• place a resting area in road to arabel

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    EchoE

    Summons are not based on deity, race, or alignment.
    Default summons for everyone is animal.
    After that you can change summon theme with books.

  • Tailor NPCs - Missing colours and charging gold

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  • Alter Weather Spell

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    HaquinH

    @CrystalRL said in Alter Weather Spell:

    Can we also include the option to make it snow?

    Why is this even a spell? Why is it not just a druid feat for Lv6+ druids?

    Because only Great Druids, should (and will) be able to control the weather (and other shenanigans) of the region close to grove. :face_savouring_delicious_food:

  • Summoning suggestions

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    Prof. MisclickP

    @Walrus-Warwagon said in Summoning suggestions:

    Agreed. Buffing multiple summons can be a problematic for a dedicated summoner, but it's a viable option for some concepts, especially with sorcerers or clerics. For the power up suggestion, even giving +1 AC, AB and damage to the summons per SF and GSF would've been enough to make an impact I think.

    Conjuration specialists get a buff to their summons so that’s already in place. Those really are the only “dedicated summoners.”

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  • Version control for mod development

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    EchoE

    We use GitHub to track spell changes

  • Get rid of the Quest Timer

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    EchoE

    Implemented.

  • dot commands

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    EchoE

    .help works

  • Faction Bells

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    EchoE

    Available as of 26 Oct 2019

  • Faction Storage

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    EchoE

    Faction storage has been made available.

  • Wilderness Resting

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    EchoE

    This has apparently been fixed/implemented/adjusted/etc.

  • Please make a list of Quests with location and level caps.

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  • Ape summon

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    EchoE

    Has this been tested?

  • Book/Note Writing Script

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    EchoE

    Sheets of paper, quills and ink wells have been imported. Books I forgot. Will add to my ever-growing "to-do" list.

  • Secondary Currencies

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    W

    Just want to say that idea of a single "universal resource" is great. And easy to implement. It can be just an additional item in the current bounty system for now, but with additional methods of getting or use it added with time.

  • Turn volume down for Ambient voice sounds in Arabel Historic District

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    Z

    @Echo More then acceptable! :D thank you kindly, Echo.

  • Limits on number of scribes per rest

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    HaquinH

    This should be fixed in the upcoming craft system.

  • Herbalism (Alchemy)

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    EchoE

    Alchemy (and all other forms of crafting) are in discussion among the Team and the Builders. We'll get back with you "Soon [tm]".

  • Add Minor Skill Bonus Gear to Quests

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    PuffyP

    Good suggestion, maybe we could work out a simple script for these rather than making them by hand for each quest.

  • Increase payout on 7-10s

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    L

    I agree with OP, more gold or up consumable drops or make the merchants pay more than one gold piece for things found. Gold accumulation is problematic. The only time I've had much surplus recently was after an intense period of events. It got spent on potions to replace what was used and to go on quests and a couple of magic bags for quality of life. Those potions did not last long.

    Before that one short period my character was skint and now, my character is skint (less so today admittedly, because he died and got to redo a load of 4-6 quests). I don't always have time or inclination to do the squire courier quest every reset.

    The quests (especially 7-10) can bleed you dry if you fight close quarters without a good Wizard buffing you. Granted one or two have got potion drops at the end, which helps. But it's seems very rare for to come away with a profit. That is often the point where backwards leveling begins for my characters.

    Yes, like Bowser said, money can be earned from other sources, but with a small player base not many people want to buy surplus loot from you, because half of them were there when you found it. Money in form of payment for services is nice, but again rarely lasts long. For example, the money Grell was paid to collect things during an event, bought him two potions to go on the event, which were consumed in the first five minutes.

    Tl;dr: Events, sometimes break even, occasional profit. Quests, rarely break even, unfortunately often not worth it after level 7 (with certain exceptions).