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    Lower the potion prices.

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • ParamourP
      Paramour @CrazyZleric
      last edited by

      @crazyzleric said in Lower the potion prices.:

      @paramour But not everyone has a faction or DM loot, we have almost zero player econ because so few want to suffer through crafting which is a HUGE gold sink until the end and you can make a profit off what you make.

      I made another topic about making it possible to actually get money as a non-faction member. Personally, I think that the server right now is heavily, heavily faction based, to the point you must be in one to have an inventory.

      I don't think that's right, but, as the tiers of loot go crafted < faction < DM, and everyone's in factions, anyway - that's going to put a damper on trying to get a player economy.

      CrazyZlericC 1 Reply Last reply Reply Quote
      • CrazyZlericC
        CrazyZleric @Paramour
        last edited by

        @paramour I sort of agree with you there

        J 1 Reply Last reply Reply Quote
        • J
          JoeKickAss @CrazyZleric
          last edited by JoeKickAss

          For what it's worth, I think crafted loot is underrated, issue is time it takes to craft stuff. The stuff is generally okay, could be a bit better, but it's just faction gear is much easier to get as everything is a prestige items. Good DM loot is not necessarily powerful, but loot that causes friction and plot development among players.

          Arabel has always been about groups and coalitions. Think player agency is important, but without factions to form structure, I think it would be too hard for DMs to weave a server-wide plot, and we would have 1000 individual stories that are not interlinked. The server community is quite small, but you'd still be talking about 20-30 individual plots for everyone rolling a character.

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          • CrazyZlericC
            CrazyZleric
            last edited by

            also if alchemy didn't nickel and dime you for every compent it would make potion crafting easier

            Making a potion assume success on a first try is we'll call it 20 for the pair of bottles, then the Essences and alchemical reagents being about ten a piece some potions using as MANY as 5. With my current price of 150 a point I am spending about 50 gold or more to make a single potion barely making profit off a long procedure.

            Keep in mind that is with a success on the first try which isn't common until you hit about level six until such a point you are WASTING money on making cure light wounds for practice and not making any money.

            This goes for ALL the crafts and why few do them because it is such a huge investment until you can make money on things that no one buys because they are likely poor or in a faction and can wait for money to come in to buy as many potions as the like from the vendor that never has to wait for more potions to be crafted

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            • Prof. MisclickP
              Prof. Misclick
              last edited by Prof. Misclick

              As soon as one of us has a moment, some cure potion bundles (like the shield, bark, blur) will be added to the prestige store. Wands still are better bang for the buck and found on quests but those who wish can turn them in for potions.

              Crafting comments have nothing to do with this discussion. Crafting is an add on. Don’t like it, don’t do it. The system is constantly being worked on but like MMO or First Person Shooter games, might not be for everyone.

              Retired

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