Return invisibility to normal duration with SF Illusion
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It appears whatever the reasons for the halving of invisibility duration (the base 2nd circle spell), they may not be relevant anymore. It does not seem to help balance, just weaken wizards needlessly and reduce their ability to explore. However, to minimize the effects on balance, I suggest that the base duration stay halved and only having SF Illusion return it to normal.
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From what I can gather, the reason it was nerfed was due to people sitting in invisibility letting their summons do all the fighting and knowing that if a summons ran out, they were still safely invisible.
PERSONALLY, I see some merit in returning the spell to normal and just giving more creatures the ability to use their Listen checks and some things that should have blindsight that don't have it now and should (like ants, and some of the oozes).
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Casting new summons breaks invis now, so I don't see that as a relevant reason anymore.
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Sorry for the huge delay, dms are now discussing.
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@Mr-Moloch Invisibility is back to 1 Turn / level.
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M Mr.Moloch moved this topic from Suggestions on