Added NPCs for upcoming stuff
Minor quest updates
Cosmetic changes to various areas
based on player suggestion, I added Fishmongers to 4 locations: high crimmond, irondrake, dhedluk, collinwood
https://forums.cityofarabel.com/topic/67518/ice-spider-cave-too-fast-ticking-damage-and-cold-immunity-does-not-work/6
Updated traps with TrapLevel variable on :
Removed old CNR spawners from
ZQA: Immertrail Yeoman Bridge ZQA: Immertrail Woods ZQA: Immertrail Western Cliffshttps://forums.cityofarabel.com/topic/67591/pc-corpses-dont-spawn/2
8687imported updates for the quest system
imported changes to guards in various city & outskirts areas
https://forums.cityofarabel.com/topic/67465/immersea-island-ferry-system/2
https://forums.cityofarabel.com/topic/67698/helmlands-hyphae/2
imported moloch's quest changes for fey, goblins, and cleanup crew
imported folklores changes to various areas
https://forums.cityofarabel.com/topic/67470/golem-summoning-books/7
removed some of the PointOfInterest Tag from placeables in Eveningstar
imported some areas for moloch
resolved gilded helm issue https://forums.cityofarabel.com/topic/67676/crafting-gilded-helm-returns-no-item-on-success/5
resolved long stave of oak issue https://forums.cityofarabel.com/topic/67662/long-stave-of-oak-requires-hickory-instead-of-oak/3
resolved flame touched bracer not having charges https://forums.cityofarabel.com/topic/67651/flame-touched-bracer-no-charges/2
Resolved Grig's harp not having any charges https://forums.cityofarabel.com/topic/67650/grig-s-harp-no-charges
resolved locust wing boots not having charges https://forums.cityofarabel.com/topic/67649/locust-wing-boots-no-charges/2
fixed traps on all the wyvernwater quest areas and redwoods quest areas
removed a lot of old/unused items/ scripts/ conversation files
imported moloch's HP changes
resolved Gilded Chain Mail issu https://forums.cityofarabel.com/topic/67735/gilded-scale-mail-recipe-success-doesn-t-yield-any-item/2
Started the groundwork to add a bounty hunter for fish.
cleaned up old/unused NPCs and areas
water tub changes - you can now fill empty bucket and make holy water at the same station via conversation - this combined 5 scripts into 2, and 3 conversations into 2.
ZQA: Hillmarch, Ogre Cave: Added waypoints to test unbound ore nodes
visual changes to haunted halls & eveningstar
Water Tubs: I had put the wrong convo script in the OnUsed. Replaced with correct scripts.. Water tubs should work again. Added updated water tubs to collinwood interiors and high crimmond. Removed old "holy pools" since their function is now covered by the water tubs
High Crimmond https://forums.cityofarabel.com/topic/67871/high-crimmond
Wild Cooshee https://forums.cityofarabel.com/topic/67872/gooshe-spawns-in-the-hullack/3
Gavel Hall Spawn Point https://forums.cityofarabel.com/topic/67860/gavel-hall-spawn-point-not-working/2
Historic Farmland traps https://forums.cityofarabel.com/topic/67855/zqa-arabel-historic-farmland-minor-electric-trap/2