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    Freeing Social Skills

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • HellzYeahH
      HellzYeah
      last edited by

      It is to some degree doubly punishing, being that you pay twice as many skill points to be half as good at a skill while cross classing.

      The argument being made here, however, is that I don't find any particularly good reason that these social skills should be locked behind classes. I see absolutely no reason that a sorcerer, who's backgrounds can be infinitely diverse, would be unable to be as persuasive as other classes. I disagree entirely with the notion that these skills in particular are special in ways that others are not, and indeed there are others I would like to see opened up as well but these skills in particular hold very little mechanical value other than letting people properly stat out their PCs.

      Opening up concepts is always going to be beneficial in the long run. Breaking out of the stereotypes and letting players better flex their creative muscles while staying within the mechanical lines is a pretty great start, in my opinion.

      Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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      • lunatichighL
        lunatichigh
        last edited by

        I think a good solution would be for PCs to be able to pick their class skills and have some that are just baseline across all PCs, however I understand if this can't be done or would be a pain in the ass to bypass with scripts.

        OR

        Condensing and changing skills(like the social ones) to make more sense so that there are less skills to choose from and have a broader use. Again, though, I say this with the understanding that scripting is tedious.

        Current:
        Daren Boldshield
        Notable PCs:
        Wilhem Alun Drakensorrow
        Dawnsquire Amaire Anglemorn
        Paladin Mindira Scalecrusher
        Squire Rei Takeda
        Private Rikk'ash Deluth

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        • MatticusthegreenM
          Matticusthegreen
          last edited by

          We had fighter kits forever ago, couldn’t we have social kits?

          Or you know how in 5e there is backgrounds? Maybe a similar system like the kits, but for social skills and crafting skills that are backgrounds?

          "When I grow up I want to be,
          One of the harvesters of the sea.
          I think before my days are done,
          I want to be a fisherman."

          Gloomy_SundayG 1 Reply Last reply Reply Quote
          • Gloomy_SundayG
            Gloomy_Sunday @Matticusthegreen
            last edited by

            @Matticusthegreen said in Freeing Social Skills:

            We had fighter kits forever ago, couldn’t we have social kits?

            Or you know how in 5e there is backgrounds? Maybe a similar system like the kits, but for social skills and crafting skills that are backgrounds?

            Ive seen this done on other servers and it seems a reasonable approach, that way your fighter can get a boost in bluff or persuade, and a bard or rogue might be tempted to go for a different background.

            The argument that 'it doesnt affect the mechanics of the game' is frankly bs, as DMs can and do check the levels of skills and attributes, and quests in the past certainly, have rewarded people with high persuade with more £££.

            I'm quitting Barabus Fen, he was a character I made for the election and in retrospect I should have quit him after the result as you can only wander around insulting Verks clergy robes for so long before it gets old.

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            • RulerR
              Ruler
              last edited by

              It effects very little in terms of mechanics. Also the cost for these classes to invest skill points into primarily rp skills is a lot higher than say for a rogue. Most fighters even if human don't get much excess in skillpoints(which is fine) and so them choosing an rp skill over say.. Spellcraft? Is a lot more of a downside mechanically. This doesn't seem to me anywhere near an abusable change and helps players get more into the different dynamics of their character.
              If this change does occur I think it is acceptable so long as there are no additional skill points available as a result.

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              • V
                Valkyrie
                last edited by

                Forgive the newb question but what all skills are considered social skills?

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                • HellzYeahH
                  HellzYeah
                  last edited by

                  Persuade, Bluff, and Intimidate are the 3 social skills in question.

                  Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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                  • HellzYeahH
                    HellzYeah
                    last edited by

                    Was a decision ever reached about this?

                    Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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                    • EchoE
                      Echo @HellzYeah
                      last edited by

                      The decision was to keep it as-is.

                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                      • CitizenBaneC
                        CitizenBane
                        last edited by

                        IMO social skills don't need changing. It makes sense for classes who have it as class skills to have better scores than others, but i know DMs would take it into account if your fighter had maxed out the skill and taken feats to boost it.

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                        • toportimeT
                          toportime
                          last edited by

                          The classes that have Persuade, Bluff, and Intimidate sorta makes sense, and several classes here on COA have expanded class skill selection or extra skill points to make up for the lack of variety in my opinion. I actually looked them up via the NWN wiki and can list them by skill if you want, but it breaks down to roughly 52% of base classes have Persuade, and just over 20% of them have Bluff, the same just over 20% have Intimidate. I haven't checked the skill changes in full on the forums but have seen the classes least represented in the mix have other bonuses to them.

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                          • ZoolZ
                            Zool @CitizenBane
                            last edited by

                            @citizenbane said in Freeing Social Skills:

                            IMO social skills don't need changing. It makes sense for classes who have it as class skills to have better scores than others, but i know DMs would take it into account if your fighter had maxed out the skill and taken feats to boost it.

                            Petty much this.

                            Every DM I've encountered takes this into account - if there is a fighter who has taken lots of bluff, I'm gonna reduce the DC a bit, if they have taken Skill focus, I'll drop it heavily, if they have drank a charisma potion, have skill focus, invested in the skill and have an item with the skill? They're probly just gonna win on a roll of anything but 1, tbh.

                            That's me, and every DM is a little different, but every DM I've seen takes investment into account.

                            > !!!MOLES for the MOLE GOD!!!

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