• Ice Palace (Dwarven Rescue Optional)

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    EchoE

    v7110
    Loot was vastly improved
    Loot markers are all set at 100% chance to spawn
    Base End reward is 400xp/400gp - same as other 7-10 quests

    v7359 More items/potions have been added

    Closing this.

  • Heroic Plumbers

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  • Save the Beer!

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    EchoE

    Loot updated v7359

    Any further suggestions for this quest?

  • Quest name: Sticky Situation

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    EchoE

    Boss now spawns in a random room.

  • Kobold nest

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    EchoE

    Poison traps were removed a long time ago.

    Any other suggestions for this quest?

  • Wolf infested farms

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    EchoE
    Waves fixed for this quest. Convo was missing a variable. Area downsized a bit. Number of creatures per wave has been reduced from 4 to 2. Looks like the boss was toned down at some point. NPC questgiver conversation updated to be less annoying and give lore about the Hullack.

    Any further suggestions for this quest?

  • Sticky Situation Missing Loot

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    EchoE

    v7351
    New loot added
    Two versions of mobs/bosses added
    New "décor" added.

    Any further suggestions for this quest?

  • Quest Name: Heroic Plumbers

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    EchoE

    v7356
    New types of oozes were added
    More possibility for loot containers to spawn

    Any further suggestions for this quest?

  • Bring back fun quests from V5

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    EchoE

    There has been some discussion and reconsideration on this and I am working on it slowly.

    Quests have to be imported into a "filter" module and have all the old scripts deleted from it. Then they have to be re-exported and brought into the new module and: Edit placeables for any issues with appearances or out-of-date lore. Encounter triggers redone with updated monsters. Areas linked up NPC questgiver imported and variables adjusted Questgiver conversation updated Journal created

    As you can see, it's not a fast process, but I'm working on it.
    Go visit "Dana" (aka Nada) in the Alleys!

  • Bounties for Mobs

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    EchoE

    Added Bounties for

    Ogres
    Gang leaders
    Corrupted Treants

  • Loot Suggestions: Slimes!

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    EchoE

    @cadiz I like these and will add.

    Does anyone know how to make it so that spider loot spawns if you get the spider theme and ooze/slime loot to spawn if you get that theme, instead of all of it together?

  • Dragon Trail; Mining Tunnels Could Use Some Work

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    EchoE

    I'll check the CARES tables but bandits should be a rare spawn in the area. I dont remember them having poison arrows. Will double check.

  • Loot Suggestions: FUNGI

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    EchoE

    @crazyzleric I found some ideas for the mushroom suggestion!

  • Add more bandits to the roads

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    EchoE

    The spawns are random but I have increased the percent chance that bandits will spawn. Also decreased the percent chance that badgers will spawn.
    v7341

  • Add a wider variety of scrolls to the shop

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    ZoolZ

    @Puffy said in Add a wider variety of scrolls to the shop:

    Suggestions and feedback reviewed, with changes implemented.

    To add to this - the changes implemented is, all scrolls in the entire game are now findable on quests.

  • Player Tools - Loot

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    ZoolZ

    @Puffy Yes.

  • Starter Quests in Eveningstar

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    PuffyP

    Added a new starter quest in Eveningstar, giving the player the rough layout of the area and some local lore.

    https://nodebb.cityofarabel.com/topic/47168/quest-list/2

  • Seeking Suggestions: Brewing

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    PuffyP

    Suggestions and feedback reviewed, with changes implemented.

  • Constructive suggestions on how to "bring life to the EU dead zone"

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    PuffyP

    Suggestions and feedback reviewed, with changes implemented.

  • Faction feedback, based on seeing V2 in action so far

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    PuffyP

    Suggestions and feedback reviewed, with changes implemented.