• iAreaInfo

    Moved Closed Bugs
    1
    0 Votes
    1 Posts
    23 Views
    No one has replied
  • Shield of Faith Spell

    Moved Closed Bugs
    4
    0 Votes
    4 Posts
    96 Views
    Mr.MolochM

    Re: Shield of Faith Spell

    Now that I'm DMing again, I just decided to fix this. Power folks. This is what it feels like.

  • New Base Class - Spellblade

    Announcements
    1
    0 Votes
    1 Posts
    90 Views
    No one has replied
  • Black Point Quest Outdated Description

    Moved Closed Bugs
    2
    0 Votes
    2 Posts
    38 Views
    folkloreF

    Updated v9009

  • Turtles can't be companions

    Moved Closed Bugs
    3
    0 Votes
    3 Posts
    39 Views
    Mr.MolochM

    @Salem Bug report for myself.

  • Axebeaks

    Moved Closed Bugs
    3
    0 Votes
    3 Posts
    45 Views
    SpiffyMeisterS

    Pancake strikes again.

  • Anauria Gems

    Moved Closed Bugs
    1
    0 Votes
    1 Posts
    27 Views
    No one has replied
  • Group version of Heroic Plumbers spawns Brown Pudding

    Moved Closed Bugs
    2
    0 Votes
    2 Posts
    37 Views
    Mr.MolochM

    I just looked, these do not have Engulf.

  • The Dungeon Master cooking pot (Our new blog!)

    Announcements
    4
    0 Votes
    4 Posts
    2k Views
    Mr.MolochM

    So a lot of new updates since the last blog, which was last updated coincidentally when we started work on these new ideas in late September.

    Wrapping up Winterfront Campaign

    We were all very excited by the direction of Arabel: Winterfront's storyline. The idea was a mystical storm surrounding the city, cutting Arabel off from the outside world and a change to do some epic feeling events with existential danger for the city. But you can't keep that 'existential threat' going forever, it led to some big changes in settlements and old familiar areas destroyed for good but eventually the heroes found a way to resolve the danger.

    The best part for the DM team was that the idea on how to resolve the crisis was really a player driven idea, it wasn't what we had planned for at all. Though, I can't lie and say I'm kind of happy you all didn't follow the storyline that was going to result in the destruction of Arabel itself, the rebuilding of the entire city was going to be soooo hard but it was a possibility for sure after the outcome of a few events in November.

    Introducing Arabel: Nocturne

    But now we're on to a new storyline, we're maybe even more excited by the prospects of Arabel: Nocturne. The Underdark is probably a favorite setting for almost all of us, its bizarre and creepy. So the new storyline, while keeping Arabel the center of the story, is going to focus heavily on the Underdark.

    We've built since November a large number of new Underdark areas, over 30 new monsters to populate it. Behind the design were two aspects that thrilled me. One, we got to reuse the ideas from our original Underdark areas created over a decade ago by Strawman, and two, we leaned way into the weird and creepy nature of the Underdark. The lower it goes, the stranger it should get down there.

    So with the new storyline, we're reintroducing underdark races for player applications; this includes drow, duergar, and svirneblin. Full details on their powers/stats will come up soon, they're adjusted a little for our setting.

    We're not stopping there, two new quests can be found in the Underdark already, and two more new quests for the Underdark are in Beta testing stages right now.

    So what else? Crafting

    The new ANCS (Arbitrarily Named Crafting System) is rolling out. Blacksmithing is done, leatherworking and carving are getting organized to go in, and alchemy and wondrous item crafting is coming down the pipe.

    18 New or Updated Quests

    Since September we've added 8 new quests: Azer's Caves, Bronzeworks, Mother of Monsters, Hell Farm, the Leviathan, Chitines, Haunted Painting, Underground Vault.

    And updates to 10 quests: Graveyard Ops, Hullack Hall, King's Forest Bandits, Maela's Monsters, Pride of Arabel, Raging Elementals, Saprophyte Infestation, Sirine's Sister, Silence of the Lambs, and Wrath of Hateful Child

    Area Updates

    With the receding of the Storm (do note receding, not ending - it takes time for power that immense to dissipate after all) we've been able to do some rebuilds of existing areas with an eye toward making them more content packed and fun to explore.

    The Hullack Forest has been rebuilt, with plans for another area to be added to it soon.

    The entire Moonsea Ride has been rebuilt, three areas of road that just led to a big desert didn't really fill us all with excitement, so now there is just one area of road that'll be a little quicker to walk through to get to an entirely rebuild Stonelands area (keeping some of the fun and amazing dungeons out there though). The two quests that were in the Rhimebound City, that has mysteriously disappeared, were repurposed for the Stonelands; so there's more to do there now.

    And more!

    We'll continue the effort to revamp and rebuild areas to make it quicker to get from point A to B, putting quests closer together but still leaving plenty of space to explore and lore/history to uncover.

    And honestly, that's not even scratching the tip of the iceberg for what we have planned and going on! So we're looking for your input, ideas, and suggestions to help us keep motivated in bringing you the best NWN experience we can provide.

    If there's something you want to hear about, let us know.

  • City of Arabel: Nocturne

    Pinned Announcements
    1
    0 Votes
    1 Posts
    95 Views
    No one has replied
  • Bandit's Quest west of Arabel

    Moved Closed Bugs
    1
    0 Votes
    1 Posts
    28 Views
    No one has replied
  • Hullack Bandits, Ring of Silent Step, no charges

    Moved Closed Bugs
    1
    0 Votes
    1 Posts
    30 Views
    No one has replied
  • Module Changes

    Pinned Announcements
    431
    0 Votes
    431 Posts
    308k Views
    INOWANNAI

    v9000

    Arbitrarily named Crafting System [AnCS] is live!
    Blacksmithing benches and merchants have been replaced with the new crafting system.
    How to craft

    It's VERY simple to use.
    Happy Crafting!

    v9001
    Virgo the Monster Chef added into the Gilded Venture in v9000 but the prices were wrong
    So now I fixed it in v9001 (hopefully)
    Virgo's store won't have the fancy food until then.

    But more importantly I get to say

    It's OVER NINE THOUSAAAAAAAAND!

  • Black Point Quest

    Moved Closed Bugs
    1
    0 Votes
    1 Posts
    30 Views
    No one has replied
  • Experimental Chambers (4-6)

    Moved Closed Bugs
    5
    0 Votes
    5 Posts
    74 Views
    Mr.MolochM

    None of the slimes should have that attack; so I've moved the ochre slimes out entirely until I can figure out the problem.

  • Not Possible to hit Formian Queen

    Moved Closed Bugs
    6
    0 Votes
    6 Posts
    107 Views
    R

    @Zool i did the quest with a human paladin. normal height (no edit)
    i havent met the queen after that

  • healing Kit immediately eaten if failing a disease roll

    Moved Closed Bugs
    2
    0 Votes
    2 Posts
    54 Views
    Mr.MolochM

    @Zolm 8991v should fix this; was reported twice. Closing this one and leaving the other until fix is confirmed. Thank you!

  • Holy Symbol of Azuth requires faith in Savras

    Moved Closed Bugs
    1
    0 Votes
    1 Posts
    35 Views
    No one has replied
  • Sea Elf Village Inn

    Moved Closed Bugs
    3
    0 Votes
    3 Posts
    81 Views
    Mr.MolochM

    @Mr-Moloch Should be fixed awhile ago, forgot to update.

  • Typo Diseases

    Moved Closed Bugs
    2
    0 Votes
    2 Posts
    62 Views
    Mr.MolochM

    @Mr-Moloch 8952v fixed