@Zool Store is set up right, the item was missing the plot focus.
Mr.Moloch
@Mr.Moloch
I tend toward more intrigue laden plots, especially strange cults.
Latest posts made by Mr.Moloch
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RE: Mystra shop taking goldposted in Closed Bugs
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RE: Overtuned Ambush on Gnoll Peaksposted in Closed Bugs
@V-Rage I think this was lag, but adjusted the spawn point in case it was somehow not triggering on the way in and only the way out.
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RE: Unreachable Ore Vein in UD: Meandering Grottoposted in Closed Bugs
@TheMinionOfArabel Thanks. I made a bug report and just keep being too busy.
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RE: Unreachable Ore Vein in UD: Meandering Grottoposted in Closed Bugs
@TheMinionOfArabel I noted but hadn't fixed this yet.
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RE: Underdark Guide To Reptiles only useable if you have Domain Reptile.posted in Closed Bugs
@Zool yeah. I will do the easy fix. It seems to be if you use different 2da references it counts them as separate checks. Easy to avoid for now.
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RE: Wool you Look at thatposted in Closed Bugs
@EyeOfGruumsh Where's it send you now? I can't recall.
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RE: Mountain Walk Questposted in Closed Bugs
@EyeOfGruumsh The boss isn't suppose to spawn there, but how are you viewing the game? I was DM healing you during that fight and had no trouble seeing the boss. I do need to tone down its AB for sure too.
You'd have gotten a lot more rewards for exploring the area. You missed about 50% of the treasures and all the hidden treasures.
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RE: Module Changesposted in Announcements
A new quest is in the module in the Molten Labyrinth of the Underdark. This was the last of the three new quests we wanted to release in January for the Underdark plot and story; all these quests do tie directly into the storyline that is developing.
Additionally, adjustments have gone in for all wand crafting prices that should better align our wands to the costs of brewing potions/scrolls and the costs of buying them in shops.
We want crafted goods cheaper than you get from stores.
But please let us know of any prices that seem too off, particularly, we're concerned about the costs of crafting low level wands of high level spells being too cheap or powerful.
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RE: Make traps great againposted in Closed Bugs
While we still need to adjust some of the DC ratings for trap setting/spotting, we've leveled out the damage per this chart to the suggested numbers.
What this means is DMs can use a wider variety of traps on quests, and not worry about killing players with one shot or making traps that are too powerful for pvp.
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RE: Fighter QOL Updatesposted in Announcements
Update, we had a technical hiccup. These will be going in soon, but you won't see them yet after all.