I've made adjustments to some of our familiars - in terms of power - they're all over the place with some just being awful and some pretty good. They should now be in more the same range, useful to keep a solo-wizards/sorcerer alive in a pinch or at low-levels; maybe useful in specific situations elsewhere.
Open to feedback on these.
Likewise, did some tweaks to bring summons (Reptiles, Constructs, Animals, Fire Elementals) into more a general alignment of power.
Open to feedback on these as well.
There's a new way to gamble in the Twisted Coin; rat races!
A player made this years and years ago for CoA, but the old DM team had never wanted to put a casino into the game; now that we have, I could finally use it.