Module Changes
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7710
- Several quests updated based of player feedback
- Changes done IG to reflect recent player achievements
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7712
- Storm Horns and Helmlands have had a treasure and spawn update
- Hullack Hall tweaked based of player feedback
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7713
- Oldflower Estate newly repaired by generosity of Lord Mossmere.
- A new mystery added (somewhere?)
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7715
- All living creatures depart or disappear from the Eveningscar.
- The House of the Black Sun closes its doors to outsiders.
- Jon Brackenbrook now sells flowers.
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Shark 7720:
- Barb rage fixed
- Irondrake quest fixed
- Pure rogue gear improvement
- edits to loot tables on quests
- bard song adjustments
Echo 7725:
- removed some LoTR music from where it didnt fit
- https://nodebb.cityofarabel.com/topic/60294/mycelium-isn-t-wilderness
- Added PointOfInterest tags to placeables in: Eastern Marches, Ruins; Stonelands, Nemsergaar; Stonelands: Cave of the Sun; Dragon Trail, Mining Tunnels; Arabel, Sewers;
- Added ores/gems to Stonelands: Cavern of the Sun
- https://nodebb.cityofarabel.com/topic/60463/collinwood-invalid-point-of-interest
- https://nodebb.cityofarabel.com/topic/60462/npc-missing-clothes/2
- https://nodebb.cityofarabel.com/topic/60418/vestments-of-charity-no-charges/4
- https://nodebb.cityofarabel.com/topic/60461/npc-missing-head
- https://nodebb.cityofarabel.com/topic/60467/ironguts-potions-don-t-work
- https://nodebb.cityofarabel.com/topic/60335/unable-to-turn-in-prestige-items
- https://nodebb.cityofarabel.com/topic/60341/icy-lyre-song-still-spawning
- Also removed herbs/mushrooms/plants from loot tables as I discovered them
- Edits to Halfhap quest to move spawn groups apart some to avoid double set of spawns on top of the boss
- Added script Merchant_OnSpawn to set the color of merchants to a unique color (currently bright teal)
- https://nodebb.cityofarabel.com/topic/60621/eerie-fountain-in-smuggling-tunnels-gets-you-stuck
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7736
- New inn in Collinwood
- Stonelands and Storm Horns updated to reflect recent changes, DANGEROUS
- Helmlands updated with better CARES variation and difficulty range
- Obsidian Skulls completed and now available IG (faction yet to launch)
- Delivery quests tweaked to reflect difficulty level
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7737
- Fellowship has settled in a humble cottage in Collinwood
- Collinwood has had some features added to act as a hub
- Caravan to Collinwood WIP
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7738
- Rat infestation now represented IG
- New quest added, see list for details
- Fellowship of the Round Table complete (faction yet to launch)
- Some IG tweaks based of recent events
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7740 (A little late)
- Both new factions launched IG
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7745 - 7745
- updates to Misrim Estate
- bug fixes
- Halfhap Quest: fixed issues with trigger/variations on the theme; Adjusted the shortcut trigger to be easier to see
- sent Santa & Co. back to storage until next year
- religious shops now have conversion books for clerics to use with their converts. DO NOT ABUSE THESE BOOKS!
- updated scripts for familiars (all 110 creatures!). Please do a bug report if your familiar no longer works or starts doing weird stuff!
- Crafting
- Edited several scripts related to crafting to send messages only to the mining PCs rather than everyone nearby. This should make it less annoying for the people who arent doing the mining.
- Also edited the gem mining script so that it will only tell you that your noise dispelled your invisibility IF you were invisible to start with and not on every single mining attempt
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v7448
Edits to prestige values on items found on quests.
Last time I did updates, I used the "sell for" formula and a lot of items had way too many points on them.Also, fetch/delivery quests are either 4-6 or 4-7. See Quest List post.
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7752
Fixed scaling issue with resized shapeshifted forms (maybe)
Worked on pirate themed quest/exploration areas
Added 2 new druid groves
Bugs fixedhttps://nodebb.cityofarabel.com/topic/61156/deity-chooser-store-did-not-open-dialogue-or-store
https://nodebb.cityofarabel.com/topic/61150/silver-coated-dwarven-axe
https://nodebb.cityofarabel.com/topic/61145/forest-guardian/4
https://nodebb.cityofarabel.com/topic/61137/daradel-mission-too-hard/8 -
7766
- Eveningstar updated to reflect recent story development
- Minor CARES tweaks to improve balance and flavour
- Treasure chest message fixed by @Echo
- Minor improvements to various areas
- The rats in the city have all been eaten by the cats
- Disease triggers moved to filthy areas only
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7778
- NPC rumours updated to reflect recent IG events and changes
- Bospir has been tweaked
- Haunted Halls, King's & Queen's Abyss, and Redwood have had their CARES improved based of player feedback
- Haunted Halls, King's & Queen's Abyss, and Redwood have had their resources improved based of player feedback
- Barrenstone quest moved to the Redwood entrance based of player feedback
- The arena has had dummies and archery targets added
- Various DMless plot hints added across the module
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7779
- Multiple bug reports/suggestions implemented
- Player bases now have seating arrangements
- Forgotten Tunnels dangerous with valuable rewards
- CARES tweaked in the desert
- Messenger kenku's have been fired
- Dye merchant now stands next to the cloth modifier
- Changes made IG to reflect recent Precept Plottage
- New loot implemented in various quests based of player feedback
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7781
- Goldfeather's ruin quest has been updated to be more lowbie friendly
- Treasure Maps can now be handed in for 15pp, its still more profitable to dig them up but allows them to be handed in if you have a lot
- Feys should now sometimes drop fey themed treasure
- Some bugs and suggestions implemented
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Version 7785:
- QoL: Dye Merchants no longer require the action of refreshing their dyes and those will be available all the time. Additionally, all dyes will now have both proper names and numbers.
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Version 7786:
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Certain undisclosed exploit fixed
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Fix attempt for temporary item properties persisting resets deployed
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Bug fix: https://nodebb.cityofarabel.com/topic/61630/disrupt-undead-cant-be-targetted-on-a-wand/1
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Bug fix: https://nodebb.cityofarabel.com/topic/56653/can-t-scribe-lesser-fire-storm-spell/1
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New Item Modification system rolled out - Currently dummies will only be found in the start area and Clover Market. Once we are certain the system is stable and functioning properly we will migrate all dummies to the new system. What does it offer?
- Better and cleaner UI
- Ability to modify weapons
- Features like copying appearance from one side of the body to the other, etc
- Support for all dye colors
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VERSIONS 8006-8007:
- Bug Fix: https://nodebb.cityofarabel.com/topic/61723/new-tailoring-system-has-some-catching-problem
- Bug fixed in Prestige System's display board
- All old Tailoring dummies were replaced with the new Fitting Dummies
- All scripts/conversations from old Tailoring Dummy system and Zool's older system were removed (140 scripts)
- Fitting Dummies in the New Dawn area charge only 15gp for new PCs
- Fitting Dummies fees everywhere else was aligned with how the old system worked and cannot exceed 800gp
- Transcendence's Charter House was added a Spawnpoint setting placeable
- Blocked the ability of none faction members from using [Redacted spoiler] inside the charter House
- Bell chain code(And gongs and Drums) completely reworked and now also supports sending Discord messages to factions/groups channels:
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VERSION 8014:
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New Item Customization System updates:
- You should now be able to speak not only the color numerical value to the Fitting Dummy, but also the actual human speech name of the color(I.E Red, Scarlet, etc)
- You will now be able to copy the design of certain items in your inventory to the one you are currently modifying. Please make sure to report any too-good-to-be-true bugs/exploits if you find any!
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