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    2. Mr.Moloch
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    Mr.Moloch

    @Mr.Moloch

    I tend toward more intrigue laden plots, especially strange cults.

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    Website en.wikipedia.org/wiki/Project_G.e.e.K.e.R.
    Location Michigan GMT -4

    Mr.Moloch Unfollow Follow
    Lunar Templars Royal College Crafting Artisan Team Lead

    Latest posts made by Mr.Moloch

    • RE: Magic Staves Missing Charges

      @Ziagfu Fixed

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Fitting Dummy Broken

      @Zool Seems to have.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: More PrC that have spell progression

      @TwoMoons Pale Master is Wizard only. We tried to use scripting to set up Pale Master for sorcerer - but it was a clunky mess. The other solution is to make a different prestige class for each spell casting combination base class (which of course, gets crazy fast).

      posted in Implemented/Closed Suggestions
      Mr.MolochM
      Mr.Moloch
    • RE: More PrC that have spell progression

      @TwoMoons The issue is the system only allows you to level up in one spell progression per class. So it would have to be "Cleric spells for Assassins" or "Paladin Spells for Defender". That, sadly, isn't a whole lot better.

      There's a clunky way to script it to work, but its clunky.

      posted in Implemented/Closed Suggestions
      Mr.MolochM
      Mr.Moloch
    • RE: Majesty Prestige Shop - Plant Idol

      @gryzli Had the wrong variable needed iPrestigeCost = 250

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Possibly bugged Fairy Lore node in Knightswood

      @EyeOfGruumsh I'll look at it, odds are high that you actually failed a lore roll that is invisible. Some times the language is archaic or in a strange dialect, then you need to a roll to recognize it even if you know the language.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Wrong transition with Starwind ferry

      @TheMinionOfArabel Only because it found the other area first sometimes. It wasn't working, you were getting lucky. :D

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Wrong transition with Starwind ferry

      @TheMinionOfArabel Yes, whoever set up those waypoints didn't use unique tags, so its finding the first waypoint in underwater with the right tag and drops you there. PITA to fix because you have to redo all the waypoint transitions.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: No alligator skin

      @TheMinionOfArabel I'd fixed it, but it was on a version of the module that didn't finish uploading because my power went out during a severe storm. I've redone the fix.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • Timber Pile says its bones

      nuff said. Fix the placeable.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch