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    (Not a bug. Just vanilla) Parry acting strange

    Scheduled Pinned Locked Moved Closed Bugs
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    • Prof. MisclickP
      Prof. Misclick
      last edited by

      Unless I am missing something

      Rnd 1- Attack roll missed

      • No parry attempted since no damage

      Rnd 2- Attack roll hit

      • Parry was successful
      • Did not meet or exceed by 10 so no riposte

      Rnd 3- Attack roll missed

      • No parry attempted since no damage

      Rnd 4- Attack roll hit

      • Parry was successful
      • Did not meet or exceed by 10 so no riposte

      Rnd 5- Attack roll hit

      • Parry was successful
      • Did not meet or exceed by 10 so no riposte

      Rnd 6- Attack roll hit

      • Parry was successful
      • Met or exceed by 10 so riposte triggered
      • Riposte attack successful hit

      Retired

      ZapZ 1 Reply Last reply Reply Quote
      • ZapZ
        Zap
        last edited by

        Important Questions for Context:

        1. Is this against a single opponent
        2. How many attacks did it have per round
        3. What was your current AC.
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        • ZapZ
          Zap @Prof. Misclick
          last edited by Zap

          @prof-misclick

          The Strangeness is I think that Attack 1 and attack 6 had the same total AB, but one triggered a parry attempt while the other was a miss.

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          • Prof. MisclickP
            Prof. Misclick
            last edited by

            Likely because the parry check exceeded the to hit roll so was "parried and riposted". Same this with the the two 17s. One the parry check exceeded and likely the other had a parry check roll of 1.

            Will need to confirm since it's been a long time since I did a parry build but I think it checks every attack (subject to the flurry limitations) not just the ones that are a successful to hit.

            But seems that attacks are either "missed" which will need character AC to confirm, parried, or parried and riposted.

            Retired

            ZapZ 1 Reply Last reply Reply Quote
            • ZapZ
              Zap @Prof. Misclick
              last edited by

              @prof-misclick
              The Parry Skill was at 17, so any roll with an AB of 18 or lower should have been parried automatically. Which is why the Misses on attacks 1 and 3 are strange to see.

              I was thinking that Maybe Parry fails on a Nat 1, but I have seen litterally nothing saying that to be the case anywhere so I wasn't sure.

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              • sharkinajarS
                sharkinajar
                last edited by sharkinajar

                Edit: oh. Ok, yeah. Might be because of a nat 1 on your side for the parry, as we do have 1s as auto fails. Possibly why.

                Don't know of there is anything we can do tho

                toportimeT 1 Reply Last reply Reply Quote
                • toportimeT
                  toportime @sharkinajar
                  last edited by

                  @sharkinajar Not sure that applies to this situation, the creature only had 1 attack a round.

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                  • S
                    Swifty Willownall
                    last edited by

                    It was strange to me, because I also thought that perhaps nat 1's just auto failed for parry, but in that example you can see another nat 1 being rolled and parried. My AC at the time was 18 as well.

                    Yesterday we came to the theory that if the incoming attack roll missed your AC, a parry check would not even be rolled. However, this example also shows two 17's. One that misses and one that is parried.

                    Scott Keellip - White Knight, killed by Drow
                    Sir William the Fearless - Fearless! and nice.
                    Vardix - Black Dragon cultist. Also killed by Drow.
                    Nihlos Carver - Fear the Reaper
                    Argun The Dawnhammer - Strongman of Lathander

                    ZapZ 1 Reply Last reply Reply Quote
                    • ZapZ
                      Zap @Swifty Willownall
                      last edited by

                      @swifty-willownall said in Parry acting strange:

                      It was strange to me, because I also thought that perhaps nat 1's just auto failed for parry, but in that example you can see another nat 1 being rolled and parried. My AC at the time was 18 as well.

                      We meant a Nat 1 on the parry roll, which isn't shown to the player, rather than a nat 1 on the attack roll.

                      1 Reply Last reply Reply Quote
                      • S
                        Swifty Willownall
                        last edited by Swifty Willownall

                        Oh good point. I've never read anything about a nat one being an auto fail for the parry, but then again I have no idea how it's coded, haha. Though, would it fall under skill rolls not failing on nat 1s thing? I actually don't know if we have that on CoA. I've never really seen a nat 1 taunt fail when it passed the DC or a nat 1 disarm trap fail when it passed the DC. etc

                        That does bring an interesting thought to mind of how extensively Parry was tested when adding info to the nwn wiki, because that means in theory a nat 20 parry check could parry any attack roll total, even if it was higher than the maximum parry check, unless that attack roll was also a nat 20.

                        Scott Keellip - White Knight, killed by Drow
                        Sir William the Fearless - Fearless! and nice.
                        Vardix - Black Dragon cultist. Also killed by Drow.
                        Nihlos Carver - Fear the Reaper
                        Argun The Dawnhammer - Strongman of Lathander

                        toportimeT sharkinajarS 2 Replies Last reply Reply Quote
                        • toportimeT
                          toportime @Swifty Willownall
                          last edited by

                          @swifty-willownall The Parry Wiki says attack rolls of Nat 20 cannot be parried specifically.

                          S 1 Reply Last reply Reply Quote
                          • sharkinajarS
                            sharkinajar @Swifty Willownall
                            last edited by

                            @swifty-willownall nwn is a jumbled mess with lots of spaghetti that is a mystery how it's inner workings truly work. XD

                            But in stuff like this, there's nothing we can do, really. Hard-coded stuff isn't things we can edit.

                            S 1 Reply Last reply Reply Quote
                            • S
                              Swifty Willownall @toportime
                              last edited by

                              @toportime I meant, the parry check being a nat 20.

                              Scott Keellip - White Knight, killed by Drow
                              Sir William the Fearless - Fearless! and nice.
                              Vardix - Black Dragon cultist. Also killed by Drow.
                              Nihlos Carver - Fear the Reaper
                              Argun The Dawnhammer - Strongman of Lathander

                              1 Reply Last reply Reply Quote
                              • S
                                Swifty Willownall @sharkinajar
                                last edited by

                                @sharkinajar Yeah, that was my gut feeling. Was told I might as well post it under the bug forum.

                                Scott Keellip - White Knight, killed by Drow
                                Sir William the Fearless - Fearless! and nice.
                                Vardix - Black Dragon cultist. Also killed by Drow.
                                Nihlos Carver - Fear the Reaper
                                Argun The Dawnhammer - Strongman of Lathander

                                1 Reply Last reply Reply Quote
                                • ZoolZ
                                  Zool
                                  last edited by

                                  Yep, totally irrelevant weather something is going wrong or not, because we can't do anything to this stuff anyway.

                                  > !!!MOLES for the MOLE GOD!!!

                                  1 Reply Last reply Reply Quote
                                  • Prof. MisclickP
                                    Prof. Misclick
                                    last edited by

                                    @zool said in Parry acting strange:

                                    Yep, totally irrelevant weather something is going wrong or not, because we can't do anything to this stuff anyway.

                                    This. It’s “working” as it always has. Reporting is sketchy. Guts of the mechanics are a mystery. As long as it parries and ripostes then that’s all we can do.

                                    Closing it

                                    Retired

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