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    Perdition

    @Perdition

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    The Justiciars Team Lead

    Latest posts made by Perdition

    • thelastdunedain/Razgrizz - Wood elf / Earth Genasi

      "I would love to play a wood elf/earth genasi ( i know the default setting for elves are moon elves in mechanic build), cleric of Grumbar, the earth lord ( cavern/metal ), aligment: true neutral

      What will i bring to the server : I ll try to often make trip to dangerous location to mine (throught sendings) alongside allies willing to protect me while mining, and to become a master crafter... i mean a grand master crafter 😛 , and to discover hidden secret the earth may hide for my own gain, or that of the city of Arabel if i deem them worthy of them gifts, perhaps even try and purge the crystal from the earth if they are of evil nature, or help restore them if of good nature or neutral nature...

      Will RP/emote my toon as dust/sand falling from his limbs when doing hard laborous work or fighting, and speak with deep resonating voice, or if i caugh a puff of dust might escape my lungs, ect... if you need more insight, let me a moment more to think about it more

      quick background : Orphan taken upon a hold of priests of Grumbar as sign of earth elemental blood course through my veins, trained to become a great master smith undert the tutelage of their order, to respect the earth, protect the earth."

      This was the player that died during my 14th legion quest and when I approached them as finding something cool for their character since they were a good sport about sitting out half the quest they thought it would be cool to get a -2 save versus cold... XD

      I think they're a returning player?

      posted in Closed/Denied Applications
      P
      Perdition
    • RE: Make gauths explode upon death

      Excellent. Magic damage boom is a fun touch!

      posted in Implemented/Closed Suggestions
      P
      Perdition
    • RE: Wraith Rage not summoning at level 6

      @Mr-Moloch

      When using the rage rune from the toolset it does work per the below. So, looks like I've an errant Wraith rune. I can't recall where / when I got it, however.

      • Level 4
        • Two summon creature messages, one unsummoning someone messages, one summons remain.
        • +1 attack, +1 negative energy damage
        • dealing 20 negative energy damage was reduced down to 17 (15% negative energy immunity)
        • 10% concealment
      • Level 5
        • Two summon creature messages, one unsummoning someone messages, one summons remain.
        • +1 attack, +1 negative energy damage
        • dealing 20 negative energy damage was reduced down to 17 (15% negative energy immunity)
        • 10% concealment
      • Level 6
        • Three summon creature messages, two unsummoning someone messages, two summons remain.
        • +1 attack, +2 negative energy damage
        • dealing 20 negative energy damage was reduced down to 16 (20% negative energy immunity)
        • 15% concealment
      • Level 7
        • Three summon creature messages, two unsummoning someone messages, two summons remain.
        • +1 attack, +2 negative energy damage
        • dealing 20 negative energy damage was reduced down to 16 (20% negative energy immunity)
        • 15% concealment
      • Level 8
        • Three summon creature messages, two unsummoning someone messages, two summons remain.
        • +1 attack, +3 negative energy damage
        • dealing 20 negative energy damage was reduced down to 15 (25% negative energy immunity)
        • 20% concealment
      • Level 9
        • Three summon creature messages, two unsummoning someone messages, two summons remain.
        • +1 attack, +3 negative energy damage
        • dealing 20 negative energy damage was reduced down to 15 (25% negative energy immunity)
        • 20% concealment
      • Level 10
        • Four summon creature messages, two unsummoning someone messages, three summons remain.
        • +2 attack, +4 negative energy damage
        • dealing 20 negative energy damage was reduced down to 14 (30% negative energy immunity)
        • 25% concealment
      posted in Closed Bugs
      P
      Perdition
    • Immerflow update

      Area name: QZA Immerflow
      Issue Location:
      Quest Name:
      Store Name:
      NPC Name:
      NPC Location:
      Server Version: 9111
      Screen Shot:
      Time: https://www.timeanddate.com/

      Issue Description:

      Very first animal encounter triggered again right after beating it, stronger the second time (might have added summons in the fight). Felt more like a double spawn instance than a timed spawn as all told between the spawns it ended up being something like 4 lions, a dire bear, a brown bear, two craig cats, and maybe a grizzly?

      West side of the river, middle, south of the fort - there was an owl spawn where they had clearly fought each other and had slain several of each other - double check faction between hostile and docile animals.

      At the falls there was a full avian spawn of peacocks and an aArabellan swan. non-hostile, and was a little goofy to have so many birds tightly packed ignoring us.

      Transition for the boat was hard to hit without WASD. Could the boat be turned into the transition?

      7739609e-189c-4057-ba4e-2647141975c5-image.png

      While Torg can intimidate, even he has trouble intimidating a row boat hard enough that it can go up the falls and apparently against the river. Not sure what makes sense here in terms of the toolset - as I'm guessing the z-levels get really finicky really quick.

      0ef62a3f-c15d-4fed-bddc-557db97d64f8-image.png

      For reference - party was 10 wizard, 9 barb, 7-9 bard, maybe 6 wizard?

      posted in Closed Bugs
      P
      Perdition
    • RE: Wraith Rage not summoning at level 6

      @Mr-Moloch

      No, hasn't been working, tested again at level 9 with no luck.

      posted in Closed Bugs
      P
      Perdition
    • RE: New Southhorns

      @Mr-Moloch Lookin good!

      0e68d3c2-410e-4d5a-8c2c-4d52fafe3cfe-image.png

      posted in Implemented/Closed Suggestions
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      Perdition
    • RE: New Southhorns

      @Mr-Moloch 0b5a8e7f-2a55-4fe6-a037-d4453535601f-image.png

      posted in Closed Bugs
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      Perdition
    • RE: Large Half-Orc model gets stuck on "jaw terrain" in kobold cave quest.

      Not sure how long ago the max height was adjusted, but I'm pretty certain Torg was made in 2026, Maybe February?

      posted in Closed Bugs
      P
      Perdition
    • New Southhorns

      Looking good, like the variety. A few suggestions:

      1. Its a bit sunny and clear. Recommend a hint of fog and a touch of color to get that "site of massive battle and terrible incidents". Not tons, but just a hint
      2. Could maybe get a dash of some mineral/ore nodes

      Noticed the fixed transitions/added - appreciated.

      posted in Implemented/Closed Suggestions
      P
      Perdition
    • Large Half-Orc model gets stuck on "jaw terrain" in kobold cave quest.

      Area name: Kobold haunted halls quest
      Issue Location:
      Quest Name:
      Store Name:
      NPC Name:
      NPC Location:
      Server Version: 9110
      Screen Shot:
      Time: https://www.timeanddate.com/

      Issue Description: tall half orc model is too tall to go through the jaws. Needs the transition extended out.

      8637aab3-5dcd-4d9d-a197-a37e69399280-image.png

      posted in Closed Bugs
      P
      Perdition