City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login
    1. Home
    2. Acemvi
    • Profile
    • Following 0
    • Followers 0
    • Topics 13
    • Posts 71
    • Groups 0

    Acemvi

    @Acemvi

    933
    Profile views
    71
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online
    Age 33

    Acemvi Unfollow Follow

    Latest posts made by Acemvi

    • RE: Make the following quests HARDER

      I am generally all for quests becoming harder if they also provide better rewards. Simply making the existing quests hArDeR doesn't necessarily make them better, imo. I don't particularly enjoy running through them, but this doesn't have all that much to do with their difficulty.

      posted in Implemented/Closed Suggestions
      AcemviA
      Acemvi
    • RE: Dm shouts to discord

      @zap Dis.

      posted in Implemented/Closed Suggestions
      AcemviA
      Acemvi
    • RE: Buff the power of DM loot

      @man-in-the-mist "Let the ruling classes tremble at a L O O T revolution. The players have nothing to lose but their crafted gear. They have a world to win."

      posted in Implemented/Closed Suggestions
      AcemviA
      Acemvi
    • RE: Expansion of scummy Arabel Areas

      Now JoeKickAss can stop repeating the same point again and again in Discord. Agreed.

      posted in Implemented/Closed Suggestions
      AcemviA
      Acemvi
    • RE: Orc head bounty system

      I sort of thought that was the whole point of this quest. It’s otherwise a mindless slog where you just go from room to room in a fairly linear fashion.

      I don’t know if this is intentional design (surely not) but very few quests have reasons to do them despite difficulty or length due to standardized XP and gold rewards. Getting rid of the heads entirely instead of putting a simple cap on them just makes it more likely people will never touch it (like Ants).

      The questing experience in CoA is already dire, let’s not artificially lengthen the time needed to invest in it by nerfing every additional source of XP.

      My recommendation would be to reduce the number of mobs (and therefore heads) but make them tougher to compensate if need be. I’d still do this even if I was only getting 500 XP for turning in the heads (after all of them are funneled to my PC).

      posted in Implemented/Closed Suggestions
      AcemviA
      Acemvi
    • Gear for Niche Builds in Stores

      One way of promoting build diversity is by the presence of gear that allows classes to branch out from their usual niche. An example would be spellswords, who frankly suck in CoA on account of low hp levels meaning they're dead the moment they get dispelled on the frontlines. The Fighter/Ranger/Paladin level they take also heavily penalizes them as they'll either never get 5th circle spells as a Sorcerer or miss out on a bonus feat as a Wizard.

      Here's an example of some gear. All of this gear would be OUB Barbarian/Fighter/Paladin/Ranger/Sorcerer/Wizard and require that there be majority Sorcerer/Wizard levels along with at least 1 level in a martial class.

      Warmage's Polearm
      Halberd, +2 AB, +2 magical damage

      Spellsword's Arming Sword
      Longsword, +2 AB, +2 magical damage

      Spellsword's Buckler
      Small Shield, no ASF

      Warmage's Uniform
      Robes, 5/+1 DR

      Ring of Battlefield Acuity
      +1 Concentration, +1 Discipline, +1 Tumble

      All of this gear could be added to the merchant in Clover Market (I forget her name, the pale elf who stands by Clodagh).

      posted in Implemented/Closed Suggestions
      AcemviA
      Acemvi
    • RE: Nerf Treasure Hunts

      @bowser said in Nerf Treasure Hunts:

      @hellzyeah This is also a great suggestion to improve on how it exists ATM. But @druidtek I'm not sure I agree. As a support character I usually find I have even more gold/supplies than as a frontliner. I definitely feel as it exists currently is a "Too good to be true" Feel.

      In fairness, this is likely due to the fact that non-frontliners tend to burn through gold and supplies at a much slower rate than frontliners.

      posted in Implemented/Closed Suggestions
      AcemviA
      Acemvi
    • RE: Ease on summoning theme restrictions

      Aye.

      posted in Implemented/Closed Suggestions
      AcemviA
      Acemvi
    • RE: Vaylan crypt / goldfeather quest

      There was a brief discussion in Discord and consensus seems to be "let's reduce the mobs and see what happens." Will be happy to give it another go.

      posted in Implemented/Closed Suggestions
      AcemviA
      Acemvi
    • RE: Vaylan crypt / goldfeather quest

      Can confirm, it's very painful. Especially when you're spawning 4 at a time as a group. Weirdly enough, the mobs will focus fire one person at a time instead of spreading the damage around, which makes it even harder.

      It was hilarious, but it's probably not balanced too well atm.

      posted in Implemented/Closed Suggestions
      AcemviA
      Acemvi