Lower the potion prices.
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@lunatichigh said in Lower the potion prices.:
very rarely will I see animal buff potions or any other defensive potions drop.
This is by design to some extent.
Restorative potions, some general defence potions (like endure elements) and other things, yeah.
But in general, blur, barkskin, shield, those kinds of things aren't in the loot tables on purpose, with some rare exceptions.This is part of how the server was designed quite some time ago. I wasn't part of that design decisions but it's the decision that's currently in place. To change it would take at the least, the admin team looking over the whole situation, discussing it, and coming to a mutual agreement on what needs to change to keep the server in line with the "vision" which is written down somewhere or other.
Usual caveat applies (personal opinion, not that of the team as a whole) but I would prefer some more potions and types of potions be available from quest loot chests, as well as wands too.
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@lunatichigh said in Lower the potion prices.:
worse in combat since they draw AoO's to drink.
Well.... you can drink two in a round, compared to one wand charge. So it's not 100% "worse" actually, but that's a separate thing.
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This may also mean we need to review the balance of monsters a little, so that people aren't forced into relying on supplies to manage quests and spawns. Events don't always leave profit
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I can understand people not wanting to do any crafting to save money. However, I don’t think I ever managed to sell any of the Cure Serious equivalent potions that are not all that expensive to make the brewing system. A few others might have a bit of a market but (at least to what I have seen in game) healing potions do not count among those. But I play in Euro times - i.e., all the time-zone dependent arguments certainly apply.
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@silversquirrel
Its not just EU.
Most people seem to think wands are flat out superior to potions. Fearing AoO's and\or not healing until things get bad.
I've seen a few folks use potions, but the prevailing mindset seems gunshy about them.
Revisiting rewards and adding potions instead of replacing wands would be nice. Varieties can always be tweaked.
I don't generally have an issue with the monsters and spawns, perhaps the tendency of quests to flood you with enemies, putting you at a huge action disadvantage and a higher chance of incoming crits, but the actual AB and AC don't feel unreasonably high.
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@silversquirrel I’d buy your stuff if you weren’t wanted and advertised what you have property 🥲
@Arcanigans When it comes to fearing AoO’s I’ve seen a fullplate paladin get disappeared in one round so I think AoO fear is entirely justified.
@TheMinionOfArabel I too would like to caution wand replacement for many of the same reasons LunaticHigh provided. As generally low supplied player my reliance is on wands and as I played a supportive cleric last character I was burning through wands left right and center to the point I often had to borrow from other players. (Granted that was a high intensity time but the point does stand)
When it comes the ripoff potion prices - I am not sure, what was the idea behind it? I don Want to assume anything here so I’ll ask; was the idea that players would brew potions and sell them?
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The idea was to avoid the "potion meta" where everyone drinks an ocean of potions every time they see a goblin
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@zool said in Lower the potion prices.:
The idea was to avoid the "potion meta" where everyone drinks an ocean of potions every time they see a goblin
This
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The low xp payout for quests makes your XP more valuable; you're going to get a 'defend the xp' meta no matter what you do. Potions are how we do that.
I have an abundance of play time and it's still taken me almost a month to get anywhere near ten and I know what I'm doing. I can't imagine it for people who don't have the time or familiarity with the engine.
Robbing people of the tools to protect what they have only makes it less fun to play. Low/No-payout DM events don't help that either.
If you want to make things punishing on players, that's fine, but giving them no tools to counteract situations they find themselves in leaves us in situations where you're throwing tanglefoot bags at npc's with +15 reflex save, it doesn't make things enjoyable from a player side.
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The big problem is this; you're not going to consider every combat encounter as 'can I win it?' anymore. We are now looking at it as 'can I afford this or do I need to avoid, avoid, avoid at all costs?'
This is how I see DM events now. 'Can I afford to have fun or do I need to grind out the quests again or stand around or getting crafting materials for prestige to pass time for my wage to get potions?'
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I have a seriously crazy idea! I have a character that bakes, most of the baked goods do what potions do but no one buys them for what I've been told are weight concerns. I also brew potions that no one seems to want to buy. To me you have cheaper alternatives than the potion vendors.
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@crazyzleric If I knew weights I'd do more with this - lemme check crafting forums.
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Objects with a 'unique use' property can only be used once per round, no matter how many APR you have.
Potions are just flat out better. >_>
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Potions are flat out better, yes.
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Most baked goods weight 0.3-0.5 compared to potions 0.1.
I have a hot take that the potion vendor should vanish! so the bakers and potions crafters get money and make a player based economy rather that the "Drinking the alchemist" store meta syndrome
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No, Thats a bad idea
They take up way more inventory space and encumberance is a thing
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Id LOVE for the potion vendors to either vanish or TRIPLE in price. So it is available but hard to come by. Have each faction offer potions themed for them at a discount but otherwise, id say tripple the npc vendors.
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Again thats just a plain bad idea
Tripling the prices would just make the game unplayable
Serious healing is already 120 per potion, at 360 you'd be at a loss even using one on anything but a 7 to 10 where you'd be at a loss on 2
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@v-rage Thus as a potion maker, healing potions being simple to make I can make potions at half the price of vendors, the catch is I can only produce so many in a time span where you can just go and buy as many as you want from the vendor. So you HAVE options to get cheaper potions if you ask around for player potion makers
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@v-rage the point is that right now we have ZERO player economy. And we need it. Makes the server ten times better.