it's tag to search the entire inventory for similar items, and deleted one of those if it had 0 charges - I've changed the relevant code to use a tagged effect, rather than a variable to check if the kit is still in effect, as delay command on destroyed objects wont fire, so the variable may never get deleted- likely the cause of the decades long "healing kit bug")

      Honestly, it'd a bit of a miracle ths thing has worked as well as it has for the years it's been around.

      Hopefully, my fix just works as I didn't get time to test it.... I guess we test in production like true heroes.

      posted in Closed Bugs
      ZoolZ
      Zool
    • RE: Using the last charge on a Healing Kit stack consumes a completely unrelated stack

      @Mr-Moloch Nah, the code is just real old, and bad, and just cycles through the entire inventory looking for items tagged with the healing kit stuff, or with a variable, I dont remember, instead of just.... using the item that was used. I forget why, maybe tag suffixing was used to figure out the healing effect, and so tag based scripting couldn't be used as normal or something?

      posted in Closed Bugs
      ZoolZ
      Zool
    • RE: Module Changes

      v8914

      Epic monster announcements are now separated in discord.

      Initial Announcment:
      General
      Sending Room
      Reported Sightings

      Updates:
      Sending Room
      Reported Sightings

      posted in Announcements
      ZoolZ
      Zool
    • RE: Module Changes

      As of V8908

      A new quest can be found. Somewhere.

      posted in Announcements
      ZoolZ
      Zool