City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login
    1. Home
    2. Recent
    Log in to post
    Load new posts
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All categories
    • All tags
    • CrazyZlericC

      Make traps great again

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      12
      0 Votes
      12 Posts
      73 Views
      Mr.MolochM

      While we still need to adjust some of the DC ratings for trap setting/spotting, we've leveled out the damage per this chart to the suggested numbers.

      https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=1923688928#gid=1923688928

      What this means is DMs can use a wider variety of traps on quests, and not worry about killing players with one shot or making traps that are too powerful for pvp.

    • Mr.MolochM

      Fighter QOL Updates

      Watching Ignoring Scheduled Pinned Locked Moved Announcements
      2
      0 Votes
      2 Posts
      89 Views
      Mr.MolochM

      Update, we had a technical hiccup. These will be going in soon, but you won't see them yet after all.

    • L

      Orcish Totem Skull prestige item

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      1
      0 Votes
      1 Posts
      20 Views
      No one has replied
    • Z

      Wrath of a Hateful Child Faction issues

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      1
      0 Votes
      1 Posts
      18 Views
      No one has replied
    • Z

      No charges on Demonslayer's Plate for Remove Fear

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      1
      0 Votes
      1 Posts
      23 Views
      No one has replied
    • E

      Bugged Bospir Prestige Store / Item

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      6
      0 Votes
      6 Posts
      136 Views
      E

      Fixed, thank you!!
      :-)

      5255b5cb-5219-4bdc-b98c-e3d2c56cfd40-image.png

    • Y

      Gauth in Dock Wharehouse Quest

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      7
      0 Votes
      7 Posts
      116 Views
      ZoolZ

      @Zool Oh.

      They used to have the cone back in the days of the old nobles house invaded by abberations quest.

    • Mr.MolochM

      Bug Notes for Self

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      1
      0 Votes
      1 Posts
      28 Views
      No one has replied
    • Mr.MolochM

      Defender1 missing faction

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      1
      0 Votes
      1 Posts
      27 Views
      No one has replied
    • Mr.MolochM

      Southhorn Storm

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      2
      0 Votes
      2 Posts
      29 Views
      Mr.MolochM

      Typo

      7eb913ce-c5b4-485a-b967-fdb2f8079581-image.png

    • PuffyP

      Module Changes

      Watching Ignoring Scheduled Pinned Locked Moved Announcements
      437
      0 Votes
      437 Posts
      327k Views
      Mr.MolochM

      v9040

      Cure Serious Wound Wands found in the module (not those that are crafted by players) will now have 10 charges.

      Healing Kits will also all now have ten charges.

      This is part of on-going balance changes we began last year that started with players getting maximum HP, monsters getting adjusted to be more in balance with 3.0 D&D rules, changes to crafted gear (that are on-going), and class changes and improvements (also on-going).

      This part of the process was to make these wands more something players carry for combat, rather than just common tools to heal between each combat. We want to get to a place where players portraying healing clerics feel useful, wands are a resources to manage during combats, and healing kits exist to patch you up between combats.

      There's some discussion of making these wands only used by divine casters in the future as well, no decisions have been reached.

      The DM Team is, as always, open to feedback on all these changes.

    • ErebusE

      Chitine Nest shortcut

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      1
      0 Votes
      1 Posts
      41 Views
      No one has replied
    • ErebusE

      Haunted Painting

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      2
      0 Votes
      2 Posts
      57 Views
      Mr.MolochM

      @Erebus Oddly, I fixed this already...I'll fix it again.

    • ErebusE

      Miruvore "chitines" quest issues

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      1
      0 Votes
      1 Posts
      43 Views
      No one has replied
    • A

      Sea Elf Village Inn

      Watching Ignoring Scheduled Pinned Locked Moved Closed Bugs
      2
      0 Votes
      2 Posts
      62 Views
      Mr.MolochM

      @Aeribelle The transition is set up properly, so I'm going to try a different door in case that is the problem in v9032

    • 1 / 1