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    Bank Needed

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    28 Posts 16 Posters 2.6k Views
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    • CadizC
      Cadiz
      last edited by

      the experince on arelith is that no one steps out of the door without going to the bank so even if you were to manage to defeat a lvl 30 character the best you come up with is a couple thousand coins, and that in an evironment that people sit with over a million in their bank accounts.

      banks dont work because if you stop people taking your gold then you are likely to lose items that will bother you more, or even worse you get a FD and have to be raised losing xps.

      Zool's rule - don't be a dick.

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      • L
        Lobo
        last edited by

        There should be a risk of coming up with nothing for the bandit as well, so I agree with bank sentiment

        ZapZ 1 Reply Last reply Reply Quote
        • ZapZ
          Zap @Lobo
          last edited by Zap

          @onlylobo The risk of being a Bandit is the fact you become a criminal, and potentially get exiled and/or become kill on sight for a bounty.

          If you're willing to risk all that, you shouldn't also have to deal with the fact that even if you manage to pull it off flawlessly you potentially walk away empty handed, while still suffering all the downsides of being a bandit.

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          • L
            Lobo
            last edited by Lobo

            With the primary method currently being lopsided ganks, i disagree

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            • SteelsSweetsS
              SteelsSweets Banned
              last edited by

              There is nothing saying that if I go outside right now and rob a random person they will have any money on them.

              Sounds like a challenge for bandits to spend time casing their mark.

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              • L
                listen4silence
                last edited by

                Not sure it's needed, given that there are 6 claimable bases and lots of factions, all with storage. I've never encountered a mugger that took all my gold. Often, you get the option to pay a fee and move on or fight and risk losing more, like gold and consumables.

                The most valuable items you have would be in the character inventory anyway; regular kit load-out, consumables and plot related items (which we aren't meant to store in a chest iirc).

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                • L
                  Lobo @listen4silence
                  last edited by

                  @listen4silence I have not seen that option. It's just been walking then bam, I'm down. So yeah. Bank me

                  L Miss_BehaviourM 2 Replies Last reply Reply Quote
                  • L
                    listen4silence @Lobo
                    last edited by

                    @onlylobo Did they take much? Clean out your gold and supplies?

                    L 1 Reply Last reply Reply Quote
                    • L
                      Lobo @listen4silence
                      last edited by

                      @listen4silence I take issue with being invisi Ganked in the first place. Can't defend against that also with loseing thousands of gold in the first place

                      ZapZ 1 Reply Last reply Reply Quote
                      • ZapZ
                        Zap @Lobo
                        last edited by

                        @onlylobo Didn't you invis gank the Beholder guys?

                        L 1 Reply Last reply Reply Quote
                        • L
                          Lobo @Zap
                          last edited by

                          @Zap it was done to me by them, and I didn't know the pvp rules as they never came up

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                          • G
                            gDarDog
                            last edited by

                            Looks like this will be a back and forth that doesn't gain any benefit from one side being upset they got attacked, and the other side being the group being the ones attacking. However, you invis ganked another PC and didn't give them a courtesy of RPing an exectuion with them either so save the woe is me.

                            A villain should instill fear into other players. If you are afraid to walk out of the city they are doing their jobs correctly. You can already store gear in a permanent base or faction storage.

                            L 1 Reply Last reply Reply Quote
                            • Miss_BehaviourM
                              Miss_Behaviour @Lobo
                              last edited by

                              @onlylobo Generally scummy tactics beget scummy tactics. i.e. If one team invis ganks another, they should expect the same in return. If one team stockpiles win buttons, so will the other.

                              Villains, criminals and bandits have always had an admirable level of restraint when it comes to mechanical pvp, both granting their targets one or more "outs" during initiation (as Listen described) or only stealing a token amount of gold/consumables in the outcome.

                              I have played CoA for 9 years and will +1 everything @Zap @listen4silence @Cadiz and @Ruler have said so far.

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                              • L
                                Lobo @gDarDog
                                last edited by

                                @gDarDog again, pvp rules never came up before, so being confused on what is supposed to be done I need clarification. As it stands the tanking has caused issues with my understanding of this

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                                • ZapZ
                                  Zap
                                  last edited by

                                  Having a Bank encourages gold hoarding and discourages criminal concepts. Neither of these things are positives.

                                  If you want to have lots of gold, great. Be ready to defend it. If you don't want to take that risk, spend it, use it, fund plots with it. Use your consumables, don't just save them all up for that special moment.

                                  Miss_BehaviourM 1 Reply Last reply Reply Quote
                                  • CadizC
                                    Cadiz
                                    last edited by

                                    generally letting the loser of the pvp a way to emerge alive with only dignity lost is a good start.

                                    "i'll leave you for the crows... [motions the cirlcing birds]" then exits leaving the beaten down player on 1 hp to heal themselves, etc etc

                                    Zool's rule - don't be a dick.

                                    1 Reply Last reply Reply Quote
                                    • Miss_BehaviourM
                                      Miss_Behaviour @Zap
                                      last edited by

                                      @Zap Having a bank also encourages literally every criminal PC to make one of their goals be "rob the bank". I'm pretty sure this has happened in CoA's past. I remember a certain DM complaining about it.

                                      Lord_AcererakL 1 Reply Last reply Reply Quote
                                      • RulerR
                                        Ruler
                                        last edited by

                                        @SteelsSweets said in Bank Needed:

                                        There is nothing saying that if I go outside right now and rob a random person they will have any money on them.

                                        Sounds like a challenge for bandits to spend time casing their mark.

                                        True! But it is fair to say they likely will have something else of worth. That said, most villains I come across take far less in consideration to how much risk they take. Gold is easily replaced. The real takeaway is the intriguing conflict and story that comes as a result. Many villains have different motives, not always coin. But this is a generic instance. Dario wanted only to plant maggots for example.

                                        @onlylobo said in Bank Needed:

                                        There should be a risk of coming up with nothing for the bandit as well, so I agree with bank sentiment

                                        There is! There is the risk of losing the pvp, the target escaping, or ending in a draw. And the bandit losing makes for a fun story as well. Even if they "win" gold is not worth the risk they take.

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                                        • Sparr0wS
                                          Sparr0w
                                          last edited by

                                          Alternatively you could use the gold that would otherwise be sitting in a bank doing absolutely nothing for you to buy consumables to deter these would-be bandits. Just a thought. ;)

                                          Honestly, gold has very little value outside of buying potions and wands anymore. There's nothing to gain by hoarding it.

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                                          • AcemviA
                                            Acemvi
                                            last edited by

                                            Gold in itself has no value on the server, except as a means to purchase consumables or prestige points from other players (sans certain exceptions like gear from the Fighter shop, bless you Clodagh).

                                            If I get PvP'd and all I lose is gold, the bandit's losing out on far more. Their reputation will likely be sullied (assuming they don't become wanted) and they've probably had to use consumables to begin with to take me down.

                                            Banks would make more sense if Arabel had meaningful gold sinks. As of now, it does not.

                                            "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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