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    Version control for mod development

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • R
      raedler
      last edited by

      Posting this here at Puffy’s request. Luckily the “scripty” nature of NWN modules makes this not-so-necessary, but it could definitely help manage changes and review, make it easy to revert to previous versions, etc.

      https://github.com/jakkn/nwn-devbase

      Happy to provide additional color on how it might be used.

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      • EchoE
        Echo
        last edited by

        We use GitHub to track spell changes

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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