• Review some of the Mystran Temple Prestige Shop Armors

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  • Hag Horrific Appearance DC

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  • Arabel: Noble District update

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    Mr.MolochM

    @V-Rage Its on my To Do but I keep fixing bigger problems when I have time. :)

  • Wyvernwater: Deep Chasm

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    P

    Personally, I do like the idea of the referenced area or another nearby option available for a moment's rest to prepare for and encourage the engaging with the various quests.

  • Some scrolls in NPC merchant stores are missing

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    Mr.MolochM

    This is the closed suggestions. If you post things in here, I'll miss them since I don't ever look at the closed stuff since I already fixed it.

  • Adjustments to King's Forest bandits quest

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    E

    I have tested the updated and moved quest.

    Did it in two with Poppy yesterday. It was a change to the better for sure, two things that make it less fun now: no big clustered spawn(s) anymore to enjoy an AoE on, and the big backspawn scare does not have a substitute.

    Also, the second spiked barricade in that winding corridor after the tight spot passage does not have any monsters/spawn behind it so it feels somewhat redundant.

  • Necromancer Store in the HoA

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    ErebusE

    Standard necro store will be available as of next reset.

  • Limit the distracting effect of mushrooms to until the next rest only

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    ZoolZ

    @YuritheHarsil said in Limit the distracting effect of mushrooms to until the next rest only:

    Free very exploitable poweful buffs. The halucinations are very fine.

    They need some work if they are still seen as free.

    The distractions didn't quite cut it I guess. I'll figure out something else at some point. Trying to balance it so people still use them, while them not being entirely "free" is tough, but I expect that as soon as we add "direct" mechanical negatives, they'd be thrown away and barely ever used, which isn't the idea.

    (And in terms of economically free - they were originally designed to have a direct gold cost and be EXTREMELY rare as loot drops - then -someone- added them to a quest loot table.

  • Zombie Warriors

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    Mr.MolochM

    There were a few issues with these guys, so I made these adjustments while I was in there fixing the rest.

  • Birchwood trees

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    @Mr-Moloch Ran the entire wailing slopes (server version 8840) there was 1 birch tree and no other plant/resource spawns in the rest of the zone/area. Not sure if Ice Lotus was planned for adding back in, but it would make sense in there as well.

  • Goblin Valley: Optional hard encounter

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  • Add some more language nodes for Netherese and Draconic

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    @Eraamion I learned draconic on Poppy from available nodes. Don't think any have been cut off from what she's accessed that I can think of.

  • Second level transmutation spells

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    Mr.MolochM

    I'm extremely dubious that we should make the hands down best second level spell better. Doing this would almost certainly come with a major nerf to the spell, limiting its bonus to no more than +2 to one stat of your choice.

  • Light Miner's Pick

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    Mr.MolochM

    @Erebus As this was the most specific explanation of what to fix, and how to fix it ever - I put it in right away 8826v

  • Monstrous Regeneration

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    C

    Or provide a higher amount of healing over an even greater amount of time. Not for a total of 50 HP, but a multitude of that.

    It's a level V spell. It should be highly impactful.

  • Return invisibility to normal duration with SF Illusion

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    Mr.MolochM

    @Mr-Moloch Invisibility is back to 1 Turn / level.

  • Silvia Cormaeril's shop is empty.

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    Mr.MolochM

    @Mr-Moloch 8725 fixed

  • Trash Can In the Old Gate INn

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    Mr.MolochM

    @TheMinionOfArabel Fixed 8725

  • Add Flint to the Starter Store

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    ZoolZ

    Add some firewood to the store, and tinder too.

  • Remove ECL

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    Mr.MolochM

    And happened! Except for lycans, which are ECL 1 now.