Module Changes
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7450
Hillmarch updated to reflect recent events
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7448
Added bags of spider silk (10 ct) to palette, wood/tailor shop, precept craft shop, druid/ranger shop
fixed leather pouch spawning issue
Added more pear trees
Added cow milk to general store
flours & meals are now stackable
figured out why wooden shields werent showing up in the crafting menu.
Gorgon's Bane in palette was stacked to 10. Updated this to 1. Should fix the stacks of 10 bug.
Changed FtS to StF on Redwood pipes in all the prestige shops
Adjusted price of Greywatch Helm
edited many of the sEnterMessages for areas starting with letters A-D
edited Description Triggers in the same areas
added iAreaInfo variable and sEnterMessage to areas that were missing it
added sEnterMessage to Calantar's Way: Aunkspear, Deadwell, Deadwell: Mausoleum7452
Added Shark's amended bardsong fixes.
Added Fargle's animal traits spell fixes
Re-Added Puffy's Hillmarch/Dragontrail from 7450
Added Sharks's hak update
Re-Added Deth's script changes from v7451
Bug fixes in craftingScribing of Mage Armor and Scare scrolls via crafting
Added missing recipe for copper-shod club (please let me know if it still doesnt work)
Fixed recipes for iron-shod club and bronze-shod club
Fixed recipes for two of the druid staves (Staff of the Wanderer and Staff of the Prophet please let me know if it still doesnt work)
Fixed typo in bone glue recipe
Kukris can now be recycled due to fixing a typoMinor update to Tilverton to reflect recent events
Found the issue in the hidden door in the Sahuagin quest
Added some more stuff to the treasure chests table -
7457
Tilverton Interiors have had major updates -
Protection from Chaos and Protection from Law should now exist.
They should be accessed from the radial menu of protection from alignment.
New player tool added:
CounterspellClick on a creature to instantly enter counter spell mode vs them.
New custom spell added:
Least Spell Breach
Caster Level(s): Wizard / Sorcerer /Bard 2 Innate Level: 1 School: Abjuration Descriptor(s): Component(s): Verbal Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Fortitude negates Spell Resistance: Yes Description: If the target fails a fortitude save, this spell strips an enemy of one magical defense, including Mage Armor, Shield, Endure elements, Ironguts, or Protection from alignment. This spell will also reduce the target creature's SR by 2 for ten rounds.
This is also a universal counter spell for level 1 spells.
Counter spelling modified to use as universal counters for the following levels:
- Least Spell Breach
- Lesser Dispel
- Dispel Magic
- Lesser Spell Breach
Toad leap and Spider climb should now work as touch spells on others.
Least Spell Breach scroll added to random 1st level scroll container (which can spawn on quests)
A load of technical stuff to make all of that work.
You may find that if you have quick-slotted any of the counter spelling spells listed above - your quickslots for those spells look weird, just remove and re quick-slot them, no biggie.
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https://nodebb.cityofarabel.com/topic/56289/remove-gsf-abjuration-bonuses-from-mage-armor?page=1
v7462
Professor v7462Shield Spell default 1 turn/level
- Wizard(Abjuration)- Increases duration 50%
- SF: Abjuration- Increases duration 25%
- GSF: Abjuration- Increases duration 25% (50% combined with SF: Abjuration)
Example.
Variable Duration AC Bonus Caster Level 8 8 turns +4 Deflection w/ SF: Abjuration 10 turns +4 Deflection, +2 Armour w/GSF: Abjuration 12 turns +4 Deflection,+4 Armour
Abjuration Level 8 12 turns +4 Deflection, +2 Armour w/SF: Abjuration 14 turns +4 Deflection, +4 Armour w/GSF: Abjuration 16 turns +4 Deflection, +6 Armour Change to Mage Armour
- Removed 3/+1 from the spell with GSF: Abjuratio
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v7487
Added new temple stores
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Helm (Greywatch must have 500 prestige)
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Tempus/Red Knight (Arabel must have 500 prestige)
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Lathander (Eveningstar must have 500 prestige)
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New dungeon areas made available
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Updates to various prestige items
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Lore added to the module here and there
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V7500
New dot commands:
-- # means any number - like 1, 2, 3, 4. You know, numbers?
.qs save #
.qs load #Use these to save and load quickslot sets.
Set up your quick slots, then use .qs save 1
This will save those quick slots to quickslot set 1.
Now set up more, and save with .qs save 2
You can now use .qs load 1 and .qs load 2 to swap sets.
You can have an infinite amount of sets, just ... because that's how the code works, not because you need that many.
Loading a quickslot set you haven't saved will just load a blank set of quickslots - so, probly best to save your current ones in slot one first thing if you ever plan to use this.
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V7502
Fixed a portal destination in the Temple of a Thousand Faces.
Enjoy being able to access the part that was blocking.
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Further to the above...
Sorry, but we've blocked access to the Temple of a Thousand Faces for now. After testing, It was decided it just needed too much of a rework to leave open as it was.
If you manage to gain access, please report how in bug reports.
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V7506
HalfHap quest has had it's monsters changed to new ones.
This was due to the old monsters actually being either from the standard pallette (which we tend not to use) or from the player useable summons (which have the wrong scripts)
The balance may be different now.
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Manticore had some updates/fixes.
Same with sanctum of the precept -
Fixed some chairs in the manticore basement.
Implemented player suggestion - https://nodebb.cityofarabel.com/topic/56418/cantrip-regen/7
They regen at the same speed as level 1 spells -
v7533
* Find Traps: Range changed to 15 - No longer disarms traps; SF Divination range is 30; GSF Divination range is 30, shows found traps to the party.
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V7544
Barbarian CUSTOM rages now not useable in heavy armour.
Default rage still allowed, however, that is a temporary stop gap. the original intention was, no raging in heavy armour, which will be implemented some time in the near(ish) future. This is because there may be some characters who weren't aware (though it does say on the forums) that this was the intention - because the scripting allowed it.
Also, made some modifications to the tying rope script, after I got a load of complaints about how sucky it is because some DM set people on missions to capture creatures or something.
It should now be a bit less of a faff to capture something. They roll a d10 to see if they try to escape now, on a 1, they try to escape, so much less of that.
Also, when they are free of the rope, they will fall down for a couple of rounds, giving you chance to get a head start on kicking their butt again (or to leave them where they are)
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V7572
Added new cooking ingredient merchant in Arabel Historic District, next to all the cooking tables, so you don't have to run back and forth to get salt and stuff. Halfling, near all the stuff, can't miss him.
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Quarter staff and Shuriken now count as Monk Weapons, in the same way that Kamas so.
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v7582
The Historic District, Faceless Inn, Alleyways, Smuggler Route, and a few minor areas have been updated to reflect recent changes IG.
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v7586 City walk quest unavailable due to closure of the Greywatch
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7587
Bugs fixed
- Maybe found the issue with crafting leather pouches
- Non-druid members of the Wildwalkers should now be able to access 'common' groves
- Pinwell at the palace should have orange name associated with quest NPCs
- Damage from Corrupted Large Earth Elemental should work properly now
- Attempted fix for wolf farm invasion
- Unblocked pathway in underground hidden grottos
- Fixed the Cape of the morning lord cost
- Fixed Winter Wolf studded and hide armor recipes/items
- Adjusted chests in Goldfeather tomb quest
- Edits to Awana Dawn's dialogue so players know where to go get paid
- Added prestige variable to sharktooth amulet
- Adjusted crafting noed on stonebolt trail and added some climbs so you can access them
Changes made
- Added juice bottles to brewing/baking shop since juices are needed to make pies
- Adjusted spawn location of some monsters in Smuggling Tunnels
- buffed/increased the difficulty of the sewer goblin quest making it on par for a 4-9
- Added a submenu to the Enchanting Altar so people can disenchant gems - might work?
- Fixed a trap in the Haunted Halls that kept firing
- Added a few resting places in the Haunted Halls to encourage further exploration
- Adjusted the auto-lock doors in the Haunted Halls
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7596
- All exploration areas now have hidden treasure spawns, the more dangerous the more spawns. Some have themed loot, others use generic treasures, more themed loot will be added over time.
- New dungeon area themed around the planar infestation in the Eastern Marches, there are two ways to access it
- Hillmarch Mines updated to reflect recent changes IG, more lore added after feedback