• Make it possible to smith without martial weapons

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    EchoE

    Added Smith's Mallett v6680

  • On Druids

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    Tempest RoseT

    Since non-druids can join the Wildwalkers with an application a bedroll probably wouldn't be bad to have in there anyway. Wouldn't be a big impact for rangers, but nature priests are a thing too.

  • remove tailor models

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    SpiffyMeisterS

    Locking topic due to extreme :salt:

  • Quest ranges

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    PuffyP

    Sounds like a fun idea for quests where it makes sense, we have had similar set ups in the past and I know it is planned for Ants. But, right now there are other things which are more prioritized, however so most likely wont happen in the near future. :) Feel free to post some Quest suggestions where these kind of set ups would work.

  • Bread is boring, make it do something!

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  • ogre quest super brutal

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    SpiffyMeisterS

    It's not really meant to be duoed, and given how the nwn toolset scales things...

    Nope.

  • Lower the Server Item Magic Level and other misc suggestions

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    @DarkDecay said in Lower the Server Item Magic Level and other misc suggestions:

    I think we have gone a bit too high of item magic level for the server's current intent. As of right now it takes about 3 days to get some very potent loot and we give out even more powerful loot quite frequently. I would recommend the following:

    Reduce the power level of entry-level faction gear. Remove the +1 universal AC from rank 2 faction items and lower the +2 vs specific to a +1 vs specific. The Tier 2 faction gear should be the first to get +1 universal and +2 specific.

    Whilst I agree somewhat what my concern here is that people will just customize their fav armour to look like faction gear and just wear that instead.

    Keep full-plate out of the general marketplace

    Acceptable

    Change up armor crafting a bit. As of now you can skip to crafting iron which gives you +1 AC armor items. The old crafting system pretty much required you to be able to craft the first material before you could even move on to the second. Armor smiths have been able to skip copper and bronze and jump straight to Iron fullplate. It should take approximately as long to get +1 gear from crafting as it would to get it from serving a faction.

    To get +1 gear means being in a faction for up to five days as rank 2 is easily obtainable with a little effort, rethink this point for a bit.

    Weapon smithing seems to be balanced but exceptionally hard. I've fudged up a ton of basic level 1 equipment to my ultimate frustration. +1 acid damage would be nice except it's pretty much a garbage benefit for the amount of work it takes the way the spawns in the server are. Would recommend adding additional damage and attack vs specific enemies for each tier geared mainly towards the most common enemy of each quest level.

    Asking for clarification;

    You want weapon smithing to have weapons tiered to specified quest enemies?

    Look at re-ballancing the level 7 and up quests for the average player to complete without having the local powerhouse player in their party. The powerhouses will always murder everything but they also usually push most of the plots and create fun. Let them steamroll stuff and gather supplies but just make them have more responsibility for using said supplies, gold, and power to increase fun for the rest of the player base.

    I have only seen Mortui have a massive inventory but he robbed people so he has the gold. I have never seen these ghost boogeyman mass consumable hoarders in my entire life. Therefor I have against or for this suggestion.

    Overlap the quest tiers a bit more. As of right now if you are under level 7, you are pretty much trapped in lowbie zone. If you are level 7, you can't do anything unless several people level 8+ are logged in. Have some quests be 4-7 or 4-8 as previous versions were so more new players can interact with higher level characters without a DM needing to be on.

    Please dear god YES

    There needs to be more to do when there are only 2 or 3 people online that are mixed levels. Exploration to anywhere outside the main hubs is deadly without an optimized party. Maybe we need to open up quest levels a bit and just kill XP after a certain level? Maybe a level 8 can go on a quest with a level 5 but get no XP? Just hard when our max player counts are between 5 on average and 15 or less during events.

    To go on a quest that already cost more then they give and not gain experience is not going to give higher level players incentive to aid lower ranking players. Quests currently are not being done simply because almost none of them are worth doing because a phantom group of players have apparently millions of gold pieces.

    Currently the biggest enemy of exploration is gold. Consumables have to be used constantly because of the enormous frequency of poison and disease using mobs making Exploration fall in the category of So-Not-worth-It. You are literally Punishing exploration. Snakes and other mobs spawn with such frequency that I am down right just frustrated and don't explore anymore because of it.

  • Lesser Firestorm

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    Tempest RoseT

    Before anyone takes me seriously that was a joke. It's still not even worth being 0 circle. Every other cantrip is overwhelmingly better especially since druids don't have any unlimited cantrips like other spellcaster classes. I think these are great suggestions. Alternatively just trash the lesser firestorm gimmick and drop it to third circle ranged. Some kind of call lightning equivalent, essentially, but fire. Do the effect and the visual but make it a long range. Like you are raining a storm of fire down on an area. Druid version of a fireball, which is fitting for a 4th circle spell doing the same thing everyone else does as a 3rd circle spell but worse, in typical druid fashion /sarcasm.

    Or if we're keeping it a lesser firestorm make it firestorm, but lesser. Just take the firestorm spell, change the name (or keep it, it doesn't matter), and make it third circle spell slot. What you will get is an aoe evocation with a burst radius comparable to Call Lightning, except with the negative penalty of it being focused on the caster, so the caster is in clear and present harms way. Although it also does two saving throws instead of one... so it's still worse than just using call lightning, but it's cool. Also if you absorb half the damage from resistance potion or just partial immunity or Evasion the divine damage doesn't even happen, no saving throw, do not pass go... okay third circle is really high for how bad this is in lower level setting. This spell only works in high levels when you can abuse its lack of damage cap for DC 48 reflex save 57d6 bursts.

    I dunno if COA has custom scripts for party damage but I tested normal firestorm on a hardcore setting server and it didn't harm my animal companion party member, so theoretically just making it a third circle spell would make it usable. Level is hard capped at level 10 anyway so it's not going above 10d6 damage.

  • Smith shop in Hillmarch - source of coal

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    Z

    That works too

  • Redesign Redcaps

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    EchoE

    Redcap redesigned v6663

  • Crafting - smithing crafting stations in hillmarch

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    EchoE

    @Zolm said in Crafting - smithing crafting stations in hillmarch:

    the long list of why crafting is horrendous

    While you started off with a good suggestion, statements like this are not exactly helpful, nor do they add to my desire to add/adjust/implement the suggestion.

    However, crafting stations in Hillmarch added v6662.

  • Improve the Squires Abilities

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    Prof. MisclickP

    Rank 1 is non app and its only purpose is to give people a way to more easily earn an IC recommendation. That IC recommendation then makes for an easier app.

    Want straight into the faction, write a proper app with goals and give it to a DM. At rank 1 and feel the wait is too long, write an app and send it to the DMs.

    Not able to hook up with a PC for whatever reason contact a DM. Have questions about the factions that a PC can’t or is not around to answer contact a DM.

    The primary motivation for the DMs to put the non app positions in for those who don’t want to write an app on creation or want help writing apps with an existing character.

    Again I cannot emphasize enough that rank 1 is supposed to be a very brief stay. Up or out.

  • Light armor for factions

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    Z

    Okay clear.... sad face

  • NEw Topics on True sun forums

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  • Roleplay items

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    PuffyP

    I got some outfits I plan adding

  • Give Restoration source pls

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    Miss_BehaviourM

    I'm not editing it again lol

  • Sorcerer - Spell Renewal

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    W

    And, maybe, bards can get a minor treatment in a similar direction? Let's say two spells of the first circle and one spells of the second circle at level 10. Will not do much since, but will help to keep up with the buff distribution a bit, giving a bit of utility in the long run. After all, principles of their spellcasting is similar to the sorcerers.

  • Sending Command

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    M

    Oh thank you!

  • Reduce Song Sheet Weight

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    HaquinH

    Fixed v6223

  • Unlimited damage cantrip for a bard.

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