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City of Arabel
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  2. CrazyZleric
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  • Following 2
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  • Posts 67
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Posts

Recent
  • RE: Arcane guild keys not working

    ya for some reason they started working again after not working for days

    posted in Closed Bugs
    C
    CrazyZleric
    17 Jan 2024, 23:14
  • Arcane guild keys not working

    So I have the keys the door now is locked and I can't seem to open it by any means I know of

    posted in Closed Bugs
    C
    CrazyZleric
    17 Jan 2024, 16:50
  • Mislabled enchanting oil

    So not a bug Persay

    But recipes for enchanting call for Enchanting oil, lesser. I looked ALL over hte merchant looking for it. The correct item just says Enchanting oil. I looked all over for Enchanting oil, lesser when the correct item is just enchanting oil.

    so a slight rename would be helpful

    posted in Closed Bugs
    C
    CrazyZleric
    2 Nov 2023, 16:31
  • RE: Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible

    @Lord_Acererak well more like I've found a mob of monsters to get to dangerous place, said mod doesn't drop anything of value. XP markers are one time use for chracters. I am just saying if monsters dropped things more often even if it's bounty or PP items to help restock

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    25 Oct 2023, 00:34
  • RE: Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible

    @Lord_Acererak so part of it if. It's not worth exploring. you get zero tangible rewards. You are risking death for almost nothing and there are some DANGEROUS places out there and you might get some neat lore and that is it for risking death on some scary spawn.

    Like I try to explore but it's often to dangerous to go anywhere really interesting, no one wants to go with me unless a DM is on.

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    24 Oct 2023, 22:29
  • Sap essence wand price

    So We found to our dismay that sap essence is at innate level one is 70 gold a charge and 3 exp, the exp isn't a problem it's 70 gold a charge for a spell that does not damage and only collects components.

    posted in Closed Bugs
    C
    CrazyZleric
    9 Aug 2023, 13:45
  • RE: CrazyZlerics clerical corner

    @dracos I do agree with that...but it's just odd that the spell isn't included on that one

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    7 May 2023, 20:01
  • CrazyZlerics clerical corner

    I'd like to suggest a few things to give certain domains incentive.

    Example the Renewal Domain, WORTHLESS, there isn't a spell in there you don't get anyways. Sure, the lesser restore and full restore sooner is nice but it's not worth wasting a choice you only get to make ONCE. Same goes for the charm domain Charm and dominate person? mostly RP spells that no one is going to actually use? Domains are very import choice clerics are going to make and cannot be changed and should be rewarding.

    Renewal: Keep the restores where they are! at level 5 give them monstrous regeneration that is at least something that might make clerics think about picking it.

    Charm: Add aura of glory somewhere and an eagle's grace in the level one slot

    Other Domains that need a tune up

    Hatred: all you get is bestow curse at 2 and harm at 5, no one is going to pick this add some negative energy spells maybe?

    Spider: again, same problem as with renewal. And greater magic fang? unless you're using bug/animal summons no need for this.

    Repose: this too could use some sort of adjustment it just feels wholly underpowered.

    Healing: my only suggestion is maybe giving healing circle at level 4?

    Trade: No one is going to take this; knowledge does the same thing but better, giving a free +2 appraise which is in the server very optional isn't going to make players take it.

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    7 May 2023, 17:31
  • Halfling and "small weapon themed gear

    Daggers, short swords and slings get so little love also throwing in some OUB halfling gear

    Sharped rocks

    These bullets seem to have spikes and sharp edges carved into them

    +1 piercing damage

    Halfling Militia armor

    Chain mail

    Armor 4, dex bonus 4

    A shirt from a halfling village, fairly uncommon outside fo said village

    Only useable by halfling

    %5 immunity Slashing

    +1 spot

    Wieght Reductions 20%

    Halfling Militia sword

    A rare and fine example of halfling smithery

    Short sword

    1d6

    +1 slashing damage

    +1 spot

    Yondalla's embrace

    a extremely rare set of armor, wore by only paladins and ranking clergy of yondallas church!.
    OUB halfling
    OUB Cleric
    OUB paladin
    Must follow Yondalla
    Full plate mail

    +1 AC Vs evil
    +1 Vs fear
    %5 immunity Slashing
    1 level slot cleric
    1 level slot paladin
    Light Dim yellow
    50% weight reduction

    Mischief makers

    Hand made gloves made with multipokets containing tiny tools.

    +1 pick lock
    +1 Pickpocket
    +1 set trap
    1 charge thunder stone
    1 charge coughing powder
    1 charge stinking cloud
    1charge Caltrops

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    11 Feb 2023, 15:50
  • RE: Daradel mission too hard

    @prettysmitten so Cleric I went in with most of the standard buff, well not proct evil because I had forgotten it which I admit IS on me. but after I had to pass four hold person checks they proceeded to cast harm spamming it. Try to think of a non clerics! I mean the second time I had to just STACK my clerics with all the buffs and blurs to avoid all the negitive damage.

    Also it would be nice to have a chest at end of dungeon my character couldn't bring herself to loot from the tombs at the end for those characters that have morals against looting the dead

    posted in Closed Bugs
    C
    CrazyZleric
    6 Jan 2023, 18:45
  • Daradel mission too hard

    so I went into it as a starter mission level four, got to the dragon statue Room and it had about 3-4 skeletal priests spamming hold person and negative damage, I feel that is a BIT much for new low level characters

    posted in Closed Bugs
    C
    CrazyZleric
    6 Jan 2023, 18:18
  • RE: Free regional Language

    @zap Okay I did not know that..

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    20 Oct 2022, 22:29
  • Free regional Language

    So this is more a flavor thing, like if I make a character from oh lets say Chult for instance. My Character was born and raised there shouldn't they speak the language AND common regardless?

    This way you get something background fitting and common, anything else and you can spend points into Int! I know this would be WAY low on the totem pole of changes if accepted.

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    20 Oct 2022, 17:35
  • RE: About feathers

    it just seems to me "why" why can't feathers just be feathers?. it would cut down on some scripts [I think] and stream line part of a product that shouldn't effect the product that much. This why I can kill any bird, get a feather or two and be done with it.

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    8 Sept 2022, 03:03
  • RE: About feathers

    it is sorta feast and famine. You can run across a hundred owls and no Ravens or a hundred ravens and no falcons.

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    7 Sept 2022, 01:39
  • About feathers

    so we need feathers from different birds, why just make it feathers? why does it matter from what bird exactly?

    I think this is one that could be streamlined where you can get "feathers" from any bird and make arrows

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    6 Sept 2022, 20:35
  • RE: Lower the potion prices.

    also if alchemy didn't nickel and dime you for every compent it would make potion crafting easier

    Making a potion assume success on a first try is we'll call it 20 for the pair of bottles, then the Essences and alchemical reagents being about ten a piece some potions using as MANY as 5. With my current price of 150 a point I am spending about 50 gold or more to make a single potion barely making profit off a long procedure.

    Keep in mind that is with a success on the first try which isn't common until you hit about level six until such a point you are WASTING money on making cure light wounds for practice and not making any money.

    This goes for ALL the crafts and why few do them because it is such a huge investment until you can make money on things that no one buys because they are likely poor or in a faction and can wait for money to come in to buy as many potions as the like from the vendor that never has to wait for more potions to be crafted

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    10 Aug 2022, 16:41
  • RE: Lower the potion prices.

    @paramour I sort of agree with you there

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    10 Aug 2022, 16:34
  • RE: Lower the potion prices.

    @paramour But not everyone has a faction or DM loot, we have almost zero player econ because so few want to suffer through crafting which is a HUGE gold sink until the end and you can make a profit off what you make.

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    10 Aug 2022, 15:07
  • RE: Lower the potion prices.

    @arcanigans Also thank you for bringing that point up! The crafting system is SO grindy and the gates to make anything sellable or profitable in some regards that most players don't want to do it!

    posted in Implemented/Closed Suggestions
    C
    CrazyZleric
    9 Aug 2022, 17:26
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