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    Return invisibility to normal duration with SF Illusion

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • E
      Eraamion
      last edited by Eraamion

      It appears whatever the reasons for the halving of invisibility duration (the base 2nd circle spell), they may not be relevant anymore. It does not seem to help balance, just weaken wizards needlessly and reduce their ability to explore. However, to minimize the effects on balance, I suggest that the base duration stay halved and only having SF Illusion return it to normal.

      Mr.MolochM 1 Reply Last reply Reply Quote
      • Mr.MolochM
        Mr.Moloch @Eraamion
        last edited by

        From what I can gather, the reason it was nerfed was due to people sitting in invisibility letting their summons do all the fighting and knowing that if a summons ran out, they were still safely invisible.

        PERSONALLY, I see some merit in returning the spell to normal and just giving more creatures the ability to use their Listen checks and some things that should have blindsight that don't have it now and should (like ants, and some of the oozes).

        In the future, there are two simple rules to remember:

        NO SPITTING.

        DO NOT CROSS MISTER MOLOCH.

        https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

        1 Reply Last reply Reply Quote
        • T
          TuesdayParade
          last edited by

          Casting new summons breaks invis now, so I don't see that as a relevant reason anymore.

          Mr.MolochM 1 Reply Last reply Reply Quote
          • Mr.MolochM
            Mr.Moloch @TuesdayParade
            last edited by

            Sorry for the huge delay, dms are now discussing.

            In the future, there are two simple rules to remember:

            NO SPITTING.

            DO NOT CROSS MISTER MOLOCH.

            https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

            Mr.MolochM 1 Reply Last reply Reply Quote
            • Mr.MolochM
              Mr.Moloch @Mr.Moloch
              last edited by Mr.Moloch

              @Mr-Moloch Invisibility is back to 1 Turn / level.

              In the future, there are two simple rules to remember:

              NO SPITTING.

              DO NOT CROSS MISTER MOLOCH.

              https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

              1 Reply Last reply Reply Quote
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