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    Forest Walk

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • Prof. MisclickP
      Prof. Misclick
      last edited by

      From Bug reports

      https://nodebb.cityofarabel.com/topic/53178/forest-walk-quest-transition

      @gDarDog said in Forest Walk Quest transition:

      Area name: ZQA Hullack Forest Riverbank
      Issue Location: River crossing jump
      Quest Name: Forest Walk
      Time: Feb 20 1am EU

      @gDarDog said in Forest Walk Quest transition:

      The quest is both very long and also extremely difficult when you consider some of the mobs that spawned. However, the loot does not come anywhere close to compensating.

      It might be a good idea to also put a half way point meant to rest considering the length of the quest.

      Retired

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      • MiladyMouseM
        MiladyMouse
        last edited by

        There is already an area to rest where there are no spawn. Its the small one with the river. However, I would suggest moving it up by one area, though. Like that, you would have 2 large area, rest stop, 2 large area, boss fight. Right now, you go through most of the quest areas, get to he rest spot, then you have one last area before boss area.

        Right now, this is the order of the areas:
        ZQA: Hullack Forest, Hidden Passage
        ZQA: Hullack Forest, Damp Wood
        ZQA: Hullack Forest, Dark Valley
        ZQA: Hullack Forest, Riverbank
        ZQA: Hullack Forest, Glade
        ZQA: Hullack Forest, Ruins of Amaratharr

        I would suggest moving the Riverbank one between Damp Wood and Dark Valley.

        I love this quest because its long and hard, but yeah, the reward for it needs a bit of a fix.
        Perhaps some more themed loot and consumables?

        Cyclop Eye = 3 charges of darkvision or 1 clairvoyance?
        Wyvern Thorn = 4 charges poison
        Worg Head = 2 charges fear
        Petrified Spider Leg = short spear, +1d4 acid, +3 vs poison +2 vs goblins & vermins
        Beads of Forest Mist = 4 charge find trap
        Wyvern Stinger = dagger or short sword - 1d4
        Werewolf Coat = Hide armor, AC + 1(or 2?) vs animals, elves & humans, 10% immunity slashing, +3 intimidate, evil only

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        • ZoolZ
          Zool
          last edited by

          I did some stuff to the loot. Not a huge buff, but relevant.

          And yes, swapping those areas makes a massive amount of sense

          > !!!MOLES for the MOLE GOD!!!

          PuffyP 1 Reply Last reply Reply Quote
          • PuffyP
            Puffy @Zool
            last edited by

            Live 7710

            • New loot added
            • New area order:

            ZQA: Hullack Forest, Hidden Passage
            ZQA: Hullack Forest, Damp Wood
            ZQA: Hullack Forest, Riverbank
            ZQA: Hullack Forest, Dark Valley
            ZQA: Hullack Forest, Glade
            ZQA: Hullack Forest, Ruins of Amaratharr

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

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