• Crown Guard in historic district not an ally

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    GumbaG

    Now they vanished from the district.

  • New Wildshape Suggestions

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  • NPC Name Color

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    ZoolZ

    @echo said in NPC Name Color:

    @zool said in NPC Name Color:

    If it's -all- merchants being one particular colour, surely we could detect that they are a merchant in some way (there will be some universal thing about all merchants that doesn't apply to other NPCs that a script can detect) and apply this colour manually.

    I tried this with the "if it has sMyShop variable" then change color of name, but that broke the dye merchants. They didnt have a sMyShop variable so I added it then they broke.

    @Strife-and-Discord and I discussed a rework of the generic OnSpawn script for NPCs to put all these special bits in one place.

    Probly need to check for one, then the other, and potentially follow whatever method they use to find their store to find it then check it's valid and stuff.

    I ain't got time right now so I'll shut up now, but it seems pretty plausible.

  • Some QoL Crafting Tweaks

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    EchoE

    all of these have been done
    v7225

  • Some more Titanium Nodes

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    ZoolZ

    Should probly go in the King/Queen Abyss...

  • Remove ECL

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    EchoE

    @silversquirrel gotcha!

  • Add Sender and place to rest to Collinwood

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    PuffyP

    Planned, but good reminder

  • Forest Walk

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    PuffyP

    Live 7710

    New loot added New area order:

    ZQA: Hullack Forest, Hidden Passage
    ZQA: Hullack Forest, Damp Wood
    ZQA: Hullack Forest, Riverbank
    ZQA: Hullack Forest, Dark Valley
    ZQA: Hullack Forest, Glade
    ZQA: Hullack Forest, Ruins of Amaratharr

  • Moonsea Ride

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    PuffyP

    Live 7710

    More loot nodes added Minor tweak the area spawns
  • Make stealth not break if friendly spells or potion drinking

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    S

    To build on this, I do think rangers and rogues need a 'boost' but part of that is the lack of available gear and items to really take advantage of rogue or ranger stealth builds.

    The AC on chainmail or leather is unexceptional, and it's rare to find a pair of rings let alone items that actually give you viable stealth skill to stack.

    I think it's an item problem, in combination with low base hp + lack of 'kit' options compared to others.

  • Add Perform to Bard Jewelry

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    PuffyP

    Its so that you need to choose if you want better perform, or more spell slots. Rather than just making one piece the best of all options

  • belinda the white devil

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  • Haunted Halls Kobolds

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  • Ants Nest

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    PuffyP

    @swifty-willownall said in Quest feedback: Ants:

    Ants Quest:
    I noticed new holes in the quest. My adventurer brain has been trained to think that something is always going to come out of holes, so it was a nice addition. The red eyes descriptor was good too. I ran into an Ankheg later in the quest which was cool. Could even use more of them to add an additional damage type to compliment the quests only physical damage.

    I noticed the gargoyle statues were removed. Makes sense. Why were they ever there?

    The spawns were reduced. I was able to complete the quest in 6 hours, resting and buffing from the surface level. I'm a level 7 cleric, so my buffs had another hour left.

    The first level of the quest feels very quick and fast. It's probably not even 5 minutes worth for a buffed party. I would suggest moving the queen down to the second level. This point goes into the following point..

    Personal thoughts: I think more can be done with this quest. Have the queen be on the second level, and have the third level be optional. 3rd level has a tomb and mad made structures. Instead of ants, you can put undead or other creatures here. It makes a lot of sense.

    Animals usually avoid the undead.
    A dead ant gives off a scent to other ants to tell them "Stay away from here!"
    It explains why the ants have tunneled down but avoid going further below into the man made spaces.
    There's a bunch of tombs and graves there, and a cool looking alter-ish piece in the last room.

    Putting this here for sanity

  • PC-crafted medicine bags do not work

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    EchoE

    Fix attempted v7702
    Please confirm

  • A rest spot in Hillmarch?

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    EchoE

    Irondrake Rock has one because it is way up in the mountains, which makes some sense. Bospir has an inn because it's an actual town.
    Settlements like Redwood, Slindyke, and Hillmarch dont have them and are so close to other places that actually have inns, that this doesnt seem necessary.

  • Eveningstar - Visuals

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    PuffyP

    Tweak attempted 7401

  • Crypt Quest near Eveningstar

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    PrettysmittenP

    You can disable it, you just have to figure out how. Hint: there are switches around the room.

  • Free regional Language

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    CrazyZlericC

    @zap Okay I did not know that..

  • Discord Policy: Terms of Engagement

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    S

    May I suggest that any political and religious talk be explicitly banned? I know it already falls under

    @spiffymeister said in Discord Policy: Terms of Engagement:

    "Please keep controversial topics to private servers or DMs. CoA is a game server, discuss games!"

    And

    @echo said in Discord Policy: Terms of Engagement:

    if what you're about to say can be taken as "controversial" you probably shouldn't say it; same thing goes for "rude", "insensitive", "misogynistic", "trolling" etc.
    [...]
    avoid topics that are known to piss people off

    But I think, due to the nature of politics and religion (people's beliefs), people feel very strongly about both. People get a bit attached to their stances on that sort of thing.