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    Add fence to Rats quest

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • EchoE
      Echo @sharkinajar
      last edited by

      @sharkinajar No other quest has a barricade at the door. Not sure this one needs it either.

      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

      sharkinajarS 1 Reply Last reply Reply Quote
      • sharkinajarS
        sharkinajar @Echo
        last edited by

        @echo perhaps fallen tables or the sort you clamber across. It's only to prevent the quest bugging out from people fleeing, which seems to be incredibly common.

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        • V-RageV
          V-Rage
          last edited by

          I do often see skinnable corpses outside the quest area and wounded NPCs.

          It does seem rats follow people out a lot

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          • ZoolZ
            Zool
            last edited by

            What'd be cool is, if we fixed the bug causing the quest to be busted if that happens.

            > !!!MOLES for the MOLE GOD!!!

            PuffyP 1 Reply Last reply Reply Quote
            • PuffyP
              Puffy @Zool
              last edited by

              Make a little corridor before you reach the rat area, solved :)

              @SpiffyMeister
              the real bench mark for success is if you seduce a puffy pc or npc
              @Prof-Misclick
              Puffy said "Don't you trust me? Then vote yes NERD!"
              #scaredofstrongwomen

              toportimeT EchoE 2 Replies Last reply Reply Quote
              • toportimeT
                toportime @Puffy
                last edited by

                @puffy All that will do is create a buffer before the rat attack, that is not the problem, the problem is PC fleeing the rats out the door and the rats follow them and then die by the NPCs hands breaking the quest. The core of the problem is PCs running away after engaging combat and leading the rats out the door.

                PuffyP 1 Reply Last reply Reply Quote
                • PuffyP
                  Puffy @toportime
                  last edited by

                  Currently if there is some distance between the transition and the monsters, the monsters wont follow. However, due to tight quarters the monsters will directly follow the PCs. Hence why most other quests dont have this issue. Also, closing a door on the rats via the corridor, can save fleeing PCs :)

                  @SpiffyMeister
                  the real bench mark for success is if you seduce a puffy pc or npc
                  @Prof-Misclick
                  Puffy said "Don't you trust me? Then vote yes NERD!"
                  #scaredofstrongwomen

                  1 Reply Last reply Reply Quote
                  • SpiffyMeisterS
                    SpiffyMeister @sharkinajar
                    last edited by

                    @sharkinajar is the potion rat quest? If so, i can add a simple fix.

                    Puffy's bumbling Scum-goblin minion.

                    sharkinajarS 1 Reply Last reply Reply Quote
                    • sharkinajarS
                      sharkinajar @SpiffyMeister
                      last edited by

                      @spiffymeister rat pot quest yeah

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                      • EchoE
                        Echo @Puffy
                        last edited by Echo

                        @puffy said in Add fence to Rats quest:

                        Make a little corridor before you reach the rat area, solved :)

                        I did this already.

                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                        sharkinajarS 1 Reply Last reply Reply Quote
                        • sharkinajarS
                          sharkinajar @Echo
                          last edited by

                          @echo yep and this didn't fix the issue!

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                          • SpiffyMeisterS
                            SpiffyMeister
                            last edited by

                            Added a fix for next reset.

                            Puffy's bumbling Scum-goblin minion.

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                            • Full CupF
                              Full Cup
                              last edited by Full Cup

                              Entire door is now blocked? I've never had any problems on this quest with the various characters. Isn't running away from spawns and letting them attack NPCs against the rules anyhow?

                              Drunk DM Spiffy Nick: [Shout] [So...by the action of one man, a possible war was averted...
                              Most recent: Rosyna Albinton @Orin said: Best healer in all of CoA history., Robert Blackfish "Old Bull of Tempus"

                              Current: Tothan Stormridge

                              sharkinajarS 1 Reply Last reply Reply Quote
                              • sharkinajarS
                                sharkinajar @Full Cup
                                last edited by

                                @full-cup you say that, but it happens almost every single reset...

                                1 Reply Last reply Reply Quote
                                • EchoE
                                  Echo
                                  last edited by

                                  So now players cannot get past this barricade into the quest area. I'll edit the area, again, and remove the barricade.

                                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                  toportimeT 1 Reply Last reply Reply Quote
                                  • toportimeT
                                    toportime @Echo
                                    last edited by

                                    @echo Would it be possible to make the barricade indestructible and put a easy jump transition to pass over it?

                                    sharkinajarS 1 Reply Last reply Reply Quote
                                    • sharkinajarS
                                      sharkinajar @toportime
                                      last edited by

                                      @toportime yeah this.

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                                      • V-RageV
                                        V-Rage
                                        last edited by

                                        It was just a clickable to pass the barricade and it's worked fine the last few times I've done the quest

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                                        • SpiffyMeisterS
                                          SpiffyMeister
                                          last edited by

                                          I forgot to put a variable on the transition so it doesn’t get destroyed by the clean up script “oops”

                                          Puffy's bumbling Scum-goblin minion.

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                                          • ZoolZ
                                            Zool
                                            last edited by

                                            That should only destroy it if it's got an inventory @SpiffyMeister

                                            It's more likely the players are correct, it's not set to plot, and is being beaten down by players who clicked it and it didn't quite run the jump the first time, so, inevitably, as with all things that don't do anything immediately, they attacked it.

                                            It is only proper.

                                            So, just set it to plot.

                                            > !!!MOLES for the MOLE GOD!!!

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