• Fighter QOL Updates

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  • Bugged Bospir Prestige Store / Item

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    E

    Fixed, thank you!!
    :-)

    5255b5cb-5219-4bdc-b98c-e3d2c56cfd40-image.png

  • Gauth in Dock Wharehouse Quest

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    ZoolZ

    @Zool Oh.

    They used to have the cone back in the days of the old nobles house invaded by abberations quest.

  • Bug Notes for Self

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  • Defender1 missing faction

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  • Southhorn Storm

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    Mr.MolochM

    Typo

    7eb913ce-c5b4-485a-b967-fdb2f8079581-image.png

  • Module Changes

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    Mr.MolochM

    v9040

    Cure Serious Wound Wands found in the module (not those that are crafted by players) will now have 10 charges.

    Healing Kits will also all now have ten charges.

    This is part of on-going balance changes we began last year that started with players getting maximum HP, monsters getting adjusted to be more in balance with 3.0 D&D rules, changes to crafted gear (that are on-going), and class changes and improvements (also on-going).

    This part of the process was to make these wands more something players carry for combat, rather than just common tools to heal between each combat. We want to get to a place where players portraying healing clerics feel useful, wands are a resources to manage during combats, and healing kits exist to patch you up between combats.

    There's some discussion of making these wands only used by divine casters in the future as well, no decisions have been reached.

    The DM Team is, as always, open to feedback on all these changes.

  • Chitine Nest shortcut

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  • Haunted Painting

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    Mr.MolochM

    @Erebus Oddly, I fixed this already...I'll fix it again.

  • Miruvore "chitines" quest issues

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  • Sea Elf Village Inn

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    Mr.MolochM

    @Aeribelle The transition is set up properly, so I'm going to try a different door in case that is the problem in v9032

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    It was blocked during a DM event.

  • Bug for Moloch

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  • iAreaInfo missing - Stonebolt Crossroad.

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    Mr.MolochM

    @folklore FIXED

  • Short Spear not a melee weapon!?

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    ZoolZ

    fixed

  • T4 Summon: Rat Theme

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    Mr.MolochM

    Notes for future DMs fixing stuff like this:
    [Bug means that an NPC needs iSummonTheme changed to the correct theme:

    Themes are cases from the summon_inc script (I may have the wrong name on that one).

    case 1: sTheme = "Reptile"; break; case 2: sTheme = "Shadow"; break; case 3: sTheme = "Undead"; break; case 4: sTheme = "Animal"; break; case 5: sTheme = "Ooze"; break; case 6: sTheme = "Arachnid"; break; case 7: sTheme = "Vermin"; break; case 8: sTheme = "War"; break; case 9: sTheme = "Fire"; break; case 10: sTheme = "Air"; break; case 11: sTheme = "Water"; break; case 12: sTheme = "Earth"; break; case 13: sTheme = "Rat"; break; case 14: sTheme = "Abyssal"; break; case 15: sTheme = "Infernal"; break; case 16: sTheme = "Beholder"; break; case 17: sTheme = "Celestial"; break; case 18: sTheme = "Chaos"; break; case 19: sTheme = "Law"; break; case 20: sTheme = "Construct"; break; case 21: sTheme = "Draconic"; break; case 22: sTheme = "Druidic"; break; case 23: sTheme = "Plant"; break; case 24: sTheme = "Slaadi"; break;

    Then go the spreadsheet for summons to find the correct name of the summon

    https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=251118543#gid=251118543

    These are listed in Toolset Custom 2.

    Go to Advanced Tab and open Variables.

    Set iSummonTheme = 13 for rats.