Yes, most likely the above. Moving this to closed since appears to not be a bug.
Latest posts made by Prof. Misclick
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RE: Constantly spawning enemies while miningposted in Closed Bugs
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RE: Returning Character: Lanna Lyonarrian / Zolm02posted in Closed/Denied Applications
@Echo said in Returning Character: Lanna Lyonarrian / Zolm02:
fine but i dont want to hear one word of complaint from zolm
Well since the sun appeared in the sky today….
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RE: Spiffy / Ragnar Ironstorm / Dual-Wield Itemposted in Closed/Denied Applications
We’ve approved this type of time of time for on creation PCs before and we have items exactly like it already readily available in the store.
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RE: Spiffy / Ragnar Ironstorm / Dual-Wield Itemposted in Closed/Denied Applications
Regardless of how long he sticks around, having him play a pc adds to the fun and interactions.
The item itself is based of gear available for purchase in the Ranger only and Rogue only stores and would be:
Bracers of the Chain Breaker
Forged from the shackles that previously bound Ragnar Ironstorm, the bracers are linked to the very chains that were used to strangle his former master.- OUB- Barbarian
- Two-Weapon Fighting
- Ambidextrous
//Application item and OUB by: Ragnar Ironstorm
Only usable by single class barbarian. Do not multiclass.
No Heavy Armour
Do not UMD -
Spiffy / Ragnar Ironstorm / Dual-Wield Itemposted in Closed/Denied Applications
Class: Barb (Pure) Deity: Saint Gondegal of the Eternal Revolution, Various Others Alignment: Chaotic Neutral, probably gonna end up Chaotic Evil though. Age: Something past 20 Biography: A former slave who escaped his oppressors by choking them with the very chains they bound him in, Ragnar is an impetuous, hot-blooded man who throws himself into the thickest fighting with a Maelstrom of violence and fervor. All his life, he grew up a slave, and now as a free man, he wishes to break the chains that all men suffer from it, be it the literal chains of slavery, the ones we place upon ourselves, the social mores of society, or the oaths of fealty to men who think themselves greater. All men deserve to be free, whether they want it or not. Tis better live free, passionate, and furious- than the slow death of stagnancy, indifference, and apathy. Application for: Loot to support my build with the two weapon fighting and ambiodexterity feats. Slot is dealer’s choice, or LETO’d directly onto the BIC file or script added via the NwnX_Give_Feat function- Whichever is easiest. Goals: Begin a revolution, if he succeeds, fuck off and let someone else deal with the fallout, kinda like the Brexit Party. This will be achieved by: 1. Pointing out the flaws of governance of the royal family. a. Overreaching by policing what people may believe and worship- Order of Thaumaturgy, Black Chalice Heresy, etc… b. The slow removal of figures of the revolution from positions of power: See, Arabel’s Former Treasurer, now drunk in the inn. c. Revolutionary heroes failing to support the current government, see: Jo Sparrow, other members of the Revolutionary Guard such as Pericles and NPCs from the Rabble Rousers 2. Overtake the rise of foreign, Cormyte Nobility (see, Immersea and House Cormaeril and the Divine Champion of Siamorphe being made Lord). a. Work beside the Cleric of Umberlee, Zach, and overthrow the lawful neutral authority of Cormaeril and turn the noble keep there into a Citadel of the Fury of Umberlee as compensation for his aid, turning Immersea into a pirate and smuggler’s haven as a religious Bishopric, ruled by the Church of the Wave Queen. b. See that the Spellsword servant of the goldfeather queen in Tilverton fails to tame the land, and Tilverton remains a testament to noble hubris. c. Eradicate both Braerwinter and Delzud as up and coming noble houses, and advocate for noble pioneers to settle the Stormhorns to tame the mountains as free settlements and cities, ruled by **democratic** means. 3. Remove the curse upon Rivior’s Keep (undead spawn there) and make it a Citadel of the Revolution by which a Revolutionary Guard shall ensure the ideals of the revolution remain prosperous and alive. a. Do Rivior Things, this one is less thought out and more as a nice thing to have if successful. 4. Animate the dead members of Gondegal’s Royal Guard as ‘champions and revenants of the revolution’ a. This is more of Cadiz’ idea. I am going to let him spearhead the ‘how’ and stuff in this regard. 5. Be a cool villain for people. Goals: Revolution Against the Crown Challenge the authority of the royal family by highlighting their failings: Overreach in policing beliefs and faiths (e.g., Order of Thaumaturgy, Black Chalice Heresy). Removal of revolutionary figures from power (e.g., former Treasurer of Arabel). Lack of support for the government from past revolutionaries (e.g., Jo Sparrow, Pericles). Disrupt Foreign Nobility Undermine the rise of foreign nobility like House Cormaeril: Work with Zach, the Cleric of Umberlee, to overthrow Cormaeril and transform Immersea into a pirate haven under Umberlee's rule. Sabotage Tilverton to ensure it stands as a symbol of noble failure. Crush Braerwinter and Delzud as emerging noble houses, advocating for free settlements in the Stormhorns governed democratically. Revolutionary Strongholds Remove the curse on Rivior’s Keep and establish it as a Citadel of the Revolution, with a guard ensuring the revolution’s ideals are preserved. Animate Gondegal’s Guard Raise the dead members of Gondegal’s Royal Guard as champions of the revolution (in collaboration with Cadiz). Villain Role Serve as an engaging antagonist for players, bringing chaos and conflict into the world. -
RE: Add a Dual-Wield Feat Item to Pure Barb Storeposted in Implemented/Closed Suggestions
@foamcastle said in Add a Dual-Wield Feat Item to Pure Barb Store:
For completely serious and non-malicious reasons, I’d suggest this item be a pink feathery loin cloth or some other bright color. Perhaps, it makes the wearer more reckless in combat and more resilient to damage for a -1 or -2 to will saving throws and 10% immunity from some form(s) of physical damage. Something in the description about how the sight of the ancient tribe wearing these items on the warpath instilled terror in early agricultural settlements.
This made me laugh. Well done!
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RE: Add a Dual-Wield Feat Item to Pure Barb Storeposted in Implemented/Closed Suggestions
So a rogue and ranger get a great perk for balance and because a different player suggested it, but a barbarian who wishes to dual wield somehow gets put at a disadvantage? What if the barbarian doesn't want to wield an axe? What if the rogue item combo was a long sword and a hand axe?
There is creativity/thematic from a item point of view. Then there is finding a way to open up a substandard form of combat to more concepts and helping make them a bit for viable.
Seems a bit like looking for a reason to say no then saying yes to expand the ways for interesting concepts and less optimal builds to be played and fun had.
Sad.
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RE: Valkyrie/Naida/Senior Retainerposted in Closed/Denied Applications
This moon blade stuff is still miles away though.
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RE: Add a Dual-Wield Feat Item to Pure Barb Storeposted in Implemented/Closed Suggestions
For what it's worth this type of item is already in two stores to facilitate the dual wield rogue (which is an iconic archtype) and the ranger to allow them to still dual wield in medium armour. (another icon archtype)
Barbarians wielding a double-axe is another great visual and we have spawns doing just that because it's awesome.
Whips were made two weapon viable because of a player suggestion though I had forgot and we did not update the forums appropriately.
Just like the other times suggestions around gear were made, we'll see what happens. Pure Monk store was a player idea. Pure Rogue store was a player idea. We added/expanded the rogue store after a player suggested two weapons would be awesome but almost impossible to do. Pure Fighter store was a player idea. The duelist idea for a fighter was then supported by a player suggestion.
One of my favorite things to do is add thematically appropriate items to support the fringe/niche cases so when a player suggests something and puts effort into making it non-generic I think is great and I get excited. Be it crafting recipies and contenbt, store items, spell updates, new spells, new npcs to support concepts, new QoL and so on.
Back to the original suggestion though, the team will discuss and any other player feedback about this or other suggestion will be considered.
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RE: Add a Dual-Wield Feat Item to Pure Barb Storeposted in Implemented/Closed Suggestions
@jalafoon said in Add a Dual-Wield Feat Item to Pure Barb Store:
Or add them to the crafted items and that way ANYONE can use them!
wink winkThat is highly unlikely for the reason already brought up. Items to support less optiminal types of builds or less frequent mechanics get reviewed. There are stores to support the least played pure builds and some have additional perks tied to the class.