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    More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers

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    • ZoolZ
      Zool @HellzYeah
      last edited by

      @HellzYeah said in More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers:

      @Zool said in More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers:

      More quests?
      Dungeons designed for high levels (have actually nasty spawns that cast spells that can actually scare a level 10?)
      Items that simply cannot be used unless you are a high level?
      Special systems you can only use at level 9 and above?

      What's "more high level content" ?

      Yes.

      Thanks, that makes it much easier to work with...

      :)

      > !!!MOLES for the MOLE GOD!!!

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      • HellzYeahH
        HellzYeah
        last edited by

        I really think that dungeons are the way to go when you start crossing into those last few levels and would genuinely like to see a lot more of them (or have the current ones expanded to emphasize this more.)

        But all of those are good ideas.

        Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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        • Lord_AcererakL
          Lord_Acererak
          last edited by

          You're talking about more DMless areas which include puzzles and unique, more historical related story? A good example will be the current popular one, the Haunted Halls?

          Because I am ALL OVER this.

          ZoolZ 1 Reply Last reply Reply Quote
          • ZoolZ
            Zool @Lord_Acererak
            last edited by

            @Lord_Acererak I think they also want the areas to be more dangerous, even for high levels.

            > !!!MOLES for the MOLE GOD!!!

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            • Lord_AcererakL
              Lord_Acererak
              last edited by

              More..
              Beholders.

              sharkinajarS 1 Reply Last reply Reply Quote
              • sharkinajarS
                sharkinajar @Lord_Acererak
                last edited by

                @Lord_Acererak Would be something to behold, that's for sure.

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                • Lord_AcererakL
                  Lord_Acererak
                  last edited by

                  Didn’t mean to derail.

                  More dmless dungeons that offer high risk high rewards for the 8-10 range. Totally agree this sounds good. Ofc bad guys to support the fear involved with these areas.

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                  • AcemviA
                    Acemvi
                    last edited by

                    I think more areas like the Haunted Halls (but even more dangerous) would be cool. One of the issues that stems from the massive rebalancing effort of CARES spawns and quests is that nothing feels dangerous anymore, outside of obvious "PLEASE DON'T TOUCH" NPCs like the Hive Mother in the Helmlands or DM spawns.

                    The wilderness doesn't feel terribly wild.

                    "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

                    Lord_AcererakL 1 Reply Last reply Reply Quote
                    • EchoE
                      Echo
                      last edited by

                      @Acemvi said in More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers:

                      like the Haunted Halls (but even more dangerous)

                      If they're not sufficiently dangerous enough, then I've failed in my intention.

                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                      ZoolZ HellzYeahH 2 Replies Last reply Reply Quote
                      • ZoolZ
                        Zool @Echo
                        last edited by

                        @Echo said in More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers:

                        @Acemvi said in More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers:

                        like the Haunted Halls (but even more dangerous)

                        If they're not sufficiently dangerous enough, then I've failed in my intention.

                        They made you nerf the slimes with acid fog though, so it's not really your fault.

                        > !!!MOLES for the MOLE GOD!!!

                        EchoE 1 Reply Last reply Reply Quote
                        • Lord_AcererakL
                          Lord_Acererak @Acemvi
                          last edited by

                          @Acemvi

                          This is good feed back. Do you feel the Veluuthra are scary in the Hullack? Or the earth Drake's?

                          ? 1 Reply Last reply Reply Quote
                          • ?
                            A Former User @Lord_Acererak
                            last edited by

                            @Lord_Acererak

                            Earth drakes are scary. The elves used to be scary but when my fighter was buffed, I ripped through them like butter, but that also might be a mix of as intended and being my first non-gimpy build

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                            • AcemviA
                              Acemvi
                              last edited by

                              Earth drakes are cool but they're not terribly difficult. I don't know what I'd do to them to make them scarier without also making them overpowering. If there's a way to increase their damage without significantly increasing their AB, that might be interesting. If they could pierce Blur that would definitely add to the challenge.

                              The Eldreth Veluuthra that spawn aren't particularly powerful either. I don't remember their numbers off the top of my head but I think they could use a buff to their AC and AB. Especially if their strength is on the lower end anyway.

                              Mind you, these are things I usually fight with Naresh, so my perspective might be skewed.

                              "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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                              • Lord_AcererakL
                                Lord_Acererak
                                last edited by

                                I've watched the Veluuthra put more than enough players in the fugue for me to think they're scary, I just wanted to know where on the "average spawns of the server" list you would put their power level. 1 being like, a Rat. 10 being (imo) an Eye Tyrant. I would say veluuthra should come in around an 8. But im looking for player opinions, not my skewed view.

                                AcemviA 1 Reply Last reply Reply Quote
                                • Darlene Te'lenD
                                  Darlene Te'len
                                  last edited by

                                  drakes can see invisible people? those things scare me, and make me hesitant to simply explore, lately i have been doing the one courier quest that lets you learn the basic lay of the land,i do hope those things are not in those areas, as i feel i have no real defense for many things since my summons seem rather inept, what is easy for one person may be hard for others like me.

                                  since many times i am alone when i am in the game (not able to find other players or none being on,or worse setting me to dislike, i usually go out escorted)

                                  I'm not totally useless, I can be used as a bad example

                                  main: Rav (wiped)
                                  (is not a Vampire. Proof?: does not sparkle)
                                  No! Stop touching me! I am the night
                                  "i have approximate knowledge of many thing"
                                  retired: cilwa, eliane

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                                  • AcemviA
                                    Acemvi @Lord_Acererak
                                    last edited by Acemvi

                                    @Lord_Acererak Hmm... I think EV (the ones in the Hullack, right? Tend to spawn with gray wolves?) would be about... 6? Earth drakes and ancient dire bears would be 7.

                                    "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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                                    • Crimson_KingC
                                      Crimson_King
                                      last edited by

                                      Earth Drakes are spooky mainly because of the Petrify gas they release, EV can be pretty hard hitting if you let them get their buff round in or get caught in the Wolf howl.

                                      A group of Three or someone fairly prepared can deal with it for the most part.

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                                      • EchoE
                                        Echo @Zool
                                        last edited by

                                        @Zool said in More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers:

                                        They made you nerf the slimes with acid fog though, so it's not really your fault.

                                        Truth.

                                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                                        • CadizC
                                          Cadiz
                                          last edited by

                                          the fighters have an ab of approx +15 and 3 attacks a round with double bladed sword.
                                          the mages are quite decent with a range of offensive spells.
                                          the rangers have approx +14 ab and use poison arrows, or dual wield scimis.

                                          the group of these is the thing i worry about meeting in hullack most, bullettes proabbly the second cos of earth sense but earthdrakes, orc, giants, ettins, bugbears and goblins are far more manageable as either impotent or appear as single mobs..

                                          Zool's rule - don't be a dick.

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                                          • HellzYeahH
                                            HellzYeah @Echo
                                            last edited by HellzYeah

                                            @Echo It's very hard to tell how difficult the Haunted Halls are with our group.

                                            Most of our concepts were made with this specific activity in mind, and we are pretty stacked as a result. So do I think it should be harder? Yes, but not at the cost of restricting access to more casual groups.

                                            Expanding so that there are more degrees of difficulty the deeper you go (with equivalent rewards) is probably the better way to go about it.

                                            That said, we haven't explored the whole thing so it may very well be just that!

                                            Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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