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    Mr.Moloch

    @Mr.Moloch

    I tend toward more intrigue laden plots, especially strange cults.

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    Website en.wikipedia.org/wiki/Project_G.e.e.K.e.R.
    Location Michigan GMT -4

    Mr.Moloch Unfollow Follow
    Crafting Artisan Team Lead

    Latest posts made by Mr.Moloch

    • RE: Rumour conversation Formating problem

      @Zolm Shar knows it, that dem sneaky Drow keeps popping out of know where calling folks it stead of using their proper names

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Psionic Leech has no actual use mechanic tied to it

      @Dominus Correct. It does not. It works as it should. By which, IC it just dies when you use another parasite to counter the debuff.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Module Changes

      Updated the Kobold Quest in the Haunted Halls.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Tone down swamp crabs

      @TheMinionOfArabel The crabs were indeed a problem when we looked at them 28 STR was nuts for a CR 5 creature.

      The loot is designed to compensate for over all challenge, so its being left alone this is one of the longest quests we have, so it should give a good amount of loot.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch
    • RE: Module Changes

      New Quest

      Check Mate
      https://coa.fandom.com/wiki/Quests

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Module Changes

      Carving Stations are now in for players who want to pursue gem crafting (which just gets gems for the current Jewelry crafting at the moment - it'll eventually move to the new system too), and wood/bone crafting.

      Open to feedback on the new recipes, its also easy to add recipes to the new Black Smithing and Carving Systems. So feel free to suggest ideas.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: CoA - Core Rules

      Boosting this as a reminder about metagaming.

      We’ve been seeing it more often lately. I don’t think it’s malicious, but sometimes excitement to “solve” the plot leads to people using knowledge their characters wouldn’t realistically have.

      The biggest examples are situations where players immediately assume a suspected villain was secretly behind an event they weren’t even part of because they were logged in at the same time, but they don't suspect any other player who wasn't logged in. But it also shows up in smaller ways: characters knowing rulebook details, event mechanics, or solutions they’ve never learned in-game (like how to solve the Cave of Wickedness, which no current PC has completed in years).

      Please keep an eye on this. It can really disrupt the fun and collaborative storytelling when characters make huge leaps based on OOC knowledge from old PCs, past events, or system familiarity.

      When in doubt, ask a DM whether your character could reasonably know or figure something out.

      For example, during a scene today, drow openly murdered someone, were witnessed doing it, and even bragged about it — yet players still jumped to accusing another character who wasn’t even there. That’s a good example of OOC assumptions creating strange IC conclusions.

      I know people get excited and want to catch the villain, but please take a moment to separate player knowledge from character knowledge so the story stays fun and believable for everyone.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • Friendly Advise for Pursuing Stories and Fun on CoA

      DMs support player-driven stories: Tell us what you want to do or where you need help.

      ☐ Ask us directly, message the in-game DM channel, or reach out on Discord if we're available.
      ☐ We love players taking on difficult quests as part of a character story, e.g. “Goblins stole my father’s sword, so I quest to restore my family legacy,” or “I seek forbidden magic, so I’ll bargain with this cult of Bhaal or the sahuagin.” Story-driven motivations help quests feel fresh.
      ☐ Focus on storytelling, even in rivalry and competition. Confront rivals, challenge them, and create goals that clash or compete. We are a PvP server, and conflicts may lead to fights or climactic showdowns—make PvP part of a fun story for everyone.

      Some friendly advice
      ☐ We’re a 24/7 server with many stories and plots. Focus on one or two that interest you most. Trying to follow everything out of FOMO or a need to “solve all the plots” will burn you out and overwhelm others. Enjoy the stories that appeal to you, and let others pursue the ones that don’t.
      ☐ Sendings are mainly for coordinating in-game actions—gathering people for quests, exploration, or RP scenes. They are not for influencing the world or advancing plots. Use them to bring players together for fun.
      ☐ The forums are for communicating with players and sharing in-game discoveries. Feel free to use them for that, but not to influence NPCs or advance plots; DMs will not use them that way.

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Module Changes

      Please note following months of discussion with the player base and DM Team, moving forward the Animal Buff Spells (Bull's Strength, Endurance, etc) will all do a flat +4 bonus. The spell can be extended, but not maximized or empowered.

      Additionally, we added a new cantrip.
      Vicious Mockery
      https://forums.cityofarabel.com/topic/71020/vicious-mockery

      The honest reason was so I could go through the process of adding a new spell. Now I know how to do this, so we can make more new spells if there are suggestions that can work with our scripting, and make some adjustments to a few spells (ie: we'd like to make the Trout Backstroke, Toad Leap, etc spells be a single spell that works off a radial menu for example).

      posted in Announcements
      Mr.MolochM
      Mr.Moloch
    • RE: Mykatholikos glade bugged

      @YuritheHarsil Ah, that explains a lot, the NPC that should appear when you cross the threshold is already gone. So after a reset, it'll all look correct. Glade needs time to 'charge up' I suppose to keep it IC.

      posted in Closed Bugs
      Mr.MolochM
      Mr.Moloch