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    Swifty Willownall

    @Swifty Willownall

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    The Justiciars

    Latest posts made by Swifty Willownall

    • RE: Items not accepted at stalls

      The Anaurian Helmet can also be found in chests on the Museum quest in the Noble district.

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: Items not accepted at stalls

      @Mr-Moloch

      I believe these two were found in Kingswood. The quest where you fight purple dragon soldiers and animals. The quest giver is a malarite.

      posted in Closed Bugs
      S
      Swifty Willownall
    • Items not accepted at stalls

      NPC Name: Thadak Houndfyre
      NPC Location: Noble district in front of Old Gate
      Server Version: 9097

      Issue Description: A couple items that the merchant is refusing to sell but I don't see why they wouldn't.

      1. Rusted Purple Dragon Full plate

      2. Anaurian Helmet

      Neither have anything in their descriptions about them being bad/illegal/banned/etc.

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: Spell: resist elements gsf abj.

      @Mr-Moloch

      So I was able to test this earlier with some Ice elementals in the mountains. They drained the pool of absorption I had, but I noticed afterwards that I still had 5 resist. You just won't notice it until after the pool of absorption is used up.

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: Spell: resist elements gsf abj.

      I know there are three kinds of damage absorption forms. Resistance, reduction, and immunity. They stack with each other, but resistance only takes the highest value if stacked with itself, right? It looks like both bonuses are being counted as EffectDamageResistance. One is the spells original value nResistance (which equals 20) and the other is gsf abjur 5, so it looks like it's just using the 20.

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: Spell: resist elements gsf abj.

      @Mr-Moloch

      I thought it may have been a time issue too, but this was near the start of the quest. I also had ghostly visage on, which should have the same duration, turn/level, so that ruled out that. Of note, I do apply Endure elements before casting resist elements, and endure elements is from my wizard class while resist elements is from ranger. No idea if that changes things.

      posted in Closed Bugs
      S
      Swifty Willownall
    • Spell: resist elements gsf abj.

      Version: 9085

      e0f501bf-c84f-4675-aae7-684da5b54e8a-image.png

      c9163601-a55b-41d6-879d-39f5edd838a3-image.png

      It doesn't seem like the GSF Abjuration 5 elemental DR turn/level bonus is being added.

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: Quest: Precept Nightmare

      @Zool

      That's pretty funny. Lol

      Sidenote: The key required to even get into the quest area can (as far as I know) only be acquired through a max 6 quest, while this is a 6-10 quest. Which means unless you're farming that 4-6 quest for the specific key, the times you can take this quest past level 7 is limited or even none at all. Since even having the opportunity to take this quest is locked behind a specific event triggering while resting in a specific location, I think you should remove the key requirement. Or at the very least make the quest where you can acquire the key into a 4-10.

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: Quest: Precept Nightmare

      @Mr-Moloch

      I'm looking at it right now and I do not see any chest. Not outside the quest area or inside the first room.

      posted in Closed Bugs
      S
      Swifty Willownall
    • Quest: Precept Nightmare

      Area name: Dream sanctum of the precept - Complex
      Issue Location: Inside the quest area
      Quest Name: Precept Nightmare
      NPC Name: Wil'o'Wisp
      NPC Location: Dream sequence
      Server Version: 9085

      Issue Description: After some trial and error, I was able to get this quest. I like that this 'additional part' was turned into it's own quest. Unfortunately, the door mechanisms inside the quest didn't seem to be updated and remained locked. The usual way to get past them is by shocking the pedestals with lightning, much like one would in the Crypt quest with the strange orb. I believe this extra part also gave you a strange orb when it was part of the old quest, but no orb spawned for me, thus I could not proceed further than the starting room. Sadness. :(

      posted in Closed Bugs
      S
      Swifty Willownall