Runners and official word from Cormyr's capital of Suzail arrived in the city today, the Queen's retinue is returning to Arabel in a matter of days. A mighty host of Purple Dragon Knights and War Wizards are assembling; when the Queen returns, help and hope will be riding with her for Arabel.

Mr.Moloch
@Mr.Moloch
I tend toward more intrigue laden plots, especially strange cults.
Latest posts made by Mr.Moloch
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The Queen's Return is Imminent
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Today's Event in Helmlands
Hey folks, a few of you had to leave before I handed out xp/rewards on this event. If you missed your share; let me know and I'll get it to you.
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RE: Quest Updates
Ogre quest got an update; mostly minor adjustments to NPCs (let me know if anything is suddenly way off; guys should hit a little armor but also not be running around with 9 natural AC anymore and crazy high HP; so it should be a wash on balance, I wasn't trying to make it harder).
Testing a new feature for the quest that will replace the random disease triggers ( but still testing, players will automatically delete the feature when they go to take the quest - so I just want to grab someone after a reset to test it out first).
Updated Goldfeather (Haunted Ruin) quest NPCs; quest story should be more clear now, along with why these particular NPCs are attacking you despite their nature. This did alter an NPC on Tessaril's Tower quest (which will get an update later so this is all fine for now). Lots of new loot on this quest. Quest should be a bit more strategic, it'd been edited quite a bit from super dangerous immobile NPCs you were suppose to kill from a distance originally, to slow moving NPCs you were still suppose to kill from a distance) to now being a variety of NPCs that do different things for you to figure out in game how to battle. Hopefully, making this more intersting.
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RE: Module Changes
Updated Sorcerers:
Spell Regeneration timers were increased:
https://forums.cityofarabel.com/topic/48592/sorcererTo offset this, we decided to increase spells known for sorcerers a little per this chart:
https://forums.cityofarabel.com/topic/48592/sorcerer/4Did a revision to Troll Bog quest designed to increase variety of spawns you'll face, and to remove the problem of Swampomancer being the only troll to spawn when you take a high level party into the area. Please give feedback as with any of the quest updates we're doing. More coming!
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RE: Module Changes
Completed some player suggestions:
1). QOL changes to Gavel Hall.
2). Conjured fire elementals will now glow.
3). Scare works as requested here: https://forums.cityofarabel.com/topic/66807/improvement-for-scare?_=1743808033966
4). NPCs on the Barrenstone quest, and part of the fairy trilogy of quests are adjusted now, some balance issues fixed where these were not set up appropriately for quests of these levels (mostly in the form of being too dangerous).
5). Raging Goblins were much to wise...not anymore.
6). Updated Deadwell region in response to player actions. -
Public Executions
*The city is abuzz, the treasonous dwarves Cronn and Molgar were executed today by defenestration for the murder of Countess Saga Drakensbane the day after her ancestral lands were purged by the Azure Horde Orcs of Avalanche.
Though some rumors persist that Cronn was poisoned by his last meal, personally handled him him by the Sentinel Brightstar, and some witnesses claim that Nahlo the Eternal caught Molgar before he struck the cobblestones and personally ran him through with her sword Bloodletter.*
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RE: Module Changes
Hit enter too soon : Also updated Exotica's Store with some new gear; let me know if anything seems off with this store; we're trying to give players some expensive cool thematic gear to buy, but if something is off - talk it over with me please.
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RE: Module Changes
8693
Per suggestion made on Discord, Lliira store now carries some musical items (mundane), duplicates of items from the Scribe store, and a few select themed items connected to Lliira and Denier (some of these are marked only use if you have the deity; UMD is fine also though).
The Back Alleys quest now has a fourth theme available for players to introduce new characters to another one of our heretical cults.
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RE: Downtown and Ants quest mixing up transitions
@cpt_elrad_2nd You tried it today? Just to make sure.
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Deadwell
While the wards around Deadwell have been lapsed, no undead have been pushing beyond. Indeed, since a few days earlier dark clouds flowed between Deadwell and the Haunted Halls; the region of Deadwell has been quieter than usual. Some are hoping that whatever evil was there has withdrawn and will soon fade.