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    2. Mr.Moloch
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    Mr.Moloch

    @Mr.Moloch

    I tend toward more intrigue laden plots, especially strange cults.

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    Website en.wikipedia.org/wiki/Project_G.e.e.K.e.R.
    Location Michigan GMT -4

    Mr.Moloch Unfollow Follow
    Crafting Artisan Team Lead

    Latest posts made by Mr.Moloch

    • RE: Mystra shop taking gold

      @Zool Store is set up right, the item was missing the plot focus.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Overtuned Ambush on Gnoll Peaks

      @V-Rage I think this was lag, but adjusted the spawn point in case it was somehow not triggering on the way in and only the way out.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Unreachable Ore Vein in UD: Meandering Grotto

      @TheMinionOfArabel Thanks. I made a bug report and just keep being too busy.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Unreachable Ore Vein in UD: Meandering Grotto

      @TheMinionOfArabel I noted but hadn't fixed this yet.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Underdark Guide To Reptiles only useable if you have Domain Reptile.

      @Zool yeah. I will do the easy fix. It seems to be if you use different 2da references it counts them as separate checks. Easy to avoid for now.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Wool you Look at that

      @EyeOfGruumsh Where's it send you now? I can't recall.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Mountain Walk Quest

      @EyeOfGruumsh The boss isn't suppose to spawn there, but how are you viewing the game? I was DM healing you during that fight and had no trouble seeing the boss. I do need to tone down its AB for sure too.

      You'd have gotten a lot more rewards for exploring the area. You missed about 50% of the treasures and all the hidden treasures.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Module Changes

      A new quest is in the module in the Molten Labyrinth of the Underdark. This was the last of the three new quests we wanted to release in January for the Underdark plot and story; all these quests do tie directly into the storyline that is developing.

      Additionally, adjustments have gone in for all wand crafting prices that should better align our wands to the costs of brewing potions/scrolls and the costs of buying them in shops.

      We want crafted goods cheaper than you get from stores.

      But please let us know of any prices that seem too off, particularly, we're concerned about the costs of crafting low level wands of high level spells being too cheap or powerful.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Make traps great again

      While we still need to adjust some of the DC ratings for trap setting/spotting, we've leveled out the damage per this chart to the suggested numbers.

      https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=1923688928#gid=1923688928

      What this means is DMs can use a wider variety of traps on quests, and not worry about killing players with one shot or making traps that are too powerful for pvp.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Fighter QOL Updates

      Update, we had a technical hiccup. These will be going in soon, but you won't see them yet after all.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch