Please confirm if resolved.

Strife and Discord
@Strife and Discord
Latest posts made by Strife and Discord
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RE: Brewing took too many bottles
Possible fix introduced in version 8677. Please confirm.
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RE: Brewing took too many bottles
Relates to the .37 loop issue. Worked with our temporary fix but stopped working once that fix was removed. Will need to wait till its fixed.
@DoctorDeth FYI
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RE: Brewing took too many bottles
Let me know if it persists. Could be a one time glitch.
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RE: Change lore system back to old one
Currently only Knowledge History identifies stuff.
Once we get around to it - We will have it so certain items would require different knowledge skills.This is done in order to break down the Lore skill monolith and unlikely to be going away.
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RE: Merchant scales duplicating items once setting price
Does it still recreate for you? Are you using a mobile or something else?
Others are unable to recreate it so far. Please send me steps to recreate via Discord or a forum PM. -
RE: Module Changes
V8670 Changelog:
General Changes:
- Infra changes support in code
- New NUI Assets added for future work
- New Placeables introduced for Builders' courtesy of @Zool
Trinity Related Changes:
Infra work to support Unbound Nodes is now completed and moving into QA stage.
What are Unbound Nodes?
Currently all our Resource Nodes(Ore, Stone, Crystals and Soil) are persistent in the DB and are spread across several regions. The Unbound nodes are not persistent and going to be utilized in quest areas.
What does it mean?
It means that we will now be able to set said resource nodes(Like Wild flora) to spawn in relevant quest areas based on quest difficulty mapping. This means some of the more rare materials will have a chance to spawn in hard quests, etc.
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RE: Keenear Powder
@Echo said in Keenear Powder:
operator error
no bugWhich operator was it? ++ or --? Or was it && maybe?