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    Freeing Social Skills

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • MatticusthegreenM
      Matticusthegreen
      last edited by

      We had fighter kits forever ago, couldn’t we have social kits?

      Or you know how in 5e there is backgrounds? Maybe a similar system like the kits, but for social skills and crafting skills that are backgrounds?

      "When I grow up I want to be,
      One of the harvesters of the sea.
      I think before my days are done,
      I want to be a fisherman."

      Gloomy_SundayG 1 Reply Last reply Reply Quote
      • Gloomy_SundayG
        Gloomy_Sunday @Matticusthegreen
        last edited by

        @Matticusthegreen said in Freeing Social Skills:

        We had fighter kits forever ago, couldn’t we have social kits?

        Or you know how in 5e there is backgrounds? Maybe a similar system like the kits, but for social skills and crafting skills that are backgrounds?

        Ive seen this done on other servers and it seems a reasonable approach, that way your fighter can get a boost in bluff or persuade, and a bard or rogue might be tempted to go for a different background.

        The argument that 'it doesnt affect the mechanics of the game' is frankly bs, as DMs can and do check the levels of skills and attributes, and quests in the past certainly, have rewarded people with high persuade with more £££.

        I'm quitting Barabus Fen, he was a character I made for the election and in retrospect I should have quit him after the result as you can only wander around insulting Verks clergy robes for so long before it gets old.

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        • RulerR
          Ruler
          last edited by

          It effects very little in terms of mechanics. Also the cost for these classes to invest skill points into primarily rp skills is a lot higher than say for a rogue. Most fighters even if human don't get much excess in skillpoints(which is fine) and so them choosing an rp skill over say.. Spellcraft? Is a lot more of a downside mechanically. This doesn't seem to me anywhere near an abusable change and helps players get more into the different dynamics of their character.
          If this change does occur I think it is acceptable so long as there are no additional skill points available as a result.

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          • V
            Valkyrie
            last edited by

            Forgive the newb question but what all skills are considered social skills?

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            • HellzYeahH
              HellzYeah
              last edited by

              Persuade, Bluff, and Intimidate are the 3 social skills in question.

              Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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              • HellzYeahH
                HellzYeah
                last edited by

                Was a decision ever reached about this?

                Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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                • EchoE
                  Echo @HellzYeah
                  last edited by

                  The decision was to keep it as-is.

                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                  • CitizenBaneC
                    CitizenBane
                    last edited by

                    IMO social skills don't need changing. It makes sense for classes who have it as class skills to have better scores than others, but i know DMs would take it into account if your fighter had maxed out the skill and taken feats to boost it.

                    ZoolZ 1 Reply Last reply Reply Quote
                    • toportimeT
                      toportime
                      last edited by

                      The classes that have Persuade, Bluff, and Intimidate sorta makes sense, and several classes here on COA have expanded class skill selection or extra skill points to make up for the lack of variety in my opinion. I actually looked them up via the NWN wiki and can list them by skill if you want, but it breaks down to roughly 52% of base classes have Persuade, and just over 20% of them have Bluff, the same just over 20% have Intimidate. I haven't checked the skill changes in full on the forums but have seen the classes least represented in the mix have other bonuses to them.

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                      • ZoolZ
                        Zool @CitizenBane
                        last edited by

                        @citizenbane said in Freeing Social Skills:

                        IMO social skills don't need changing. It makes sense for classes who have it as class skills to have better scores than others, but i know DMs would take it into account if your fighter had maxed out the skill and taken feats to boost it.

                        Petty much this.

                        Every DM I've encountered takes this into account - if there is a fighter who has taken lots of bluff, I'm gonna reduce the DC a bit, if they have taken Skill focus, I'll drop it heavily, if they have drank a charisma potion, have skill focus, invested in the skill and have an item with the skill? They're probly just gonna win on a roll of anything but 1, tbh.

                        That's me, and every DM is a little different, but every DM I've seen takes investment into account.

                        > !!!MOLES for the MOLE GOD!!!

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