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    Bonuses to saving throws against mind-effecting not impacting fear saves?

    Scheduled Pinned Locked Moved Closed Bugs
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    • Z
      Zolm @Emoteen
      last edited by

      @Emoteen Fear isnt a will save. Saves VS fear are a separate stat.

      Only CoA player whose Mom is cooler than he is.

      • Spiffyhas

      And damn right she is!

      • Zolm
      S 1 Reply Last reply Reply Quote
      • S
        Swifty Willownall @Zolm
        last edited by Swifty Willownall

        Actually, fear is a mind effecting trait. This is just at a glance but, all the bonuses should be stacking and adding up. And yes, fear is a will save. I've never seen it be anything but a will save.

        3afc4b69-488a-4daf-a5b7-b3c197d5b83c-image.png

        Scott Keellip - White Knight, killed by Drow
        Sir William the Fearless - Fearless! and nice.
        Vardix - Black Dragon cultist. Also killed by Drow.
        Nihlos Carver - Fear the Reaper
        Argun The Dawnhammer - Strongman of Lathander

        Z 1 Reply Last reply Reply Quote
        • Z
          Zolm @Swifty Willownall
          last edited by

          @Swifty-Willownall except mind-affecting and vs Fear are apparently separated in the game for some moronic reason

          Only CoA player whose Mom is cooler than he is.

          • Spiffyhas

          And damn right she is!

          • Zolm
          S 1 Reply Last reply Reply Quote
          • S
            Swifty Willownall @Zolm
            last edited by Swifty Willownall

            Mmhmm. They are different in the fact that Fear is but one of the mind effecting conditions, and mind-effecting encompasses several other conditions, but any bonuses to mind-effecting should stack with any bonuses to Fear as saving throw bonuses stack. (Up to +20)

            Scott Keellip - White Knight, killed by Drow
            Sir William the Fearless - Fearless! and nice.
            Vardix - Black Dragon cultist. Also killed by Drow.
            Nihlos Carver - Fear the Reaper
            Argun The Dawnhammer - Strongman of Lathander

            Mr.MolochM 1 Reply Last reply Reply Quote
            • Mr.MolochM
              Mr.Moloch @Swifty Willownall
              last edited by

              Not a bug; these are separate categories.

              f3c2fc83-2c67-4a8f-9dd3-57923f42bca2-image.png

              In the future, there are two simple rules to remember:

              NO SPITTING.

              DO NOT CROSS MISTER MOLOCH.

              https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

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              • J
                jalafoon
                last edited by

                What the hell does will save against?
                Mind affecting?
                Fear?

                I feel like I need a Venn diagram for this

                SpiffyMeisterS 1 Reply Last reply Reply Quote
                • SpiffyMeisterS
                  SpiffyMeister @jalafoon
                  last edited by

                  @jalafoon

                  Right!

                  Will checks against all mind effecting spells, including fear.

                  The formula is: Will + Mind Effecting (for hold person), Will + fear (for fear based effects). There's a few negative energy spells that use will for Will + Negative Energy. Only one or two really come to mind. There is also Will; + Sonic. And will + divine. Will + Electrical (for Gedlee's loop)

                  I imagine the DM team will eventually add Will + Psychic saves for the new damage types introduced.

                  Formula for Fortitude is:

                  Fortitude + Death, Fortitude + disease, Fortitude + poison, Fortitude + acid/fire/cold.

                  Basically, the + status/element saves are added to the fortitude/will/reflex save to give a less powerful, more specialized option for the DM team to make loot.

                  Puffy's bumbling Scum-goblin minion.

                  J 1 Reply Last reply Reply Quote
                  • J
                    jalafoon @SpiffyMeister
                    last edited by

                    @SpiffyMeister so the blurb that Swifty posted was only about immunities then?
                    If you are immune to mind affecting statuses (from a clarity pot) then you should be immune to fear too?
                    Even though the bonus against mind affecting doesn't apply?

                    SpiffyMeisterS S 2 Replies Last reply Reply Quote
                    • SpiffyMeisterS
                      SpiffyMeister @jalafoon
                      last edited by

                      @jalafoon Clarity will block the fear effect, it will not remove the fear effect.

                      Puffy's bumbling Scum-goblin minion.

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                      • S
                        Swifty Willownall @jalafoon
                        last edited by Swifty Willownall

                        @jalafoon

                        I'm saying that Fear is a subcategory of mind-effecting. Mind-effecting encompasses many things, including fear. So anything that gives a bonus to mind-effecting will also give a bonus to fear. It -should- also give a bonus to charm, confused, dazed, and everything else beneath mind-effecting.

                        There are three main types of saves. Reflex, Fort, and Will. Mind-effecting is a category of Will save, and fear is a subcategory of mind-effecting. As Spiffy said, clarity will block the fear effect because it makes you immune to mind-effecting conditions. It will not remove the fear effect, but will remove some specific other effects as stated in the clarity spell.

                        Scott Keellip - White Knight, killed by Drow
                        Sir William the Fearless - Fearless! and nice.
                        Vardix - Black Dragon cultist. Also killed by Drow.
                        Nihlos Carver - Fear the Reaper
                        Argun The Dawnhammer - Strongman of Lathander

                        Mr.MolochM J 2 Replies Last reply Reply Quote
                        • Mr.MolochM
                          Mr.Moloch @Swifty Willownall
                          last edited by

                          @Swifty-Willownall Will has subcategories, mind saving throws do not.

                          This is not a bug. This is how the system works. I'm not rewriting all the code to make it work either. ;)

                          In the future, there are two simple rules to remember:

                          NO SPITTING.

                          DO NOT CROSS MISTER MOLOCH.

                          https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                          1 Reply Last reply Reply Quote
                          • J
                            jalafoon @Swifty Willownall
                            last edited by

                            @Swifty-Willownall

                            But thats not how the save throw was described.

                            Its Will + X. Thats it

                            For a fear save X = + Save vs. Fear
                            For a daze save X = +Save vs. Mind-affecting

                            There is no subcategory where Fear IS a subcategory of Mind-Affecting

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                            • Mr.MolochM Mr.Moloch locked this topic on
                            • Mr.MolochM
                              Mr.Moloch
                              last edited by

                              Anyway, not a bug - locking this topic to save people the energy of talking about subcategories of subcategories. Go roll dice with me in game nerds!

                              In the future, there are two simple rules to remember:

                              NO SPITTING.

                              DO NOT CROSS MISTER MOLOCH.

                              https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                              1 Reply Last reply Reply Quote
                              • EchoE Echo moved this topic from Bug Reports on
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