• King's Abyss transition

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    EchoE

    doh i misread this, yeah.. it's broken
    fixing it now

    huh, it's there in the toolset...
    b6b9aa04-a708-41a4-a3ee-37b9d7c3aee3-image.png

    Just like with Halfhap. But I put down a transition trigger in Halfhap and now the door works.
    d4630242-4d75-430d-be92-de91ace22325-image.png

    gonna see if a reset fixes this, if not i'll put down a transition trigger

  • Prestige fetch quest bugged

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    EchoE

    issue in verk's post was the animal meat, fixed
    issue in wraith's post was the construction rock, fixed

  • king's forest: knightswood/aunkspear transition

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    EchoE

    fixed and done

  • kings forest mouth of gargoyle, floating placeable

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    EchoE

    ok i got to it

  • kings forest knights wood: dry calm waters

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    EchoE

    fixed
    still not sure how i moved it way over there

  • king's forest knightswood resource spawn inside treeline

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    EchoE

    fixed

  • kings forest, waymoot, floating placeable

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    EchoE

    fixed

  • kings forest mouth o'gargoyles loading image

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    EchoE

    ok i got to it

  • Mark of House Mossmere doesnt open doors in the estate

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    EchoE

    there should be a key somewhere for that

  • Treasure Map Loot with no Charges

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    EchoE

    should be fixed now

  • Inaccessible Resource Node in Irondrake Rock

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    EchoE

    maybe fixed v8066

  • The Crafting hall

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    EchoE

    @burgesse said in The Crafting hall:

    -While there is a blacksmith set up, there isn't an actual store for things like patterns or leather pads or rivets.

    Added v8066

    -Nor is there anyone there who sells holy water, which is a general store item.

    Added to tinker shop merchant

    -The gem craft NPC has alchemical reagents and various enchanting oils, but they're all single stock items, so if you buy one, it's gone until reset.

    Set to unlimited

    -Tinkerer forum lists iron ingot for clockwork cutter, while IG it's copper.

    Copper is correct. Forums are correct.
    f14bab63-7cd8-4a9c-bfb7-99fda5f9ccc2-image.png

    -The enchanting NPC needs to have alchemical reagent put back for disenchanting, since it's been removed from stores and the variable ones don't work. (Maybe just put them and the boxes of them and enchanting oil back?)

    Added alchemical reagent back to tinker shop.
    Added "enchanting oil, minor" to replace the old enchanting oil for gems/ingots.

    -The silvering stand in the hall eats the weapon if you fail, I didn't try with the titanium.

    Was it shortsword by chance? that was the only one I saw with an issue. Resolved v8066

    -Tinkering device occasionally explodes for damage but doesn't give any idea of the cause. I'm sure its just a tinkering gimmick, but still...

    It's just a gimmick.

    Can we have weapon enchanting back?

    Eventually once the Team discusses/decides on stats.

  • Incorrect conversation on Naomi Blacksand

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    PuffyP

    Fixes 8060

  • Kobold Quest, Haunted Halls

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    EchoE

    v8050
    replaced door transition with transition trigger on floor

  • New weapon crafting recipes + helms

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    EchoE

    found the issue, will SHOULD be fixed next reset

  • Sorcerers spells not regenerating

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    Darlene Te'lenD

    @strife-and-discord popped in this morning and verified the fix is working!

    thank you

  • Dwarven Embassy Noob Quest

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    Strife and DiscordS

    Closing.

  • Tempus temple offering bowl

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    PuffyP

    Fixed 8047

  • Wage not working properly

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    Prof. MisclickP

    Closed

  • can't enchant falchion

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    EchoE

    Enchanting is getting a complete overhaul. Going to hold of on trying to fix this for now.