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    Wilderness Resting

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • Tempest RoseT
      Tempest Rose
      last edited by Tempest Rose

      The disappearing bedrolls bug has been reported already, but on top of that resting is random. Two people tried to rest at a fire and it consumed 7 bedrolls, which means over 40 pounds of gear was needed to be brought for two rests. Now I know that bug is going to be fixed eventually but there is still resting managing to fail. Suggestion is to have that removed. There are already enough time-sink features, bigger ones even. Having to wait 20 seconds to find out your rest failed wait 20 more seconds, oh it failed wait 20 more seconds... that serves no purpose other than to consume time ooc'ly. It's already scripted that only one person can rest at a time anyway even if you wanted to have multiple rests at once, so multiply this hassle for everyone that is attempting when you have a group exploring the server.

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      • EchoE
        Echo
        last edited by

        This has apparently been fixed/implemented/adjusted/etc.

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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