v8752
Taught NPCs how to use the new Edevars Eviction and Oberians Ousting spells.
They didn't really know they existed even if they had them prepared/available.
Now they do, so will cast them if they feel the need.
Tweaked AI priorities little as some appeared to be doing silly things like casting stuff over and over or getting stuck without something to do.
Tweaked/fixed the auto stealth for creartures with stealth skills.
Some may pop out of stealth and attack you now, portentially, if it works, and such creatures exist.
Fixed the AoE size of Edevars eviction (it was wrong) and changed the VFX for edevars, and Oberians, so that they match more closely their actual effect radius.
Put a new AI flag into testing where NPCs can contact allies more effectively if they are under threat.
Added the Edevars and Oberians spells to a few more NPCs (some quest bosses, some quest mobs a couple of exploration based mobs) it's not much but there are a few more (some already existed, but could not cast the spells)