Awesome!
TheMinionOfArabel
@TheMinionOfArabel
Latest posts made by TheMinionOfArabel
-
RE: 4x Bulette Spawn in King's Forestposted in Closed Bugs
The amount of them spawning was pretty crazy. We got a good number ourselves of different encounters, always in pairs all in the same area. (King's Forest Stag Stead)
Can't recall how many we killed... but we had at least 8 carapaces and they don't always drop when we skin them...
At one spot, there was.... 6. Thankfully they did not all come out at the same time!
-
RE: Woodcutter Hatchet still not working for some reason... sorry!posted in Closed Bugs
@Mr-Moloch
Sorry! Was out all weekend.This one works perfectly for wood cutting. Issue is, its a martial weapon. Not everyone can use it.
It is available in the general store.

This one also works, and since it is a simple weapon, and not everyone can use it either, AND it only gives you 1 plank per tree, instead of a random range like the axe does. (description says it is not effective to cut down tree.)

Having a dagger would solve the issues of people not being able to use the handaxe, and not being stuck chopping down a zillion trees to get wood.
-
RE: Woodcutter Hatchet still not working for some reason... sorry!posted in Closed Bugs
@Mr-Moloch
It was in the Carpenter Shop (CNR Woodcrafting Shop). Which is now gone when wood was added to the new system in Carving.It would need to be added to the general store if it finally works.
-
RE: Woodcutter Hatchet still not working for some reason... sorry!posted in Closed Bugs
@Mr-Moloch
Ze bump :)there was indeed a bug report on the issue.
Sadly, the only message we get are the screenies up in the OP.
Can't test it anymore though. It was only available at the carpenter's shop.
As for the sickle, it works to cut wood, but there seems to be something in the script that makes it give you less than if you had an axe. Maybe just finding that section of the script and editing it out would sort the whole issue for those who can't use martial weapons. (for some weird reason... a hand axe is a martial weapon...)
-
RE: Tone down swamp crabsposted in Closed Bugs
O_O
that's some strong crabs!
And cool for the loot on the quest. It is indeed a long but still fun one :D -
Tone down swamp crabsposted in Closed Bugs
We did the Aunkspear Pirate Quest and one of the first foe you meet are swamp crabs. They are small in size and spawned in a group of maybe 6 or 8?
There was a lot of them and they are ridiculously strong for their size. Doing 10-18 dmg a hit. They nearly TPKed us when they swarmed. Thankfully Bedlam witness the crazyness and help us out.
As the quest is a fun and long one for 4-10, I suggest those are nerfed a bit.
The amount of look could be lowered a little to compensate for it. Remove a chest or two.
-
RE: Missing NPC?posted in Closed Bugs
Is it possible his form when the prestige is high enough is bugged? Missing a tag or resref?
He was there a few weeks ago when we visited, when he was in his diminished ghost form. However, players have been giving PPs to the glade recently so, he must have had enough to get to this other form, but its bugged?
-
Stonelands - Vast Expanse can't make a campfireposted in Closed Bugs
Version: 262804 Moloch 9116
Area: Stonelands. Vast Expanse
Issue: Area must have the wrong setting, we can't make a campfire, it thinks its a city area.
-
RE: Bard lost Arcane Armor Trainingposted in Closed Bugs
Thaaaaank you!! <3<3<3<3<3
This is now fixed :) along with spells!