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    Module Changes

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    • ZoolZ
      Zool
      last edited by Zool

      Modified mage alarm to give a VFX feedback effect when you place it, and also fixed it to use the target location rather than the PC itself (it used to be an alteration of identify, so that's why it used to use the PC itself, since it was changed to a real spell, and given targeting ability, it was confusing especially with no visual feedback)

      > !!!MOLES for the MOLE GOD!!!

      PuffyP 1 Reply Last reply Reply Quote
      • PuffyP
        Puffy @Zool
        last edited by

        7450

        Hillmarch updated to reflect recent events

        @SpiffyMeister
        the real bench mark for success is if you seduce a puffy pc or npc
        @Prof-Misclick
        Puffy said "Don't you trust me? Then vote yes NERD!"
        #scaredofstrongwomen

        1 Reply Last reply Reply Quote
        • EchoE
          Echo
          last edited by

          7448

          Added bags of spider silk (10 ct) to palette, wood/tailor shop, precept craft shop, druid/ranger shop
          fixed leather pouch spawning issue
          Added more pear trees
          Added cow milk to general store
          flours & meals are now stackable
          figured out why wooden shields werent showing up in the crafting menu.
          Gorgon's Bane in palette was stacked to 10. Updated this to 1. Should fix the stacks of 10 bug.
          Changed FtS to StF on Redwood pipes in all the prestige shops
          Adjusted price of Greywatch Helm
          edited many of the sEnterMessages for areas starting with letters A-D
          edited Description Triggers in the same areas
          added iAreaInfo variable and sEnterMessage to areas that were missing it
          added sEnterMessage to Calantar's Way: Aunkspear, Deadwell, Deadwell: Mausoleum

          7452

          Added Shark's amended bardsong fixes.
          Added Fargle's animal traits spell fixes
          Re-Added Puffy's Hillmarch/Dragontrail from 7450
          Added Sharks's hak update
          Re-Added Deth's script changes from v7451
          Bug fixes in crafting

          Scribing of Mage Armor and Scare scrolls via crafting
          Added missing recipe for copper-shod club (please let me know if it still doesnt work)
          Fixed recipes for iron-shod club and bronze-shod club
          Fixed recipes for two of the druid staves (Staff of the Wanderer and Staff of the Prophet please let me know if it still doesnt work)
          Fixed typo in bone glue recipe
          Kukris can now be recycled due to fixing a typo

          Minor update to Tilverton to reflect recent events
          Found the issue in the hidden door in the Sahuagin quest
          Added some more stuff to the treasure chests table

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • PuffyP
            Puffy @Echo
            last edited by

            7457
            Tilverton Interiors have had major updates

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

            1 Reply Last reply Reply Quote
            • ZoolZ
              Zool
              last edited by Zool

              Protection from Chaos and Protection from Law should now exist.

              They should be accessed from the radial menu of protection from alignment.


              New player tool added:
              Counterspell

              Click on a creature to instantly enter counter spell mode vs them.


              New custom spell added:

              Least Spell Breach

              Caster Level(s): Wizard / Sorcerer /Bard 2
              Innate Level: 1
              School: Abjuration
              Descriptor(s): 
              Component(s): Verbal
              Range: Medium
              Area of Effect / Target: Single
              Duration: Instant
              Additional Counter Spells:
              Save: Fortitude negates
              Spell Resistance: Yes
              
              Description: If the target fails a fortitude save, this spell strips an enemy of one magical defense, including Mage Armor, Shield, Endure elements, Ironguts, or Protection from alignment.
              This spell will also reduce the target creature's SR by 2 for ten rounds.
              

              This is also a universal counter spell for level 1 spells.


              Counter spelling modified to use as universal counters for the following levels:

              1. Least Spell Breach
              2. Lesser Dispel
              3. Dispel Magic
              4. Lesser Spell Breach

              Toad leap and Spider climb should now work as touch spells on others.


              Least Spell Breach scroll added to random 1st level scroll container (which can spawn on quests)


              A load of technical stuff to make all of that work.


              You may find that if you have quick-slotted any of the counter spelling spells listed above - your quickslots for those spells look weird, just remove and re quick-slot them, no biggie.

              > !!!MOLES for the MOLE GOD!!!

              1 Reply Last reply Reply Quote
              • Prof. MisclickP
                Prof. Misclick
                last edited by Prof. Misclick

                https://nodebb.cityofarabel.com/topic/56289/remove-gsf-abjuration-bonuses-from-mage-armor?page=1

                v7462
                Professor v7462

                Shield Spell default 1 turn/level

                • Wizard(Abjuration)- Increases duration 50%
                • SF: Abjuration- Increases duration 25%
                • GSF: Abjuration- Increases duration 25% (50% combined with SF: Abjuration)

                Example.

                Variable Duration AC Bonus
                Caster Level 8 8 turns +4 Deflection
                w/ SF: Abjuration 10 turns +4 Deflection, +2 Armour
                w/GSF: Abjuration 12 turns +4 Deflection,+4 Armour

                Abjuration Level 8 12 turns +4 Deflection, +2 Armour
                w/SF: Abjuration 14 turns +4 Deflection, +4 Armour
                w/GSF: Abjuration 16 turns +4 Deflection, +6 Armour

                Change to Mage Armour

                • Removed 3/+1 from the spell with GSF: Abjuratio

                Retired

                PuffyP 1 Reply Last reply Reply Quote
                • PuffyP
                  Puffy @Prof. Misclick
                  last edited by

                  v7487

                  Added new temple stores

                  • Helm (Greywatch must have 500 prestige)

                  • Tempus/Red Knight (Arabel must have 500 prestige)

                  • Lathander (Eveningstar must have 500 prestige)

                  • New dungeon areas made available

                  • Updates to various prestige items

                  • Lore added to the module here and there

                  @SpiffyMeister
                  the real bench mark for success is if you seduce a puffy pc or npc
                  @Prof-Misclick
                  Puffy said "Don't you trust me? Then vote yes NERD!"
                  #scaredofstrongwomen

                  1 Reply Last reply Reply Quote
                  • ZoolZ
                    Zool
                    last edited by

                    V7500

                    New dot commands:

                    -- # means any number - like 1, 2, 3, 4. You know, numbers?

                    .qs save #
                    .qs load #

                    Use these to save and load quickslot sets.

                    Set up your quick slots, then use .qs save 1

                    This will save those quick slots to quickslot set 1.

                    Now set up more, and save with .qs save 2

                    You can now use .qs load 1 and .qs load 2 to swap sets.

                    You can have an infinite amount of sets, just ... because that's how the code works, not because you need that many.

                    Loading a quickslot set you haven't saved will just load a blank set of quickslots - so, probly best to save your current ones in slot one first thing if you ever plan to use this.

                    > !!!MOLES for the MOLE GOD!!!

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                    • ZoolZ
                      Zool
                      last edited by

                      V7502

                      Fixed a portal destination in the Temple of a Thousand Faces.

                      Enjoy being able to access the part that was blocking.

                      > !!!MOLES for the MOLE GOD!!!

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                      • ZoolZ
                        Zool
                        last edited by Zool

                        Further to the above...

                        Sorry, but we've blocked access to the Temple of a Thousand Faces for now. After testing, It was decided it just needed too much of a rework to leave open as it was.

                        If you manage to gain access, please report how in bug reports.

                        > !!!MOLES for the MOLE GOD!!!

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                        • ZoolZ
                          Zool
                          last edited by Zool

                          V7506

                          HalfHap quest has had it's monsters changed to new ones.

                          This was due to the old monsters actually being either from the standard pallette (which we tend not to use) or from the player useable summons (which have the wrong scripts)

                          The balance may be different now.

                          > !!!MOLES for the MOLE GOD!!!

                          1 Reply Last reply Reply Quote
                          • ZoolZ
                            Zool
                            last edited by

                            Manticore had some updates/fixes.
                            Same with sanctum of the precept

                            > !!!MOLES for the MOLE GOD!!!

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                            • ZoolZ
                              Zool
                              last edited by Zool

                              Fixed some chairs in the manticore basement.
                              Implemented player suggestion - https://nodebb.cityofarabel.com/topic/56418/cantrip-regen/7
                              They regen at the same speed as level 1 spells

                              > !!!MOLES for the MOLE GOD!!!

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                              • ZoolZ
                                Zool
                                last edited by Zool

                                v7533

                                * Find Traps: Range changed to 15 - No longer disarms traps;
                                          SF Divination range is 30;
                                          GSF Divination range is 30, shows found traps to the party.
                                

                                > !!!MOLES for the MOLE GOD!!!

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                                • ZoolZ
                                  Zool
                                  last edited by

                                  V7544

                                  Barbarian CUSTOM rages now not useable in heavy armour.

                                  Default rage still allowed, however, that is a temporary stop gap. the original intention was, no raging in heavy armour, which will be implemented some time in the near(ish) future. This is because there may be some characters who weren't aware (though it does say on the forums) that this was the intention - because the scripting allowed it.

                                  Also, made some modifications to the tying rope script, after I got a load of complaints about how sucky it is because some DM set people on missions to capture creatures or something.

                                  It should now be a bit less of a faff to capture something. They roll a d10 to see if they try to escape now, on a 1, they try to escape, so much less of that.

                                  Also, when they are free of the rope, they will fall down for a couple of rounds, giving you chance to get a head start on kicking their butt again (or to leave them where they are)

                                  > !!!MOLES for the MOLE GOD!!!

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                                  • ZoolZ
                                    Zool
                                    last edited by

                                    V7572

                                    Added new cooking ingredient merchant in Arabel Historic District, next to all the cooking tables, so you don't have to run back and forth to get salt and stuff. Halfling, near all the stuff, can't miss him.

                                    > !!!MOLES for the MOLE GOD!!!

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                                    • ZoolZ
                                      Zool
                                      last edited by

                                      Quarter staff and Shuriken now count as Monk Weapons, in the same way that Kamas so.

                                      > !!!MOLES for the MOLE GOD!!!

                                      PuffyP 1 Reply Last reply Reply Quote
                                      • PuffyP
                                        Puffy @Zool
                                        last edited by

                                        v7582

                                        The Historic District, Faceless Inn, Alleyways, Smuggler Route, and a few minor areas have been updated to reflect recent changes IG.

                                        @SpiffyMeister
                                        the real bench mark for success is if you seduce a puffy pc or npc
                                        @Prof-Misclick
                                        Puffy said "Don't you trust me? Then vote yes NERD!"
                                        #scaredofstrongwomen

                                        PuffyP 1 Reply Last reply Reply Quote
                                        • PuffyP
                                          Puffy @Puffy
                                          last edited by

                                          v7586 City walk quest unavailable due to closure of the Greywatch

                                          @SpiffyMeister
                                          the real bench mark for success is if you seduce a puffy pc or npc
                                          @Prof-Misclick
                                          Puffy said "Don't you trust me? Then vote yes NERD!"
                                          #scaredofstrongwomen

                                          1 Reply Last reply Reply Quote
                                          • EchoE
                                            Echo
                                            last edited by Echo

                                            7587

                                            Bugs fixed

                                            • Maybe found the issue with crafting leather pouches
                                            • Non-druid members of the Wildwalkers should now be able to access 'common' groves
                                            • Pinwell at the palace should have orange name associated with quest NPCs
                                            • Damage from Corrupted Large Earth Elemental should work properly now
                                            • Attempted fix for wolf farm invasion
                                            • Unblocked pathway in underground hidden grottos
                                            • Fixed the Cape of the morning lord cost
                                            • Fixed Winter Wolf studded and hide armor recipes/items
                                            • Adjusted chests in Goldfeather tomb quest
                                            • Edits to Awana Dawn's dialogue so players know where to go get paid
                                            • Added prestige variable to sharktooth amulet
                                            • Adjusted crafting noed on stonebolt trail and added some climbs so you can access them

                                            Changes made

                                            • Added juice bottles to brewing/baking shop since juices are needed to make pies
                                            • Adjusted spawn location of some monsters in Smuggling Tunnels
                                            • buffed/increased the difficulty of the sewer goblin quest making it on par for a 4-9
                                            • Added a submenu to the Enchanting Altar so people can disenchant gems - might work?
                                            • Fixed a trap in the Haunted Halls that kept firing
                                            • Added a few resting places in the Haunted Halls to encourage further exploration
                                            • Adjusted the auto-lock doors in the Haunted Halls

                                            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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