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    Echo

    @Echo

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    Latest posts made by Echo

    • Stepping Down

      After 20 years on the server and about half of that at the DM helm, it's time to take a break.

      xoxo,
      Echo

      posted in Announcements
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      Echo
    • RE: Sticky Situation Vial of Slime Essence has no properties

      should have alchemists acid property, for whomever fixes it

      posted in Closed Bugs
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    • RE: Arabel: Old Gate Inn Ashandy Willendt No Shop

      @Erebus
      Inn_Store != Inn_Shop

      posted in Closed Bugs
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    • RE: Potion Homogenizer not combining some potions

      @jalafoon then that was a bug.Because it should not have been able to be accomplished, but that seems to have been resolved

      posted in Closed Bugs
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    • RE: Potion Homogenizer not combining some potions

      The first potion is purchased through prestige shop and is intentionally limited for who could use it. It should not be combined with a generic potion that anyone can use.

      posted in Closed Bugs
      EchoE
      Echo
    • RE: Bloodstone Pendant

      @jalafoon said in Bloodstone Pendant:

      the very concept of such a thing is non-canon in THIS version of the server.

      correct. no souls are consumed. just hold off on using the item until someone edits the script.

      posted in Implemented/Closed Suggestions
      EchoE
      Echo
    • RE: Bloodstone Pendant

      this was not intentional
      it's leftover from v3? v4? idk... when "bloodstones" were a thing and ; you used them and it shifted your alignment and did evil stuff
      apparently, the script still exists that looks for the word "bloodstone" in the name of something and applies the effect regardless of what the thing is
      when i made the pendant i did not know the scripts still existed - it's supposed to be a generic "bloodstone", not a soul-containing evil magic thing, because in canon bloodstones were used for "diseases or poisons to be removed".
      the code just needs to be commented out of coa_spelloverride script. If no one gets to it before I'm done with my break, I'll do it.
      if someone else does get to it, you need to comment out lines 339-347
      @Mr-Moloch @Zool

      posted in Implemented/Closed Suggestions
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    • RE: Module Changes

      8686

      Added NPCs for upcoming stuff
      Minor quest updates
      Cosmetic changes to various areas
      based on player suggestion, I added Fishmongers to 4 locations: high crimmond, irondrake, dhedluk, collinwood
      https://forums.cityofarabel.com/topic/67518/ice-spider-cave-too-fast-ticking-damage-and-cold-immunity-does-not-work/6
      Updated traps with TrapLevel variable on :

      • Kobold Quest (in the sewer)
      • Maela's Sewers
      • Ants Quest (also added variety - they were all set to Tangle)

      Removed old CNR spawners from

      • ZQA: Immertrail Yeoman Bridge
      • ZQA: Immertrail Woods
      • ZQA: Immertrail Western Cliffs

      https://forums.cityofarabel.com/topic/67591/pc-corpses-dont-spawn/2


      8687

      imported updates for the quest system
      imported changes to guards in various city & outskirts areas
      https://forums.cityofarabel.com/topic/67465/immersea-island-ferry-system/2


      8688

      https://forums.cityofarabel.com/topic/67698/helmlands-hyphae/2
      imported moloch's quest changes for fey, goblins, and cleanup crew
      imported folklores changes to various areas
      https://forums.cityofarabel.com/topic/67470/golem-summoning-books/7


      8689

      removed some of the PointOfInterest Tag from placeables in Eveningstar
      imported some areas for moloch
      resolved gilded helm issue https://forums.cityofarabel.com/topic/67676/crafting-gilded-helm-returns-no-item-on-success/5
      resolved long stave of oak issue https://forums.cityofarabel.com/topic/67662/long-stave-of-oak-requires-hickory-instead-of-oak/3
      resolved flame touched bracer not having charges https://forums.cityofarabel.com/topic/67651/flame-touched-bracer-no-charges/2
      Resolved Grig's harp not having any charges https://forums.cityofarabel.com/topic/67650/grig-s-harp-no-charges
      resolved locust wing boots not having charges https://forums.cityofarabel.com/topic/67649/locust-wing-boots-no-charges/2
      fixed traps on all the wyvernwater quest areas and redwoods quest areas


      8691

      removed a lot of old/unused items/ scripts/ conversation files
      imported moloch's HP changes
      resolved Gilded Chain Mail issu https://forums.cityofarabel.com/topic/67735/gilded-scale-mail-recipe-success-doesn-t-yield-any-item/2
      Started the groundwork to add a bounty hunter for fish.


      8692

      cleaned up old/unused NPCs and areas
      water tub changes - you can now fill empty bucket and make holy water at the same station via conversation - this combined 5 scripts into 2, and 3 conversations into 2.
      ZQA: Hillmarch, Ogre Cave: Added waypoints to test unbound ore nodes
      visual changes to haunted halls & eveningstar


      8696

      Water Tubs: I had put the wrong convo script in the OnUsed. Replaced with correct scripts.. Water tubs should work again. Added updated water tubs to collinwood interiors and high crimmond. Removed old "holy pools" since their function is now covered by the water tubs

      High Crimmond https://forums.cityofarabel.com/topic/67871/high-crimmond
      Wild Cooshee https://forums.cityofarabel.com/topic/67872/gooshe-spawns-in-the-hullack/3
      Gavel Hall Spawn Point https://forums.cityofarabel.com/topic/67860/gavel-hall-spawn-point-not-working/2
      Historic Farmland traps https://forums.cityofarabel.com/topic/67855/zqa-arabel-historic-farmland-minor-electric-trap/2

      posted in Announcements
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      Echo
    • RE: ZQA: Arabel, Historic Farmland, Minor Electric Trap

      those are supposed to be caltrops projectile traps.
      idk why they dont work. but they definitely shouldnt be electrical traps.
      replaced with something else 8696

      posted in Closed Bugs
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    • RE: Gavel Hall Spawn Point Not Working

      Waypoint was missing. added 8696

      posted in Closed Bugs
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