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    Mr.Moloch

    @Mr.Moloch

    I tend toward more intrigue laden plots, especially strange cults.

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    Website en.wikipedia.org/wiki/Project_G.e.e.K.e.R.
    Location Michigan GMT -4

    Mr.Moloch Unfollow Follow
    Crafting Artisan Dungeon Master Team Lead

    Latest posts made by Mr.Moloch

    • RE: June Prestige Update

      Prestige Updates for the last 30 days.

      86639266-8091-4cf1-88e1-9a70f4a7e2e8-image.png

      Justiciars eked out another top this month, Immersea has continued to appease the dragon, Bospir holds firmly to spreading faith.

      But can you keep the Pyre lit as its added to the Prestige bounties for the next month? Or will the storm creep every closer.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Looking for Folks with Skills

      Also looking for people who can build creatures and some areas for quest revisions.

      I'm happy to help teach anything I know over Discord or we can even load Zoom and walk through things. Most the skills for these things are easy, the main trick is just in explaining what the standard and quality controls are. :)

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Module Changes

      A big change that deserves a note:

      We've reduced damage bonuses on crafted gloves and whips. In many cases, these damage bonuses were unjustifiable for our power-setting; monk gloves that do 2d6 bonus just by the math means a monk could do over 100 damage in a single round of combat. A bonus of 1-4 damage is in the maximum line with our current power-setting.

      Full-Transparency, this is where we're aiming to take loot, this is a living document and subject to change and discussion with the whole community; but it is the currently goal-post.
      https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=1995821587#gid=1995821587

      The same issue applies to whips, you can dual-wield these off-hand and they give a free bonus feat. But some of these whips did 2d6 + damage, effectively letting players dual-wield a greatsword that gives them a free disarm. So whips likewise, were reduced to a bonus of 1 to 1d4 + 2 damage.

      None of this affects existing items, just future crafting items.

      Finally, be aware, we want to start the process of rebalancing crafting, adjusting prices to be consistent to our new changes to potions (crafting should still be slightly cheaper than stores be it crafting, imbuing, etc). There's a Discord discussion for this.

      Moving on some power increases and QOL improvements -

      Divine Favor now works as standard NWN again. Implemented by player request.
      https://nwn.fandom.com/wiki/Divine_favor

      Skinning creatures should now take 2.75 seconds instead of 6 (QOL improvement by player request).

      Monks will begin to see some improvements to their class as well - Wholeness of Body will now heal 1/2 max HP and cast restoration on the monk rather than 2 HP / level. Monks will see some other changes quite likely, and hopefully, this will allow a refactoring of the "monk only" store because our philosophy is we shouldn't have to rely on items to keep a class balanced, we should balance the class.

      As always, open to any and all player feedback on all of this. Crafting is big, so open to any and all help there too.

      I redid the encounters, loot tables, and boss for the Fungal Cave quest - some really odd issues were plaguing this quest and it should work more as intended now.

      Its also very possible that you can craft Wands of Lessor Premonition now, but I'm not 100% sure I did all the steps to make that happen; I hope I did.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Catana Prestige Shop bug alert message

      @Emoteen 8822 fixes this

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Module Changes

      @Mr-Moloch

      v8821

      Based on the Prestige earned by Bospir, there will now be a shop connected to the Shrine of Mystra in Noble District, the Champion of Sune in Noble District, and the halfling Catana in Eastway Outskirts. This represents the growing power of the Council of Faiths, if Bospir prestige drops, the stores shut down.

      Also big thanks to @Emoteen who volunteered to join the Artisan's Guild and made a lot of tasty snacks in the taverns. Its the little touches!

      If you want to help our Artisan Guild with scripting, building, or server maintenance - please let me know! We have projects ranging from "so simple we can teach you in a few minutes" to "so vastly complicated only one DM even knows how to do it so it would be good to have two people". Its a great way to help keep CoA fresh and alive.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • Looking for Folks with Skills

      Hello,

      We're looking for some community members who have a variety of skillsets.

      Can you script?
      Do you understand 2da files or making custom content for Neverwinter Nights?
      Do you know how to manage a server?

      While no need is pressing, it would be great to know if anyone in our community has some skillsets here.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Module Changes

      Polymorph (the spell) is yielding some strange unbalanced problems (Umberhulks with 50 AC almost) I'm going to make some adjustments here; with a restoration of Umberhulks back to their NWN default stats for now). Will look for any player feedback folks want to send on this - I hope to someday let wizards get a few more polymorph options like druids get (but this will take time to figure out and implement - unless someone with great scripting knowledge wants to grab a few projects).

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Module Changes

      Healing kits are going through some changes (and they're not set in stone - expect adjustments as we tweak and test) -- but currently their weight is reduced to 0.2 pounds (you may see them at 0.0 right now, that will adjust soon). They now have charges, and the AC penalty when you use a kit is (at least temporarily) removed right now.

      We want healing common, especially for the solo players, but healing wands really undermine the challenge the game should present during combat; sure heal up all the way between combats. So this adjustment is part of the process of getting there, you probably also notice a decrease in healing wands on most quests -- the goal is to shift toward kits between fights to heal up and to save the wands for combat.

      But this is a big process to figure out, and we'll welcome all the player and community feedback we can get so that we get this right.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Dulled Longsword not acceptable for Shopkeeper

      @Don-Nadie Fixed 8819

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Ironguts - abjurer SF/GSF/specialization bonus does not apply

      @Eraamion 8819 will fix that.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch