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    More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers

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    • HellzYeahH
      HellzYeah
      last edited by

      I really think that dungeons are the way to go when you start crossing into those last few levels and would genuinely like to see a lot more of them (or have the current ones expanded to emphasize this more.)

      But all of those are good ideas.

      Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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      • Lord_AcererakL
        Lord_Acererak
        last edited by

        You're talking about more DMless areas which include puzzles and unique, more historical related story? A good example will be the current popular one, the Haunted Halls?

        Because I am ALL OVER this.

        ZoolZ 1 Reply Last reply Reply Quote
        • ZoolZ
          Zool @Lord_Acererak
          last edited by

          @Lord_Acererak I think they also want the areas to be more dangerous, even for high levels.

          > !!!MOLES for the MOLE GOD!!!

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          • Lord_AcererakL
            Lord_Acererak
            last edited by

            More..
            Beholders.

            sharkinajarS 1 Reply Last reply Reply Quote
            • sharkinajarS
              sharkinajar @Lord_Acererak
              last edited by

              @Lord_Acererak Would be something to behold, that's for sure.

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              • Lord_AcererakL
                Lord_Acererak
                last edited by

                Didn’t mean to derail.

                More dmless dungeons that offer high risk high rewards for the 8-10 range. Totally agree this sounds good. Ofc bad guys to support the fear involved with these areas.

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                • AcemviA
                  Acemvi
                  last edited by

                  I think more areas like the Haunted Halls (but even more dangerous) would be cool. One of the issues that stems from the massive rebalancing effort of CARES spawns and quests is that nothing feels dangerous anymore, outside of obvious "PLEASE DON'T TOUCH" NPCs like the Hive Mother in the Helmlands or DM spawns.

                  The wilderness doesn't feel terribly wild.

                  "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

                  Lord_AcererakL 1 Reply Last reply Reply Quote
                  • EchoE
                    Echo
                    last edited by

                    @Acemvi said in More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers:

                    like the Haunted Halls (but even more dangerous)

                    If they're not sufficiently dangerous enough, then I've failed in my intention.

                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                    ZoolZ HellzYeahH 2 Replies Last reply Reply Quote
                    • ZoolZ
                      Zool @Echo
                      last edited by

                      @Echo said in More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers:

                      @Acemvi said in More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers:

                      like the Haunted Halls (but even more dangerous)

                      If they're not sufficiently dangerous enough, then I've failed in my intention.

                      They made you nerf the slimes with acid fog though, so it's not really your fault.

                      > !!!MOLES for the MOLE GOD!!!

                      EchoE 1 Reply Last reply Reply Quote
                      • Lord_AcererakL
                        Lord_Acererak @Acemvi
                        last edited by

                        @Acemvi

                        This is good feed back. Do you feel the Veluuthra are scary in the Hullack? Or the earth Drake's?

                        ? 1 Reply Last reply Reply Quote
                        • ?
                          A Former User @Lord_Acererak
                          last edited by

                          @Lord_Acererak

                          Earth drakes are scary. The elves used to be scary but when my fighter was buffed, I ripped through them like butter, but that also might be a mix of as intended and being my first non-gimpy build

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                          • AcemviA
                            Acemvi
                            last edited by

                            Earth drakes are cool but they're not terribly difficult. I don't know what I'd do to them to make them scarier without also making them overpowering. If there's a way to increase their damage without significantly increasing their AB, that might be interesting. If they could pierce Blur that would definitely add to the challenge.

                            The Eldreth Veluuthra that spawn aren't particularly powerful either. I don't remember their numbers off the top of my head but I think they could use a buff to their AC and AB. Especially if their strength is on the lower end anyway.

                            Mind you, these are things I usually fight with Naresh, so my perspective might be skewed.

                            "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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                            • Lord_AcererakL
                              Lord_Acererak
                              last edited by

                              I've watched the Veluuthra put more than enough players in the fugue for me to think they're scary, I just wanted to know where on the "average spawns of the server" list you would put their power level. 1 being like, a Rat. 10 being (imo) an Eye Tyrant. I would say veluuthra should come in around an 8. But im looking for player opinions, not my skewed view.

                              AcemviA 1 Reply Last reply Reply Quote
                              • Darlene Te'lenD
                                Darlene Te'len
                                last edited by

                                drakes can see invisible people? those things scare me, and make me hesitant to simply explore, lately i have been doing the one courier quest that lets you learn the basic lay of the land,i do hope those things are not in those areas, as i feel i have no real defense for many things since my summons seem rather inept, what is easy for one person may be hard for others like me.

                                since many times i am alone when i am in the game (not able to find other players or none being on,or worse setting me to dislike, i usually go out escorted)

                                I'm not totally useless, I can be used as a bad example

                                main: Rav (wiped)
                                (is not a Vampire. Proof?: does not sparkle)
                                No! Stop touching me! I am the night
                                "i have approximate knowledge of many thing"
                                retired: cilwa, eliane

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                                • AcemviA
                                  Acemvi @Lord_Acererak
                                  last edited by Acemvi

                                  @Lord_Acererak Hmm... I think EV (the ones in the Hullack, right? Tend to spawn with gray wolves?) would be about... 6? Earth drakes and ancient dire bears would be 7.

                                  "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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                                  • Crimson_KingC
                                    Crimson_King
                                    last edited by

                                    Earth Drakes are spooky mainly because of the Petrify gas they release, EV can be pretty hard hitting if you let them get their buff round in or get caught in the Wolf howl.

                                    A group of Three or someone fairly prepared can deal with it for the most part.

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                                    • EchoE
                                      Echo @Zool
                                      last edited by

                                      @Zool said in More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers:

                                      They made you nerf the slimes with acid fog though, so it's not really your fault.

                                      Truth.

                                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                                      • CadizC
                                        Cadiz
                                        last edited by

                                        the fighters have an ab of approx +15 and 3 attacks a round with double bladed sword.
                                        the mages are quite decent with a range of offensive spells.
                                        the rangers have approx +14 ab and use poison arrows, or dual wield scimis.

                                        the group of these is the thing i worry about meeting in hullack most, bullettes proabbly the second cos of earth sense but earthdrakes, orc, giants, ettins, bugbears and goblins are far more manageable as either impotent or appear as single mobs..

                                        Zool's rule - don't be a dick.

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                                        • HellzYeahH
                                          HellzYeah @Echo
                                          last edited by HellzYeah

                                          @Echo It's very hard to tell how difficult the Haunted Halls are with our group.

                                          Most of our concepts were made with this specific activity in mind, and we are pretty stacked as a result. So do I think it should be harder? Yes, but not at the cost of restricting access to more casual groups.

                                          Expanding so that there are more degrees of difficulty the deeper you go (with equivalent rewards) is probably the better way to go about it.

                                          That said, we haven't explored the whole thing so it may very well be just that!

                                          Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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                                          • HellzYeahH
                                            HellzYeah
                                            last edited by

                                            I don't know how well I can explain the point being made here, but I'll try.

                                            Dungeons should offer progressive rewards the deeper you delve into them. This can come purely in the form of better loot, but also in other less physical rewards like xp boosts, language placeables, prestige, ect ect.

                                            I think the more progressive style is a better fit for high level content, as it lets your players better set their own range of difficulty without excluding other players.

                                            Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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