The air in Arabel is thick with uncertainty, heavier than the winter chill that creeps through its streets. Change is coming--some whisper that it is already here.
The Helmites, once the city’s vigilant protectors, now march with an iron will, their patrols growing larger, their presence more imposing. Where the Militia falters, the Watchers steps in, unbidden, taking command of situations they deem beyond the competence of local law enforcers. Some call it necessity--others, the first step toward something far graver.
The faithful of Tempus have begun to gather in quiet, voices hushed but fervent. Holy war, they say--not against the city, but against that which lurks beyond its walls. Bands of warriors disappear into the North, returning battered, their bodies weary but their spirits unbroken. They will not speak of what they fight, only that the battle is just.
Sir Malcolm DeSchurr, High Arbiter of Arabel, moves with purpose, his presence noted at the Palace, the Courthouse, and the great temples of Helm and Tempus alike. Some say the weight of the law grows heavier upon his shoulders. Others suspect his hand is at work in the growing alliance between iron and scripture.
And then, in the city’s shadowed corners, there are whispers of the Azure Flame. A fire that burns cold. A flame that does not flicker, only spreads. The slums, beaten down by the burdens of a city that offers them no salvation, turn their ears to the heretics who promise something different. The monarchy is a hollow promise, they say. The gods who do not answer are unworthy of prayer. Better to cast one’s lot into the unknown than to suffer in the known.
The House of Ash, ever enigmatic, is now spoken of in hushed, fearful tones. It is said they have taken to necromancy rather than battling it. Dark arts defended by high coin and higher influence. The dead do not rest easy in Arabel... perhaps they never have.
Not even the noble houses seem immune to the city’s shifting winds. House Delzuld, ever ambitious, has led multiple ventures into the mountains, yet those who return do so wounded and shaken, their confidence cracked, their spirits dimmed. Whatever they sought, it seems they did not find it--or perhaps they did, and wish they had not.
And then there is Lord Braerwinter, uncharacteristically distant, his presence in court and council noticeably absent. He keeps to himself, behind closed doors, while one of his retainers--so they say--has taken an unusual interest in the remnants of the Azure Flame. Some whisper that House Braerwinter has turned to researching these strange shards, an endeavor wholly unlike their reputation for raw strength and rugged, battle-born might. If it is true, then it begs the question: what could drive them to such measures?
With uncertainty rising and tensions thick in the air, the city looks desperately for leadership. For someone--or something--to make sense of the chaos. To bring Arabel back from the edge and restore peace before the storm breaks.