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    • ErebusE

      Bloody Vial, Mystery Meat, and Journal Entry for Rotting Carcass Quest

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      Mr.MolochM

      These and some broken encounters all are fixed. 8789v

    • ErebusE

      Memory Stone: The Bound Horror

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      Mr.MolochM

      @Erebus Oops, I think that was suppose to be deleted since I never went with it as a thing. I'll go recheck my notes and fix next time I have the module. (This is mostly a note to self).

    • Mr.MolochM

      Golden Sea Horse Statue missing charges

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      Mr.MolochM

      @Mr-Moloch 8787 fixed

    • Y

      Rangers cant use the reworked Strong Dispell Rods

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      Mr.MolochM

      Fixed 8787

    • SpiffyMeisterS

      Waypoint to Close to Transition for the Infested Barrow Quest.

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      Mr.MolochM

      @SpiffyMeister 8787 fixed

    • CadizC

      Long jump movement placeable traps you when you land

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      Mr.MolochM

      @Cadiz 8787 fixed

    • E

      Shadow Summons book unusable by cleric

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      Mr.MolochM

      @Emoteen Fixed 8787v

    • J

      Are your script timers working correctly?

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      ZoolZ

      Shouldn't do anything, as far as I remember, the code doesn't check for nearby hostiles or anything, it just runs.

      We need to nuke that thing from orbit and re-write it. I just don't like poking the death system.

      I've had the same bug happen to me literally a decade ago though.

    • E

      Random seat points in the middle of street noble district

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    • SpiffyMeisterS

      OnEnter Message

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      ZoolZ

      Fixed

    • E

      Arabel east gate shop merchant shop sign not displaying properly

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      E

      No error in 8784

    • Mr.MolochM

      Server Down Temporarily

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      folkloreF

      Server is back up and running - let us know if stuff doesn’t seem to be working or throws up any strange errors

      Thanks

    • DoctorDethD

      Updating NWN (and NWNX)

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    • V-RageV

      Water elementals do acid damage

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      Mr.MolochM

      @Satyrsfaction This appears to have been a purposeful choice rather than a bug. If there are concerns, feel free to open a suggestion thread. I'm agnostic on the damage types for elementals.

    • PuffyP

      Module Changes

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      Mr.MolochM

      The third part of the Stormbreaker Isle trilogy; the Ancient Temple quest given by the Ominous Cave has been tweaked based on viewing some different groups doing it.

      There was a specific bug with one encounter that used a NWN hak resource instead of one of our custom resources that created an unbalanced situation. This is now resolved. The optional boss fight NPC's AB was much too high, this was lowered and some of his DR was removed to make him more manageable.

      The overall loot rewards (especially consumables) was increased so players are more likely to walk out ahead.

      Polar Bear Gloves had their damage reduced from d6 slashing d6 cold to do d4 slashing and d4 cold (this is still probably too powerful for monk gear; but a little more reasonable than monks doing 200% extra damage with a flurry of blows).

    • TheMinionOfArabelT

      Smuggling route secret doors disappear fast

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      Mr.MolochM

      @TheMinionOfArabel Tripled their time delay from 10 to 30 seconds.

    • J

      Freaky Lathanderite in Collinswood Inn

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      Mr.MolochM

      @jalafoon Fixed, he was wearing an item he couldn't use @folklore FYI just to double check the NPCs because this a really annoying thing that NWN doesn't warn you about at all when you make an NPC because the toolset shows you the item is equipped when you're working with it.

    • SatyrsfactionS

      Looted item has no charges - Lizardfolk Cove Quest

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      Mr.MolochM

      @Satyrsfaction 8779v fixed.

    • folkloreF

      CoA Donations

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    • E

      Bookshelf language node unusable by halflings

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      E

      @Mr-Moloch confirmed to work.

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