City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login
    1. Home
    2. Maintenance
    3. Suggestions
    4. Implemented/Closed Suggestions
    Log in to post
    Load new posts
    • Recently Replied
    • Recently Created
    • Most Posts
    • Most Votes
    • Most Views
    • Mr.MolochM

      clarify what to do with mystery minerals

      Watching Ignoring Scheduled Pinned Locked Moved
      2
      2 Posts
      63 Views
      Mr.MolochM

      To help new players, Mystery Minerals are now something you can sell to an NPC, trade in for 1 prestige point, or examine to learn that you can wash them at a mineral washing station in a crafting nexus like the Tinker's Union. If you come across a mineral that isn't set up like this, please report its location found to me as a bug so I can fix it individually.

    • Mr.MolochM

      Animal Skull

      Watching Ignoring Scheduled Pinned Locked Moved
      1
      1 Posts
      27 Views
      No one has replied
    • CadizC

      the precept quest part 2 - difficult door

      Watching Ignoring Scheduled Pinned Locked Moved
      1
      1 Posts
      27 Views
      No one has replied
    • TheMinionOfArabelT

      Rearange the entrance of Frozen War quest

      Watching Ignoring Scheduled Pinned Locked Moved
      8
      8 Posts
      47 Views
      TheMinionOfArabelT

      @Mr-Moloch
      Did bug report a door, is it the same one?
      Dominus will be bug reporting a weird resref issue as well.

    • EdgeE

      Starting area merchant changes

      Watching Ignoring Scheduled Pinned Locked Moved
      1
      1 Posts
      42 Views
      No one has replied
    • ZolmZ

      Change High Road South Horn Combat Music

      Watching Ignoring Scheduled Pinned Locked Moved
      2
      2 Posts
      93 Views
      Mr.MolochM

      @Zolm said in Change High Road South Horn Combat Music:

      Area name: High Road, South Horn
      Server Version: Arabel version 9137

      Issue Description: The current combat music is a musical que of roughly 15 seconds that loops badly, is repetitive and VERY low quality (Like youtube rip bad quality) is there a possibility of changing this out for something else?

      What is the theme name anyway?

      fbd21bb2-01fa-4921-979a-7fb9f01b59e3-image.png

      Changed it to something else though.

      e4a1f5e0-a963-4213-b47d-e08f02a1c91b-image.png

    • ZolmZ

      CARES Spawn-point adjustment: Deadwell

      Watching Ignoring Scheduled Pinned Locked Moved
      1
      1 Posts
      50 Views
      No one has replied
    • CadizC

      UD settlement spawn point

      Watching Ignoring Scheduled Pinned Locked Moved
      1
      1 Posts
      65 Views
      No one has replied
    • CadizC

      UD settlement messenger

      Watching Ignoring Scheduled Pinned Locked Moved
      1
      1 Posts
      57 Views
      No one has replied
    • TwoMoonsT

      Old Gate Inn adjust the rest area further from the door

      Watching Ignoring Scheduled Pinned Locked Moved
      1
      1 Posts
      57 Views
      No one has replied
    • E

      Make gauths explode upon death

      Watching Ignoring Scheduled Pinned Locked Moved
      3
      3 Posts
      157 Views
      P

      Excellent. Magic damage boom is a fun touch!

    • P

      New Southhorns

      Watching Ignoring Scheduled Pinned Locked Moved
      3
      3 Posts
      149 Views
      P

      @Mr-Moloch Lookin good!

      0e68d3c2-410e-4d5a-8c2c-4d52fafe3cfe-image.png

    • TheMinionOfArabelT

      Malak of Tempus should raise dead

      Watching Ignoring Scheduled Pinned Locked Moved
      2
      2 Posts
      93 Views
      V-RageV

      I think he can.

      Just have to be a Tempan to access the convo.

      It should be available to everyone imo

    • TheMinionOfArabelT

      XP marker Narration availability

      Watching Ignoring Scheduled Pinned Locked Moved
      7
      7 Posts
      358 Views
      Mr.MolochM

      @Perdition I hopefully have this done now.

    • O-louthO

      Return "Light" stones to the server

      Watching Ignoring Scheduled Pinned Locked Moved
      21
      21 Posts
      1k Views
      Mr.MolochM

      @O-louth Took a stab at this using Elemental Essence. Pretty sure it'll work.

    • Epee_FleurE

      Spawn Points for Redspring and various glades

      Watching Ignoring Scheduled Pinned Locked Moved
      9
      9 Posts
      450 Views
      Mr.MolochM

      @EyeOfGruumsh Done for Redspring, added a rest tent there too.

    • ErebusE

      Lower prestige cost of Blur & Barkskin packages

      Watching Ignoring Scheduled Pinned Locked Moved
      2
      2 Posts
      179 Views
      Mr.MolochM

      @Erebus Set them all to 500 since shield was a little cheaper and the others were a little too much.

    • CadizC

      beholders death ray

      Watching Ignoring Scheduled Pinned Locked Moved
      3
      3 Posts
      187 Views
      ZoolZ

      Actually, the code had been removed, I've put it back in, so it does protect against it, and the save will be vs death, not just fort, but fort vs death (so +vs death items will be useful)

    • ZolmZ

      Addition of sign outside Dwarven Brewery

      Watching Ignoring Scheduled Pinned Locked Moved
      2
      2 Posts
      145 Views
      P

      This is a good suggestion and has my vote of approval.

    • ErebusE

      Move Underdark: Upperdark - Miruvore Basin rest area

      Watching Ignoring Scheduled Pinned Locked Moved
      3
      3 Posts
      259 Views
      Mr.MolochM

      @ShadowRealm We can just increase the size of the area, move the rest spot further from and keep it all in one area. Its easier to track later on if the area needs to come up or 'things happen'. So you go in a transition, move at least 4 squares from any area enemies can spawn, and rest in that spot.

    • 1
    • 2
    • 3
    • 4
    • 5
    • 45
    • 46
    • 1 / 46