• Durandaal crypts

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    No one has replied
  • Give access to groves to faction members

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    EchoE

    Common groves are now accessible for faction members based on item not class. v7571

  • Forest Walk Grove Guardian

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    EchoE

    Name changed to "Corrupted Glade Guardian" v7571

  • Allow wizards to change the name of their familiar outside of level up

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  • More variety of Beholder-kin in relevant places

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    SpiffyMeisterS

    tbh we could use more variety in general in our spawns.

  • Cooking- Cooking supplies merchant shoulkd be next to every oven

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    EchoE

    Brewer/Baker merchant added in several locations
    v7514

  • Craft Stations for Tilverton

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    EchoE

    Jewelry bench added v7514

  • Tinkering

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    EchoE

    Thieves tools added v7514

  • Change some base crafting items from merchants.

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    EchoE

    Sugar is now stackable up to 10.
    Packages of sugar were already available.
    v7514

  • Nerf Heal Potions

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    EchoE

    Implemented v7514

  • 1 Posts
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    No one has replied
  • Orc head bounty system

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    EchoE

    "Fodder" level orcs and goblins have had ears/heads removed. They will still spawn on "mid" and "higher" tier creatures respectively.

  • Bring Wild Elementals Back

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    EchoE

    WIP

    air elementals have been added to mountains earth elementals have been added to caves
  • Bandit spawns on the roads

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    EchoE

    CARES has been slightly adjusted. Should be more bandits now.

  • Sunken Ship Quest

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    EchoE

    another fix attempted v7484

  • The Caravan gets buggy

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    EchoE

    It's supposed to check to see who is standing in the trigger drawn on the floor of the caravan area. Will try to add some debugging lines to figure out what's going on.

  • Spiteful Child / Undead Quest In the Redwood

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    sharkinajarS

    Fixed v7463

  • Frozen War

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    sharkinajarS

    Fixed v7463

  • Remove GSF Abjuration bonuses from Mage Armor

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    Prof. MisclickP

    v7462
    Removed GSF: Abjuration granting 3/+1 DR

  • Reduce Rest Timer from 8 Hours to 6 Hours

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    Lord_AcererakL

    After some careful discussion, the admin team has decided to leave this as is. We believe the inconvenience is minor for the small gap in levels, and in some cases is operating as intended. The debate sways more toward wizards likely needing more hours to rest at higher levels to depict the the need for more time dedicated to memorize harder spells, and less time at lower levels where sorcerers would simply need time to rest physically (which, in my own opinion, should vary as well to depict different levels of exhaustion in relation to remaining spells).

    This would, to depict correctly, include lots of coding and new systems, and to then recheck currently working systems. We just don't have the spare time for that. I can barely kill Shark in a timely manner these days.

    In short @Bowser we don't disagree, but its working fine right now, and would take too much time to resolve what is effectively a coffee-break between some quests at earlier levels