Update: its also missing from overwhelming critical. Its probably missing from the epic feats too.
sharkinajar
@sharkinajar
(saving for later https://docs.google.com/spreadsheets/d/1zaWjw8CKGFSJ0SIdPuz8CY-jiXfYzBEaUQjGdmpvYow/edit#gid=0 )
Latest posts made by sharkinajar
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RE: Overwhelming Critical - Missing non-standard weaponsposted in Closed Bugs
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Overwhelming Critical - Missing non-standard weaponsposted in Closed Bugs
Area name: n/a
Issue Location: n/a
Quest Name: n/a
Store Name: n/a
NPC Name: n/a
NPC Location: n/a
Server Version: 9179Issue Description:
Overwhelming Critical Feat that fighters can take as one of their bonus feats is missing the added in extra Hak weapons.
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RE: Dhedluck Loot Drop (posted in Closed Bugs
Not a bug, necessarily... it was designed for much tougher mobs that recently got removed and replaced with basic bandits. It basically needs a complete do-over.
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RE: Curse Song: Dirge of the Deepposted in Closed Bugs
Desc is wrong. It's supposed to hit everyone in the aoe. I'll get around to fixing the description soon.
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RE: Bowl of Stagnant Watersposted in Closed Bugs
I'll fix this. If I can figure out why my current upload isn't working I'll have it done soon!
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Irondrake Caveposted in Implemented/Closed Suggestions
Since it was changed, this quest seems like a death trap now. Mobs are very hard, and the cap on spawns is probably too high per encounter. Definitely needs toning down.
Party of six, level 7-9, all buffed up and pretty well geared. Half of us got slaughtered.
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RE: Geggenar's Goblin song bugging subsequent songsposted in Closed Bugs
@SpiffyMeister its not restricted. It's the anti-goblin song.
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RE: Remove ECLposted in Implemented/Closed Suggestions
@knockknock 100% how I feel about it. Definitely agree with knockknock here. It's a pointless suck of time.
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Remove ECLposted in Implemented/Closed Suggestions
I feel like ECL is needlessly punishing. Back when there weren't apps or it was app-lite to play an app subrace, it made sense to have something like that holding players back.
Now with the return of it all being full app, it just feels unnecessarily punishing. After all, all it does is increase the amount of time spent questing to get closer to other people's levels. Which means less RP, and more grinding.
It also adversely effects how xp is gained from enemies at a crazy amount. You get fractions less.
I do see why originally it was in place... but I just don't see any good reason to keep it. I'd rather spend more time with the RP and interacting with others than having to add 2x the amount of time into quests just to be at the same levels of others. Argument that the stats make you a level higher doesn't exactly apply, especially since the power mainly comes from levels.
It's forcing those cool apps and players that really wanted to play something special have to spend countless more hours just doing quests instead of doing things cool and special.