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    Mr.Moloch

    @Mr.Moloch

    I tend toward more intrigue laden plots, especially strange cults.

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    Website en.wikipedia.org/wiki/Project_G.e.e.K.e.R.
    Location Michigan GMT -4

    Mr.Moloch Unfollow Follow
    Crafting Artisan Dungeon Master Team Lead

    Latest posts made by Mr.Moloch

    • RE: Gaoler prestige shop option not in diaglog text for Gaoler spirit

      @Emoteen NPC now has conversation cv_gen_gladeg003 as intended 8953v

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • Advertising CoA for the Holidays

      Folks, this is a great time of year to share the love of City of Arabel with friends and strangers. People will have time off for the holiday, be looking for gift ideas. We've had luck bringing in players by posting to social media (Dungeon and Dragon group finding pages are wonderful, or the obvious NWN pages). Steam will discount the game heavily at some point for the holiday, so buy it for your table top group friends or sell Arabel's virtues at your local gaming store.

      Here are some suggested points to bring up:

      The Story So Far

      Following the death and defeat of the city's mightiest adventurers to stop the release of a strange entity called the Azure Flame, a mysterious and deadly freezing storm has surrounded Arabel and its environment.

      Seemingly cut off from the outside world, adventurers are called to confront the dangers of the frozen Stormlands, and save who they can from the creeping frosts that surround them.

      There is also a tense political landscape to navigate, the city torn between its response to the emergency - will you embrace security at the cost of freedom, is liberty the only true key to salvation, or should we hold the faith even as the gods fall Silent against the howling gale of the Storm?

      Adventure, intrigue, and social roleplaying - there's room for any roleplayer at City of Arabel.

      Join our Discord For general discussion! https://discord.gg/QsDx8Vd

      Join our forums for more information on the game world and how to get started:

      https://forums.cityofarabel.com/topic/67989/arabel-winterfront

      Server IP: www.cityofarabel.com:5121"

      Hi all, it would be most excellent if the community could share around the above post on any forums, and in any communities that you use which could possibly draw in more players

      You should be able to just copy and paste it as it is, but let me know if there are any issues with that.

      Alternatively you can link the main story update thread posted here:

      https://forums.cityofarabel.com/topic/67989/arabel-winterfront


      As we did last year, I'll happily make some custom loot for you and new folks you bring in as a thank you and welcome. Arabel's numbers have been going up for the last year, slowly but surely - so let's keep bringing in fresh faces and old friends.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Glade Transition to and from Kings-Forest

      @EyeOfGruumsh Its a reported bug already.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Gaelor Glade Transitions

      That was something I put in during testing and didn't realize was still there.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Module Changes

      We finally got around to a Hullack Forest redesign; the original area, players said was hard to navigate, difficult to see foes, and just very large without much really in any of the areas. So its all one area now (big still) but one area. There's still polishing to come with the area, little things like plantable trees and garden spots are not in yet but will come along down the road.

      The yaun-ti quest in there has been revised and updated. The Storm no longer affects this part of the Hullack but you can reach an edge where its clear the Storm has and always did blow so dangerously no one goes beyond that point. Just play it like its always been this way, the Storm originally wasn't suppose to affect the entire Hullack because we always planned to use this as an excuse to revise it.

      As always open to suggestions and ideas to make this area even more fun to explore.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Majesty Prestige Shop

      @Mr-Moloch BUT I found a different mistake I need to fix. :) So this will resolve the actual issue you saw.

      I only put in placeholder stores and not the actual finished ones. v8945 fixes this

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Majesty Prestige Shop

      @Emoteen It shouldn't be in 8945 but I also didn't see a mistake here (so maybe I fixed it and forgot to note it).

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Dryad and Nymph don't sell anything in Druid Groves

      @Epee_Fleur Should sell to everyone correctly in 8945v

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Module Changes

      8942v

      Did revisions to the Hateful Child; improved variety of spawns, adjusting the quest to have many mobs of undead like its had - but balancing those encounters to be hard rather than a set of overwhelming waves of undead.

      There is now more variety of enemies, a map that is easier to navigate and view, and a more interesting final encounter with a buffed up boss who doesn't go down before the entire party even realizes he's there fighting.

      Iron Golem Poison has killed a lot of people via lack of knowing how it works; now when you fail your first saving throw you should get a floating text over your head warning you that you've been coated in a toxic poison that will kill you if you do not take action quickly.

      Fixed a bunch of bugs, many of them in the druid glades. These should be working as intended now with a few more things showing up as prestige rises for them.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Characters can enter Quest Area (ZQA: Immersea Lizardfolk Lair) without taking Quest (Ser Percieval Lizardbane)

      @Zool said in Characters can enter Quest Area (ZQA: Immersea Lizardfolk Lair) without taking Quest (Ser Percieval Lizardbane):

      bWarded

      Was missing all the variables its suppose to have.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch