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    • Y

      Mykatholikos glade bugged

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      Mr.MolochM

      @YuritheHarsil Ah, that explains a lot, the NPC that should appear when you cross the threshold is already gone. So after a reset, it'll all look correct. Glade needs time to 'charge up' I suppose to keep it IC.

    • PuffyP

      Module Changes

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      Mr.MolochM

      Leatherworking/Tailoring should all be live in v9140.

      As with anything, feedback is welcome. Had a lot of conversations with players about what would be available in the new crafting for these and carving; but there's always room for improvement.

      NOTE: That suggestions to add whips/mauls and some monk weapons were made. They'll go on the list for whips/mauls. Monk weapons, I need to get around to adding the feats for those first.

      Wonderous Item crafting should be in next week and I'm really hoping to get basic alchemy done by the afterweek.

    • SpiffyMeisterS

      Kobold NPC on Kobold Quest isn't taking Kobold Eggs

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      SpiffyMeisterS

      I figured! Just posting the bug report. ;)

    • ZolmZ

      Rumour conversation Formating problem

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      ZoolZ

      It doesn't like some special characters, could be scripted around, just didnt quite get that part right.

    • TheMinionOfArabelT

      Tone down swamp crabs

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      TheMinionOfArabelT

      O_O
      that's some strong crabs!
      And cool for the loot on the quest. It is indeed a long but still fun one :D

    • V-RageV

      Arabel: The Manor House Update

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      Mr.MolochM

      @folklore Your resman for historic should still be in the module, it was the nobles I put in the live module to avoid twinning.

    • ZolmZ

      Change High Road South Horn Combat Music

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      Mr.MolochM

      @Zolm said in Change High Road South Horn Combat Music:

      Area name: High Road, South Horn
      Server Version: Arabel version 9137

      Issue Description: The current combat music is a musical que of roughly 15 seconds that loops badly, is repetitive and VERY low quality (Like youtube rip bad quality) is there a possibility of changing this out for something else?

      What is the theme name anyway?

      fbd21bb2-01fa-4921-979a-7fb9f01b59e3-image.png

      Changed it to something else though.

      e4a1f5e0-a963-4213-b47d-e08f02a1c91b-image.png

    • SpiffyMeisterS

      Bracers of Dusk

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      Mr.MolochM

      @SpiffyMeister Yes, the description is wrong. :)

    • DominusD

      Psionic Leech has no actual use mechanic tied to it

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      Mr.MolochM

      @Dominus Correct. It does not. It works as it should. By which, IC it just dies when you use another parasite to counter the debuff.

    • P

      thelastdunedain/Razgrizz - Wood elf / Earth Genasi

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      folkloreF

      Nope.

    • V-RageV

      No transition to Catherderal of the Lunar Templars

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    • Mr.MolochM

      Two Weapon Fighting

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    • Mr.MolochM

      Rogue QOL Changes

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    • ZolmZ

      locked door inside castle True Sun

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    • folkloreF

      CoA - Core Rules

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      Mr.MolochM

      Boosting this as a reminder about metagaming.

      We’ve been seeing it more often lately. I don’t think it’s malicious, but sometimes excitement to “solve” the plot leads to people using knowledge their characters wouldn’t realistically have.

      The biggest examples are situations where players immediately assume a suspected villain was secretly behind an event they weren’t even part of because they were logged in at the same time, but they don't suspect any other player who wasn't logged in. But it also shows up in smaller ways: characters knowing rulebook details, event mechanics, or solutions they’ve never learned in-game (like how to solve the Cave of Wickedness, which no current PC has completed in years).

      Please keep an eye on this. It can really disrupt the fun and collaborative storytelling when characters make huge leaps based on OOC knowledge from old PCs, past events, or system familiarity.

      When in doubt, ask a DM whether your character could reasonably know or figure something out.

      For example, during a scene today, drow openly murdered someone, were witnessed doing it, and even bragged about it — yet players still jumped to accusing another character who wasn’t even there. That’s a good example of OOC assumptions creating strange IC conclusions.

      I know people get excited and want to catch the villain, but please take a moment to separate player knowledge from character knowledge so the story stays fun and believable for everyone.

    • Mr.MolochM

      Friendly Advise for Pursuing Stories and Fun on CoA

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    • CadizC

      UD settlement spawn point

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    • DominusD

      Kinslayer Longsword listed as Stolen from quest loot

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    • K

      Keepers of the Veil

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    • CadizC

      UD settlement messenger

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