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    Lower the potion prices.

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • ?
      A Former User @Puffy
      last edited by

      I can understand people not wanting to do any crafting to save money. However, I don’t think I ever managed to sell any of the Cure Serious equivalent potions that are not all that expensive to make the brewing system. A few others might have a bit of a market but (at least to what I have seen in game) healing potions do not count among those. But I play in Euro times - i.e., all the time-zone dependent arguments certainly apply.

      @puffy

      Dire RabbitD 1 Reply Last reply Reply Quote
      • Dire RabbitD
        Dire Rabbit @A Former User
        last edited by

        @silversquirrel

        Its not just EU.

        Most people seem to think wands are flat out superior to potions. Fearing AoO's and\or not healing until things get bad.

        I've seen a few folks use potions, but the prevailing mindset seems gunshy about them.


        Revisiting rewards and adding potions instead of replacing wands would be nice. Varieties can always be tweaked.

        I don't generally have an issue with the monsters and spawns, perhaps the tendency of quests to flood you with enemies, putting you at a huge action disadvantage and a higher chance of incoming crits, but the actual AB and AC don't feel unreasonably high.

        1 Reply Last reply Reply Quote
        • Z
          Zolm
          last edited by

          @silversquirrel I’d buy your stuff if you weren’t wanted and advertised what you have property 🥲

          @Arcanigans When it comes to fearing AoO’s I’ve seen a fullplate paladin get disappeared in one round so I think AoO fear is entirely justified.

          @TheMinionOfArabel I too would like to caution wand replacement for many of the same reasons LunaticHigh provided. As generally low supplied player my reliance is on wands and as I played a supportive cleric last character I was burning through wands left right and center to the point I often had to borrow from other players. (Granted that was a high intensity time but the point does stand)

          When it comes the ripoff potion prices - I am not sure, what was the idea behind it? I don Want to assume anything here so I’ll ask; was the idea that players would brew potions and sell them?

          Only CoA player whose Mom is cooler than he is.

          • Spiffyhas

          And damn right she is!

          • Zolm
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          • ZoolZ
            Zool
            last edited by

            The idea was to avoid the "potion meta" where everyone drinks an ocean of potions every time they see a goblin

            > !!!MOLES for the MOLE GOD!!!

            PuffyP 1 Reply Last reply Reply Quote
            • PuffyP
              Puffy @Zool
              last edited by

              @zool said in Lower the potion prices.:

              The idea was to avoid the "potion meta" where everyone drinks an ocean of potions every time they see a goblin

              This

              @SpiffyMeister
              the real bench mark for success is if you seduce a puffy pc or npc
              @Prof-Misclick
              Puffy said "Don't you trust me? Then vote yes NERD!"
              #scaredofstrongwomen

              1 Reply Last reply Reply Quote
              • Dire RabbitD
                Dire Rabbit
                last edited by

                The low xp payout for quests makes your XP more valuable; you're going to get a 'defend the xp' meta no matter what you do. Potions are how we do that.

                I have an abundance of play time and it's still taken me almost a month to get anywhere near ten and I know what I'm doing. I can't imagine it for people who don't have the time or familiarity with the engine.

                Robbing people of the tools to protect what they have only makes it less fun to play. Low/No-payout DM events don't help that either.

                If you want to make things punishing on players, that's fine, but giving them no tools to counteract situations they find themselves in leaves us in situations where you're throwing tanglefoot bags at npc's with +15 reflex save, it doesn't make things enjoyable from a player side.

                Z 1 Reply Last reply Reply Quote
                • Z
                  Zolm @Dire Rabbit
                  last edited by

                  The big problem is this; you're not going to consider every combat encounter as 'can I win it?' anymore. We are now looking at it as 'can I afford this or do I need to avoid, avoid, avoid at all costs?'

                  This is how I see DM events now. 'Can I afford to have fun or do I need to grind out the quests again or stand around or getting crafting materials for prestige to pass time for my wage to get potions?'

                  Only CoA player whose Mom is cooler than he is.

                  • Spiffyhas

                  And damn right she is!

                  • Zolm
                  1 Reply Last reply Reply Quote
                  • CrazyZlericC
                    CrazyZleric
                    last edited by

                    I have a seriously crazy idea! I have a character that bakes, most of the baked goods do what potions do but no one buys them for what I've been told are weight concerns. I also brew potions that no one seems to want to buy. To me you have cheaper alternatives than the potion vendors.

                    Z 1 Reply Last reply Reply Quote
                    • Z
                      Zolm @CrazyZleric
                      last edited by

                      @crazyzleric If I knew weights I'd do more with this - lemme check crafting forums.

                      Only CoA player whose Mom is cooler than he is.

                      • Spiffyhas

                      And damn right she is!

                      • Zolm
                      1 Reply Last reply Reply Quote
                      • Dire RabbitD
                        Dire Rabbit
                        last edited by

                        Objects with a 'unique use' property can only be used once per round, no matter how many APR you have.

                        Potions are just flat out better. >_>

                        1 Reply Last reply Reply Quote
                        • SpiffyMeisterS
                          SpiffyMeister
                          last edited by

                          Potions are flat out better, yes.

                          Puffy's bumbling Scum-goblin minion.

                          1 Reply Last reply Reply Quote
                          • CrazyZlericC
                            CrazyZleric
                            last edited by

                            Most baked goods weight 0.3-0.5 compared to potions 0.1.

                            I have a hot take that the potion vendor should vanish! so the bakers and potions crafters get money and make a player based economy rather that the "Drinking the alchemist" store meta syndrome

                            O-louthO 1 Reply Last reply Reply Quote
                            • V-RageV
                              V-Rage
                              last edited by

                              No, Thats a bad idea

                              They take up way more inventory space and encumberance is a thing

                              1 Reply Last reply Reply Quote
                              • O-louthO
                                O-louth @CrazyZleric
                                last edited by

                                @crazyzleric

                                Id LOVE for the potion vendors to either vanish or TRIPLE in price. So it is available but hard to come by. Have each faction offer potions themed for them at a discount but otherwise, id say tripple the npc vendors.

                                Character: Wouldnt you like to know?
                                Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

                                1 Reply Last reply Reply Quote
                                • V-RageV
                                  V-Rage
                                  last edited by

                                  Again thats just a plain bad idea

                                  Tripling the prices would just make the game unplayable

                                  Serious healing is already 120 per potion, at 360 you'd be at a loss even using one on anything but a 7 to 10 where you'd be at a loss on 2

                                  CrazyZlericC O-louthO 2 Replies Last reply Reply Quote
                                  • CrazyZlericC
                                    CrazyZleric @V-Rage
                                    last edited by

                                    @v-rage Thus as a potion maker, healing potions being simple to make I can make potions at half the price of vendors, the catch is I can only produce so many in a time span where you can just go and buy as many as you want from the vendor. So you HAVE options to get cheaper potions if you ask around for player potion makers

                                    1 Reply Last reply Reply Quote
                                    • O-louthO
                                      O-louth @V-Rage
                                      last edited by

                                      @v-rage the point is that right now we have ZERO player economy. And we need it. Makes the server ten times better.

                                      Character: Wouldnt you like to know?
                                      Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

                                      ZoolZ ParamourP 2 Replies Last reply Reply Quote
                                      • ZoolZ
                                        Zool @O-louth
                                        last edited by

                                        @o-louth said in Lower the potion prices.:

                                        @v-rage the point is that right now we have ZERO player economy. And we need it. Makes the server ten times better.

                                        In theory.

                                        In practice, you can't find the right crafter online, so are screwed.

                                        It would need to be combined with custom shops for players, which is a whole thing, and could end up with potions being way cheaper than they are now.

                                        > !!!MOLES for the MOLE GOD!!!

                                        1 Reply Last reply Reply Quote
                                        • V-RageV
                                          V-Rage
                                          last edited by

                                          Then theres the fact not everyone likes the crafting system

                                          PuffyP 1 Reply Last reply Reply Quote
                                          • PuffyP
                                            Puffy @V-Rage
                                            last edited by

                                            This is being looked into

                                            @SpiffyMeister
                                            the real bench mark for success is if you seduce a puffy pc or npc
                                            @Prof-Misclick
                                            Puffy said "Don't you trust me? Then vote yes NERD!"
                                            #scaredofstrongwomen

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