Uh, the transition was...blocked? Removed? I don't see it, at all, behind the NPC

Latest posts made by SpiffyMeister
-
Restless Soul Quest...
-
Tilverton Interiors
Not sure if this is intended, but uh, this area is full of npcs and stuff still, and has an NPC charging people to rest.
Might need an update to reflect the destruction of tilverton
-
Newsletter System
Zool implemented a method for DMs to add 'descriptions' from a web tools app, but I only ever see the blood and glory flyers around, after each reset?
-
Ogre Shamans have Aura of Stun
The DC is 12 and it isn't completely unblockable, but an ogre with an aura of stun makes no sense...
-
Odd Gate Glitch in Noble District
Right, the 'wall' between the to gates on the left and right has a walk mesh that lets players use it- a nice little feature I didn't know about.
However, it's possible to be 'bumped' onto the wall, and get stuck up there. I managed to glitch my way back down.
Could a transition be added to the wall so players who get stuck up there get down?
-
Waypoint to Close to Transition for the Infested Barrow Quest.
Using the quick exit of the Infested Barrow Quest in the Helmlands, there's a small chance of automatically transitioning back into the quest and being forced to run all the way through the quest again.
Solution:
Move the waypoint a bit further from the transition.
Area: Helmlands, Hyphae
-
Charm Person Duration is wrong.
Presently, the duration is 10 rounds + caster level /always/.
The default duration should be 2 rounds plus (CasterLevel/3)
This is a bug in the script that defaults to greater spell focus enchantment duration.
Here is the fixed code.
//:: [Charm Person] //:: [NW_S0_CharmPer.nss] //:: Copyright (c) 2000 Bioware Corp. //::////////////////////////////////////////////// //:: Will save or the target is charmed for 1 round //:: per caster level. //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 29, 2001 //:: Last Updated By: Preston Watamaniuk, On: April 10, 2001 //:: VFX Pass By: Preston W, On: June 20, 2001 //:: Modified By: Fargle, On: 11/26/19 //:Modified by Spiffy on: 5/26/2025 //:: Now turns humanoid NPCs non-hostile over duration //:: Duration changes based on SF/GSF Enchantment //: Fixed bug in duration. //::////////////////////////////////////////////// #include "NW_I0_SPELLS" #include "x2_inc_spellhook" // CoA-specific include, needed for GetFaction() #include "inc_factiontools" void main() { // Spell hook check if (!X2PreSpellCastCode()) { return; } // Major variables object oTarget = GetSpellTargetObject(); effect eVis = EffectVisualEffect(VFX_IMP_CHARM); effect eCharm = EffectCharmed(); eCharm = GetScaledEffect(eCharm, oTarget); effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = EffectLinkEffects(eMind, eCharm); eLink = EffectLinkEffects(eLink, eDur); // Spell Focus checks int bHasSFEn = GetHasFeat(FEAT_SPELL_FOCUS_ENCHANTMENT, OBJECT_SELF); int bHasGSFEn = GetHasFeat(FEAT_GREATER_SPELL_FOCUS_ENCHANTMENT, OBJECT_SELF); object oOriginalFaction = GetFaction(oTarget); int nMetaMagic = GetMetaMagicFeat(); int nCasterLevel = GetAdjustedCasterLevel(OBJECT_SELF); int nDuration = 2 + nCasterLevel / 3; // Default fallback duration // Custom duration logic based on feats if (bHasGSFEn == TRUE) //Bug fixed here. { nDuration = nCasterLevel + 10; // 1 round per level + 10 } else if (bHasSFEn == TRUE) { nDuration = nCasterLevel; // 1 rounds per level } // Apply Extend Spell doubling if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration * 2; } // Scale the duration based on internal rules nDuration = GetScaledDuration(nDuration, oTarget); // Debug message for developers //SendMessageToPC(GetFirstPC(), "Charm Duration (Rounds): " + IntToString(nDuration)); int nRacial = GetRacialType(oTarget); // Check target disposition if (!GetIsReactionTypeFriendly(oTarget)) { SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CHARM_PERSON, FALSE)); // Spell resistance check if (!MyResistSpell(OBJECT_SELF, oTarget)) { // Humanoid racial type check if ((nRacial == RACIAL_TYPE_DWARF) || (nRacial == RACIAL_TYPE_ELF) || (nRacial == RACIAL_TYPE_GNOME) || (nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID) || (nRacial == RACIAL_TYPE_HALFLING) || (nRacial == RACIAL_TYPE_HUMAN) || (nRacial == RACIAL_TYPE_HALFELF) || (nRacial == RACIAL_TYPE_HALFORC) || (nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS) || (nRacial == RACIAL_TYPE_HUMANOID_ORC) || (nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN)) { // Will save check if (!MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_MIND_SPELLS)) { if (GetIsPC(oTarget)) { // Apply charm to PC ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); } else { // NPC behavior override: make non-hostile, restore faction later AssignCommand(oTarget, ClearAllActions(TRUE)); ChangeFaction(oTarget, GetObjectByTag("coa_indepadvent_ftemplate")); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); DelayCommand(RoundsToSeconds(nDuration), ChangeFaction(oTarget, oOriginalFaction)); } // Visual effect on charm success ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } } } }
-
RE: Deidre Irlingstar in the Noble District Thinks I am a freak
Baldrick Spiffolio also has the same problem. Twat.
-
Deidre Irlingstar in the Noble District Thinks I am a freak
As Post Can't rent her store.