Big revision to the Warm Waterfall quest; there are already a lot of quests in this loop that have animals and elementals as foes. So now it has spoilers and, as you'ld expect, more dwarves since you're suppose to be fighting dwarven mercenaries.

Treasure tables entirely updated, conversations changed to reflect the lore/story better.

Enemies from this quest will also be appearing in areas of the module now.

Improved the variability of enemy spawns on Barrenstone after feedback from a player that the spawns were repetitive; this was good to hear because it helped me find a bug that was preventing the 8 new kinds of fairies I made for this quest earlier this spring from appearing.

People also complain about the layout of this map, revising it fully would take awhile, so I've added a climb check in the most useful place to help you get around quicker and kept it very easy.

Fixed some reward items appearing on quests that didn't have charges, particularly the museum quest revision - looking at you Ashes of St. Darmos the Lucky.