might be nice to have the option to spawn in the settlement for those that are not welcome in the city/on the surface
Latest posts made by Cadiz
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UD settlement spawn pointposted in Implemented/Closed Suggestions
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RE: preist unable to raise deadposted in Closed Bugs
@Mr-Moloch the words spoken aer the same as the ones used by the tymoran priest in the temple

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preist unable to raise deadposted in Closed Bugs

mirovore basin
the preist has the convo but fails to cast any spell, no gps removed either.
also appears to be tymoran bizarely! -
RE: salt marshes inaccessible poiposted in Closed Bugs
@Cadiz bump - moloch said he hadnt seen this bug report when i mentioned it a few days back
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blistering radiance bugposted in Closed Bugs
blistering radiance from an item seems to not work correctly.
the spell triggers, vfx ensues but it has no mechanical effect - no damage, or combust vfx etc
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RE: Slumlord renter dropping 13 pages of rent paymentsposted in Closed Bugs
this used to happen when gaining remains from subdued enemies for necromancy too.
13 pages of remains for each kill.
Not sure if it helps or is relevant!
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beholders death rayposted in Implemented/Closed Suggestions
currently the death magic of the beholders ray is not blocked by death ward potions.
this seems wrong and means that the only counter is either to have a high fort save or to run away, one is a mechanical thing that you can only dso so much about the other is ic sensible - but not really viable when the dm places the beholder there as the boss of their event.
suggest make death magic ray is blocked by death ward
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RE: Altar of the Azure Flameposted in Closed Bugs
probably allies to all of the azure gem depositories.
pyre
guilded venture
altar of azure flame
think there was another too - cant remember it -
salt marshes inaccessible poiposted in Closed Bugs

salt marshes, inaccesible POI as show in the image.
unable to pass around the rocky placement to access the POI