So I was able to test this earlier with some Ice elementals in the mountains. They drained the pool of absorption I had, but I noticed afterwards that I still had 5 resist. You just won't notice it until after the pool of absorption is used up.
Latest posts made by Swifty Willownall
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RE: Spell: resist elements gsf abj.posted in Closed Bugs
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RE: Spell: resist elements gsf abj.posted in Closed Bugs
I know there are three kinds of damage absorption forms. Resistance, reduction, and immunity. They stack with each other, but resistance only takes the highest value if stacked with itself, right? It looks like both bonuses are being counted as EffectDamageResistance. One is the spells original value nResistance (which equals 20) and the other is gsf abjur 5, so it looks like it's just using the 20.
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RE: Spell: resist elements gsf abj.posted in Closed Bugs
I thought it may have been a time issue too, but this was near the start of the quest. I also had ghostly visage on, which should have the same duration, turn/level, so that ruled out that. Of note, I do apply Endure elements before casting resist elements, and endure elements is from my wizard class while resist elements is from ranger. No idea if that changes things.
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Spell: resist elements gsf abj.posted in Closed Bugs
Version: 9085


It doesn't seem like the GSF Abjuration 5 elemental DR turn/level bonus is being added.
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RE: Quest: Precept Nightmareposted in Closed Bugs
That's pretty funny. Lol
Sidenote: The key required to even get into the quest area can (as far as I know) only be acquired through a max 6 quest, while this is a 6-10 quest. Which means unless you're farming that 4-6 quest for the specific key, the times you can take this quest past level 7 is limited or even none at all. Since even having the opportunity to take this quest is locked behind a specific event triggering while resting in a specific location, I think you should remove the key requirement. Or at the very least make the quest where you can acquire the key into a 4-10.
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RE: Quest: Precept Nightmareposted in Closed Bugs
I'm looking at it right now and I do not see any chest. Not outside the quest area or inside the first room.
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Quest: Precept Nightmareposted in Closed Bugs
Area name: Dream sanctum of the precept - Complex
Issue Location: Inside the quest area
Quest Name: Precept Nightmare
NPC Name: Wil'o'Wisp
NPC Location: Dream sequence
Server Version: 9085Issue Description: After some trial and error, I was able to get this quest. I like that this 'additional part' was turned into it's own quest. Unfortunately, the door mechanisms inside the quest didn't seem to be updated and remained locked. The usual way to get past them is by shocking the pedestals with lightning, much like one would in the Crypt quest with the strange orb. I believe this extra part also gave you a strange orb when it was part of the old quest, but no orb spawned for me, thus I could not proceed further than the starting room. Sadness. :(
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RE: Second wind featposted in Closed Bugs
Tiny, tiny thing. The Forum says "half of lost maximum hitpoints" which linguistically still means "half of missing hit points". I assume it's meant to say "half of maximum hitpoints".
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Blacksmith missing storeposted in Closed Bugs
Version: 9078
Location: Historic district near the Smithing table and forge.
NPC: Invun WarbreezeThe blacksmith NPC put in unfortunately doesn't seem to have a store. Talking with the NPC results in nothing happening.
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Weaponsmith npc missingposted in Closed Bugs
The NPC that has the general weapons store seems to be missing. I think that was the blacksmith, but they were moved when the updates to blacksmithing happened. Putting this here for Moloch. :P