• Crafting Recipe: Medicine bag

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  • Resting not working

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    PuffyP

    fixed 7762

  • Move the Location of Respawning outside any City

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    EchoE

    As of v7761, when respawning you may choose:
    Arabel: Temple of Tymora
    Tilverton: Temple of Cyric
    Outside: Shrine of Chauntea
    Exiles: High Crimmond

  • Corpse Spawn

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    EchoE

    They should be in this room.
    18977500-1261-4bc7-8166-a6df0688a65b-image.png

  • Netherese language bugged

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    SpiffyMeisterS

    @theminionofarabel you can say she’s…

    Netheriterate.

    Bum dum tish.

  • Hillmarch

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  • Adding some flavor to Storm domain

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    Aricoria10A

    @echo
    Yay. Thank you

  • Extend duration of the Identify spell

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    ZapZ

    Skill Issue.

    (The skill in question being Lore, which you should invest in if you want knowing what items are to be convinient. Having to down multiple Identify potions/use multiple identify spells is the alternative cost to the skill points you invested elsewhere.)

  • Crown Guard in historic district not an ally

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    GumbaG

    Now they vanished from the district.

  • New Wildshape Suggestions

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  • NPC Name Color

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    ZoolZ

    @echo said in NPC Name Color:

    @zool said in NPC Name Color:

    If it's -all- merchants being one particular colour, surely we could detect that they are a merchant in some way (there will be some universal thing about all merchants that doesn't apply to other NPCs that a script can detect) and apply this colour manually.

    I tried this with the "if it has sMyShop variable" then change color of name, but that broke the dye merchants. They didnt have a sMyShop variable so I added it then they broke.

    @Strife-and-Discord and I discussed a rework of the generic OnSpawn script for NPCs to put all these special bits in one place.

    Probly need to check for one, then the other, and potentially follow whatever method they use to find their store to find it then check it's valid and stuff.

    I ain't got time right now so I'll shut up now, but it seems pretty plausible.

  • Some QoL Crafting Tweaks

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    EchoE

    all of these have been done
    v7225

  • Some more Titanium Nodes

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    ZoolZ

    Should probly go in the King/Queen Abyss...

  • Remove ECL

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    EchoE

    @silversquirrel gotcha!

  • Add Sender and place to rest to Collinwood

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    PuffyP

    Planned, but good reminder

  • Forest Walk

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    PuffyP

    Live 7710

    New loot added New area order:

    ZQA: Hullack Forest, Hidden Passage
    ZQA: Hullack Forest, Damp Wood
    ZQA: Hullack Forest, Riverbank
    ZQA: Hullack Forest, Dark Valley
    ZQA: Hullack Forest, Glade
    ZQA: Hullack Forest, Ruins of Amaratharr

  • Moonsea Ride

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    PuffyP

    Live 7710

    More loot nodes added Minor tweak the area spawns
  • Make stealth not break if friendly spells or potion drinking

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    S

    To build on this, I do think rangers and rogues need a 'boost' but part of that is the lack of available gear and items to really take advantage of rogue or ranger stealth builds.

    The AC on chainmail or leather is unexceptional, and it's rare to find a pair of rings let alone items that actually give you viable stealth skill to stack.

    I think it's an item problem, in combination with low base hp + lack of 'kit' options compared to others.

  • Add Perform to Bard Jewelry

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    PuffyP

    Its so that you need to choose if you want better perform, or more spell slots. Rather than just making one piece the best of all options

  • belinda the white devil

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