City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login
    1. Home
    2. Swifty Willownall
    S
    • Profile
    • Following 0
    • Followers 0
    • Topics 87
    • Posts 169
    • Groups 2

    Swifty Willownall

    @Swifty Willownall

    1.7k
    Profile views
    169
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    Swifty Willownall Unfollow Follow
    Aunkspear Auxiliaries House Braerwinter

    Latest posts made by Swifty Willownall

    • RE: Bonuses to saving throws against mind-effecting not impacting fear saves?

      @jalafoon

      I'm saying that Fear is a subcategory of mind-effecting. Mind-effecting encompasses many things, including fear. So anything that gives a bonus to mind-effecting will also give a bonus to fear. It -should- also give a bonus to charm, confused, dazed, and everything else beneath mind-effecting.

      There are three main types of saves. Reflex, Fort, and Will. Mind-effecting is a category of Will save, and fear is a subcategory of mind-effecting. As Spiffy said, clarity will block the fear effect because it makes you immune to mind-effecting conditions. It will not remove the fear effect, but will remove some specific other effects as stated in the clarity spell.

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: Bonuses to saving throws against mind-effecting not impacting fear saves?

      Mmhmm. They are different in the fact that Fear is but one of the mind effecting conditions, and mind-effecting encompasses several other conditions, but any bonuses to mind-effecting should stack with any bonuses to Fear as saving throw bonuses stack. (Up to +20)

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: Bonuses to saving throws against mind-effecting not impacting fear saves?

      Actually, fear is a mind effecting trait. This is just at a glance but, all the bonuses should be stacking and adding up. And yes, fear is a will save. I've never seen it be anything but a will save.

      3afc4b69-488a-4daf-a5b7-b3c197d5b83c-image.png

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: Ice spider cave - too fast-ticking damage and cold immunity does not work

      @Echo

      Uhg. We can run the quest again and get a screenshot for you, but I won't like it! That constant tick makes this quest the defacto "most damage taken" quest on the server.

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: Ice spider cave - too fast-ticking damage and cold immunity does not work

      @Echo

      The tick seemed to fire every round and it did roughly 1d4 or 1d6 damage I think. I've done the quest a few times in the past and don't recall it triggering that fast but perhaps I am misremembering? Then again, I remember the cave being filled with ice orcs and not ice spiders too, so may have been a while.

      Quest name is Frigid Cavern

      Sidenote: When conversing with the quest giver the whole idea of going into the cave is to 'get out of the cold.' Seems ironic seeing as it's even colder inside to the point where it physically hurts the party.

      posted in Closed Bugs
      S
      Swifty Willownall
    • Ritual dagger: Blood vials

      The blood vials you get when using the ritual dagger(Found in the manticore shop) on a creature make a blood stain on the ground when used. However the blood stain disappears after a few rounds. I believe the stain was permanent before allowing an easier time setting up 'scenes'.

      posted in Closed Bugs
      S
      Swifty Willownall
    • Barrenstone: Trap

      Area name: Redwoods, Barrenstone: Mines
      Issue location: Inside one of the caves
      Quest name: Barren stone
      Server version: 8668
      Screen shot: 89d10bde-3ef9-41ff-a03e-ab975ce60b39-image.png

      Took the quest solo as a level 7. There was quite the strong acid trap that spawned at the location on the minimap.

      Edit: Boss also didn't seem to spawn? I did two loops to check each cave.

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: Dana's House

      @Echo

      Seems to be working now. Spawns you in front of the door instead of inside it.

      posted in Closed Bugs
      S
      Swifty Willownall
    • RE: A redressing of the Death Penalty and Cleric Raises

      @Zolm Could you do me a favor and point to me where it lists the exp penalty on the forum? I did a search and all I could find was this thing back in 2019.
      https://nodebb.cityofarabel.com/topic/47159/incorrect-xp-penalty-for-respawn?_=1734771627005

      posted in Implemented/Closed Suggestions
      S
      Swifty Willownall
    • RE: A redressing of the Death Penalty and Cleric Raises

      @Zolm Did they quit because they died, or did they quit because the exp penalty was 5% or whatever more than the desired 15% change?

      posted in Implemented/Closed Suggestions
      S
      Swifty Willownall