• Wilderness Resting

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    EchoE

    This has apparently been fixed/implemented/adjusted/etc.

  • Please make a list of Quests with location and level caps.

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  • Ape summon

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    EchoE

    Has this been tested?

  • Book/Note Writing Script

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    EchoE

    Sheets of paper, quills and ink wells have been imported. Books I forgot. Will add to my ever-growing "to-do" list.

  • Secondary Currencies

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    W

    Just want to say that idea of a single "universal resource" is great. And easy to implement. It can be just an additional item in the current bounty system for now, but with additional methods of getting or use it added with time.

  • Turn volume down for Ambient voice sounds in Arabel Historic District

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    ZolmZ

    @Echo More then acceptable! :D thank you kindly, Echo.

  • Limits on number of scribes per rest

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    HaquinH

    This should be fixed in the upcoming craft system.

  • Herbalism (Alchemy)

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    EchoE

    Alchemy (and all other forms of crafting) are in discussion among the Team and the Builders. We'll get back with you "Soon [tm]".

  • Add Minor Skill Bonus Gear to Quests

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    PuffyP

    Good suggestion, maybe we could work out a simple script for these rather than making them by hand for each quest.

  • Increase payout on 7-10s

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    L

    I agree with OP, more gold or up consumable drops or make the merchants pay more than one gold piece for things found. Gold accumulation is problematic. The only time I've had much surplus recently was after an intense period of events. It got spent on potions to replace what was used and to go on quests and a couple of magic bags for quality of life. Those potions did not last long.

    Before that one short period my character was skint and now, my character is skint (less so today admittedly, because he died and got to redo a load of 4-6 quests). I don't always have time or inclination to do the squire courier quest every reset.

    The quests (especially 7-10) can bleed you dry if you fight close quarters without a good Wizard buffing you. Granted one or two have got potion drops at the end, which helps. But it's seems very rare for to come away with a profit. That is often the point where backwards leveling begins for my characters.

    Yes, like Bowser said, money can be earned from other sources, but with a small player base not many people want to buy surplus loot from you, because half of them were there when you found it. Money in form of payment for services is nice, but again rarely lasts long. For example, the money Grell was paid to collect things during an event, bought him two potions to go on the event, which were consumed in the first five minutes.

    Tl;dr: Events, sometimes break even, occasional profit. Quests, rarely break even, unfortunately often not worth it after level 7 (with certain exceptions).

  • Monsters: Feed My Frankenstein

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    L

    Mentioned this one the other day; Remorhaz. I think some parts of the Stormhorns would probably be cold enough for them.

    Bounty on their thrym secretion?

  • Bring rogue hp up to 5+con

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    Prof. MisclickP

    Closing this for now. Who knows, we might even do some kits for Rogues one day in the distant distant future.

  • Ranger Saves

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    PuffyP

    In regards of rangers, they are fine. We're making more animals available for taming as well, such as Bisons and Buffalos which were added just a few days ago.

  • Monsters: What is strong, what is weak?

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    CrystalRLC

    It was shooting me even after I fell back and drank a pot of invis. I don't believe it was buffed with see invis, since NPCs usually don't think to do that.

  • Calantar's Orc's Quest Loot

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    L

    I agree with Hellz, there are loads of nice throwing axes, but the weight is very prohibitive.

    Grell was given some bone throwing axes recently that only weighed 20%, it made a massive difference and they're a nice alternative to having to only use bow or sling as a ranged weapon. Would suggest that metal ones weigh only a bit more, maybe 30-40%.

    With regard to the rest of the loot; it is very situational and/or restrictive. Some is awesome, like spears or the Sandstorm axe, but there's a lot of OUB:class/alignment/race that just gets dumped (I've tried UMDing, even with SF and cha buffed, it's still unusable), however this seems to be a theme across a lot of quests I've done recently. That goes for both armour and weapons.

  • more gold sinks

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    SpiffyMeisterS

    Purple Dragon equipment or pro-cormyr paraphernalia is understood to be contraband.

  • Underwhelming Undead Summons

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  • Storm Horns, Irondrake Rock

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    CrystalRLC

    nvm, there is one

  • Half elf boost

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    SpiffyMeisterS

    it’s been reported erroneously multiple times. Take the time to see if it’s been reported.

  • FE Undead and Cleric/Paladin

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