From what I understood, at least from my last conversation with Zool, is that the hallucinations are set up this way to avoid having to add real mechanical penalties to them.
The hallucinations are annoying, sure. But they are not actually detrimental.
If you increase the potency of the mushrooms, or reduce the effects of the hallucinations, then you may have to actually add in detriments to their use. Things like on-use: poison self. Or a percentage chance of becoming confused
Latest posts made by jalafoon
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RE: Limit the distracting effect of mushrooms to until the next rest only
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Enter High Hunt Quest area without taking the quest
Area name: ZQA: Dragon Trail, High Hunt
Issue Location: N/A
Quest Name: High Hunt
Store Name:
NPC Name: Ildul Stonegiant
NPC Location: Dragon Trail: Hillmarch
Server Version: 8831
Screen Shot:
Time: https://www.timeanddate.com/So apparently I can access the quest area without having actually taken the quest. Im able to enter the quest and from what I can tell? (Ive never actually done this quest) the quest seems to function normally.
I was able to solo it (heavy consumable use). and my quest log updated about a dead missing noble.I try to take the quest after having completed it and I get called a cheater.
But I am not cheating, i am reporting this bug for you. -
RE: Cloak of Invisibility w/ No Charges
It wasnt in a quest.
It was in those treasure chests that get spawned from the Treasure Map items -
Cloak of Invisibility w/ No Charges
Found this cloak from a treasure chest (the ones that use the maps)
It has no charges on it -
RE: Azure Shards have no charges
@Mr-Moloch
lol
well I gave up 3 of them so... -
RE: Azure Shards have no charges
Lol
I thought that was completely by design.
Ive been playing it off as inert or depowered Azure shards and just turning them in for PP -
Are your script timers working correctly?
Several of the custom scripts the timers dont seem to be working.
The hallucinations effects from mushroom use are supposed to decay after a certain amount of time passes. These effects were persisting last night well after an hour post mushroom-use.
The bleedout/dying scripts. I was downed last night and left to bleed out. I stabilized immediately. But you still get the system where you either recover or slip closer to death after 1 IG hour. This was not working properly and I just sat there. No change state even after 1 RL hour.
Had to use the .hrt command to Fugue myselfThis is after the big crash from changing server hosts so I think it may be related to it. Maybe not everything is configured/came back up properly?
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Freaky Lathanderite in Collinswood Inn
In Collinswood Inn there is a Lathanderite with no clothing