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    2. jalafoon
    J
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    jalafoon

    @jalafoon

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    Latest posts made by jalafoon

    • Are your script timers working correctly?

      Several of the custom scripts the timers dont seem to be working.

      The hallucinations effects from mushroom use are supposed to decay after a certain amount of time passes. These effects were persisting last night well after an hour post mushroom-use.

      The bleedout/dying scripts. I was downed last night and left to bleed out. I stabilized immediately. But you still get the system where you either recover or slip closer to death after 1 IG hour. This was not working properly and I just sat there. No change state even after 1 RL hour.
      Had to use the .hrt command to Fugue myself

      This is after the big crash from changing server hosts so I think it may be related to it. Maybe not everything is configured/came back up properly?

      posted in Closed Bugs
      J
      jalafoon
    • Freaky Lathanderite in Collinswood Inn

      In Collinswood Inn there is a Lathanderite with no clothing

      freaky.jpg

      posted in Closed Bugs
      J
      jalafoon
    • RE: Chef Neakin is very impolite

      Thats just rude!

      posted in Closed Bugs
      J
      jalafoon
    • RE: Can't enter Tessaril's Tower quest (Eveningstar)

      Able to reproduce it.
      I have the quest.
      Door opens and closes.

      Hover my mouse and the doorway turns blue.
      Click it. Nothing.
      Try to WASD in. Nothing.

      Its like there is no transition there

      posted in Closed Bugs
      J
      jalafoon
    • RE: Potion Homogenizer not combining some potions

      @Echo
      Im just saying how it used to work.
      I was able to merge the crafted stoneskin potions into the PP potion stack

      posted in Closed Bugs
      J
      jalafoon
    • Potion Homogenizer not combining some potions

      I used to be able to combine these two types of stoneskin potions without problem.

      075926fd-9867-4829-b123-3a0c56b5cd10-image.png

      34b24c97-4fb9-4056-8e74-f3c7c78613e6-image.png

      Now when I try to copy the crafted potion into the PP potion stack, it does nothing.
      I try to do the other way, and copy the PP potion stack into the crafted and get this message

      57ad9753-4187-45fe-a4a1-6a58ec78c0bd-image.png

      It was mentioned that we dont want to copy the PP potion stack into the crafted one because it would transform the potions that are class restricted into a stack with no class restriction.

      But I used to be able to copy the least restricted singlets into the more restricted stack.

      posted in Closed Bugs
      J
      jalafoon
    • RE: Bloodstone Pendant

      @Echo

      It IS a pretty boss item though.
      Love the 3 charges of neutralize poison because Antidote potions are a bit pricey, so that really is a godsend.

      From what I am gathering, the whole "evil bloodstones thing are a source of necromantic power and consumes souls" or whatnot is a holdover from a previous version of the server? Meaning the very concept of such a thing is non-canon in THIS version of the server.

      posted in Implemented/Closed Suggestions
      J
      jalafoon
    • RE: Bloodstone Pendant

      @Cadiz

      I mean finding out what they are made of IG is fine enough. Even finding out they are contraband is fine enough.

      But having an item that gives a scripted align shift is probably a no-no.
      Especially because these are farmable.

      3c473bc2-82c0-4d57-8044-df282ad7f00a-image.png

      posted in Implemented/Closed Suggestions
      J
      jalafoon
    • Bloodstone Pendant

      e7dc1689-fe88-4951-a7c8-54e9f2178683-image.png

      Found this in the Hillmarch Ogre quest
      Can we please add some OOC text or something to this item that says that it is illegal to have these? Or that using the Neutralize Poison effect of the item consumes a soul and is an evil act that will shift your alignment?

      posted in Implemented/Closed Suggestions
      J
      jalafoon
    • RE: Bonuses to saving throws against mind-effecting not impacting fear saves?

      @Swifty-Willownall

      But thats not how the save throw was described.

      Its Will + X. Thats it

      For a fear save X = + Save vs. Fear
      For a daze save X = +Save vs. Mind-affecting

      There is no subcategory where Fear IS a subcategory of Mind-Affecting

      posted in Closed Bugs
      J
      jalafoon