@EyeOfGruumsh price is based on what buying the potions costs.
Mr.Moloch
@Mr.Moloch
I tend toward more intrigue laden plots, especially strange cults.
Latest posts made by Mr.Moloch
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RE: Unusable Selune Belt at Shrine of Seluneposted in Closed Bugs
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RE: Aunskspear Shrine of Forlon Hope Door Bugposted in Closed Bugs
@Viletide Thanks, will try to figure this out when I have time. No clue why its not working, last effort to fix it didn't. :(
The spell works as intended.
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RE: Fort Etharr variable bugposted in Closed Bugs
@V-Rage This is during the first part with the invasion yes? Did everything else work? Key dropped etc?
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RE: Fort Etharr variable bugposted in Closed Bugs
@Perdition The iAreaInfo is minor.
The rest makes no sense, what "grunt spawns"?
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RE: Module Changesposted in Announcements
The Dwarven Brewery delivery quest is back in the module and working.
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RE: XP marker Narration availabilityposted in Implemented/Closed Suggestions
@Perdition I hopefully have this done now.
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RE: Advertising CoA for the Holidaysposted in Announcements
Folks, if you've been enjoying CoA, please take some time to advertise the server. Talk to friends, post to social media, discord groups, if you know a friendly streamer who may be interested talk to them.
Our monthly player numbers have gone up since we started the new storyline and added our Underdark regions. So I think we've got some momentum to work with, but let's all help keep the community growing!

So far this year:
- We added a new base class, the Spellblade.
- We've done updates to 24 quests and added 4 new quests.
- We added six brand new Underdark areas (3 of the new quests are down there).
- We've begun a new major storyline connected to the rise of the drow of House Vyra.
There's a lot more to come too.
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RE: Spell: resist elements gsf abj.posted in Closed Bugs
@Swifty-Willownall Thanks closing this up then.
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RE: Module Changesposted in Announcements
Updated a lot of very small things over the last 30 days since the last module update. A lot of this was the build-up of bug reports and working through the last year of suggestions.
The main thing players will notice though is a revision of the cloaks in the general store, most these were undyed and you had to read the description to see what they were, now they are all dyed and have names so you can see quickly what kind of cloak it is.
A lot of the religious cloaks were removed from the store and put into shops that made sense, ie: the Tymoran cloak is is the Tymoran store.
The Selune/Tymora stores also got updated with new items.
Tons of minor adjustments were done to a variety of quests based on player feedback, mostly with an eye toward making the challenge of the quests more fair. A lot of this was tweaking stuff on encounters where more monsters were showing up than we actually intended to show up. When I started to revise all the quests last year, I honestly didn't fully understand how the whole system worked. (Its a nightmare of various formulas.) I have a better bead on this now; that said, odds are high you won't notice even though I can tell. Stuff is probably going to feel more fair and less insanely punishing (on the off-chance you notice).
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RE: Not getting sendings in the Venture areaposted in Closed Bugs
Tested, this seems to have been lag.