Bank Needed
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@listen4silence I have not seen that option. It's just been walking then bam, I'm down. So yeah. Bank me
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@onlylobo Did they take much? Clean out your gold and supplies?
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@listen4silence I take issue with being invisi Ganked in the first place. Can't defend against that also with loseing thousands of gold in the first place
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@onlylobo Didn't you invis gank the Beholder guys?
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@Zap it was done to me by them, and I didn't know the pvp rules as they never came up
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Looks like this will be a back and forth that doesn't gain any benefit from one side being upset they got attacked, and the other side being the group being the ones attacking. However, you invis ganked another PC and didn't give them a courtesy of RPing an exectuion with them either so save the woe is me.
A villain should instill fear into other players. If you are afraid to walk out of the city they are doing their jobs correctly. You can already store gear in a permanent base or faction storage.
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@onlylobo Generally scummy tactics beget scummy tactics. i.e. If one team invis ganks another, they should expect the same in return. If one team stockpiles win buttons, so will the other.
Villains, criminals and bandits have always had an admirable level of restraint when it comes to mechanical pvp, both granting their targets one or more "outs" during initiation (as Listen described) or only stealing a token amount of gold/consumables in the outcome.
I have played CoA for 9 years and will +1 everything @Zap @listen4silence @Cadiz and @Ruler have said so far.
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@gDarDog again, pvp rules never came up before, so being confused on what is supposed to be done I need clarification. As it stands the tanking has caused issues with my understanding of this
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Having a Bank encourages gold hoarding and discourages criminal concepts. Neither of these things are positives.
If you want to have lots of gold, great. Be ready to defend it. If you don't want to take that risk, spend it, use it, fund plots with it. Use your consumables, don't just save them all up for that special moment.
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generally letting the loser of the pvp a way to emerge alive with only dignity lost is a good start.
"i'll leave you for the crows... [motions the cirlcing birds]" then exits leaving the beaten down player on 1 hp to heal themselves, etc etc
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@Zap Having a bank also encourages literally every criminal PC to make one of their goals be "rob the bank". I'm pretty sure this has happened in CoA's past. I remember a certain DM complaining about it.
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@SteelsSweets said in Bank Needed:
There is nothing saying that if I go outside right now and rob a random person they will have any money on them.
Sounds like a challenge for bandits to spend time casing their mark.
True! But it is fair to say they likely will have something else of worth. That said, most villains I come across take far less in consideration to how much risk they take. Gold is easily replaced. The real takeaway is the intriguing conflict and story that comes as a result. Many villains have different motives, not always coin. But this is a generic instance. Dario wanted only to plant maggots for example.
@onlylobo said in Bank Needed:
There should be a risk of coming up with nothing for the bandit as well, so I agree with bank sentiment
There is! There is the risk of losing the pvp, the target escaping, or ending in a draw. And the bandit losing makes for a fun story as well. Even if they "win" gold is not worth the risk they take.
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Alternatively you could use the gold that would otherwise be sitting in a bank doing absolutely nothing for you to buy consumables to deter these would-be bandits. Just a thought. ;)
Honestly, gold has very little value outside of buying potions and wands anymore. There's nothing to gain by hoarding it.
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Gold in itself has no value on the server, except as a means to purchase consumables or prestige points from other players (sans certain exceptions like gear from the Fighter shop, bless you Clodagh).
If I get PvP'd and all I lose is gold, the bandit's losing out on far more. Their reputation will likely be sullied (assuming they don't become wanted) and they've probably had to use consumables to begin with to take me down.
Banks would make more sense if Arabel had meaningful gold sinks. As of now, it does not.
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There was a bank at a point. It was robbed so often at one point it didn’t even have gold in it yet.
Banks can be fun, but generally it just leads to ridiculous stuff like one player leaving all their gold to another, which is verging on the exploit of leaving stuff to your next pc via your friend. It’s silly. Sponsor pc crafters with hour gold. Donate to a settlement. Buy your buddy some armor. Pay your enemies rival. Donate to a church. Drop it all in one place and hide, wait for some poor sap to come along and steal your gold, then beat them up for it.
Look. The general sense I’m getting here is a fear of loss of gold or items.
That’s a part of the game we want to keep around. Be afraid of the bandit, and of course, if it’s within your character, plot to stop them.
And sure. Invis ganks happen. If acting like a coward and attacking from invisibility is within character, fine, get a dm so you can get the alignment shift to go with it. However this is not honorable. I don’t care how many babies the halforc ate. This is an inherently dishonorable action in a fantasy universe.
OH HEY
BTW
ALL YOU CATS AND KITTENS OUT THERE SHOULD PROBABLY PRIORITIZE THAT PIECE
Get a DM. Just grab one you like, squeeze them, whisper them sweet nothings, and have them observe your pvp. This is a requirement around blue PCs. This is a requirement for FD.
It’s not exactly necessary around banditry, but it helps.
Second 2: Ganking and You.
For the love of god, can we please actually act like the badasses we’re all pretending to be? Ganking? Really? It’s a tactic, sure, but it’s also a tactic employed by worms, murderers, and goblins. Aren’t most of us pretending to be better than those filthy creatures? Where’s your sense of honor! Courage!
If you’re a wizard or something with like 20 hp disregard the above.
Of course, if you are playing the bandit, the murderer, the kenku scum, then I of course encourage those scummy tactics, but I expect the other Roleplayers to continue to play their characters and stay in character. Sometimes things don’t go your way. It can suck, but I can’t stress this enough, if you weather the storm you will find so much more joy and respect for your fellow RPers because you didn’t freak out and jump to OOC. Keep it in character. Navigate pvp as a roleplayer. Emote. Whatever. Have fun with it.
Dynamic storytelling involves others. This game is boring without our villains and heroes squaring off. Try to understand that everyone here just wants to have fun and hang out.
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I will echo Ace. When I started playing, I got killed or beaten up so many times, that the founding DM team on EFU more or less had it as a requirement for membership ((Howland won the challenge with 9 kills)).
You all need to understand, that all good stories have a beginning, a middle, and an ending. Sometimes, you do not get to choose your ending. But you sure as hell control the middle.
I have played here since 2003. There are two EPIC PVP sessions which I still remember as legendary.
One was an epic necromancer wizard, duelling the Kelemvorian leader of the House of Dead. Both had been around for ages, had insane high level powers, but battled each other with some IG honor, but ALOT of OOC courtesy. They had a boiling conflict for months, trying to trip each other up, until finally they clashed in an epic battle.The other was a banite cleric, and a Tormite paladin, who had conflicted for eons, and decided to settle it in an honourable duel. Not in public eye, but met each other on an old graveyard, and fought each others with only one witness each.
The point of both, is that until then, they had all rolled with the punches until then, had let the conflict grow, until the villains had become notorious, the good guys bad ass heroes. They told a story together, that is the whole point.
Fuck gold, screw it if you get mugged. Roll with the punches, be a good sport. If your enemy let you live, honor it by not immediately having them wanted for murder. Show some OOC courtesy in return. Become each others' nemesis. Let the story fold out, until such a time that there is no other way than to clash in epic battle, the winner takes all.
Sometimes you lose. You cannot control the end. Sometimes a hero must win and enjoy the fruits of defeating the villain. Sometimes the hero must lose, in order for the villain to become a SUPER villain for others to stop.
Dont build a bank. Buy mercenaries instead. Buy allies. Buy loot and levels for every new adventurer coming to town. The story will be much more entertaining than "Look at me Bob, I now have 1.000.000 gold pieces worth of bank notes".
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@O-louth said in Bank Needed:
Dont build a bank. Buy mercenaries instead. Buy allies. Buy loot and levels for every new adventurer coming to town. The story will be much more entertaining than "Look at me Bob, I now have 1.000.000 gold pieces worth of bank notes".
:red_heart: This.
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A bank is unlikely to happen to be honest for the reasons raised here already.
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Nope.
PvP banditry is and always has been a thing on the server.
There is no "reintroduction" of anything.
A bug is being fixed
I'm amazed it hadn't been reported in more detail five million more times before now.
I had no idea this core system was utterly broken.
Unrestricted is also misleading, we have a long tradition of PvP guidelines and courtesy.
If you do not like the servers PvP policy, other servers are available.
(Our PvP policy is objectively the best though)
There will be no banks.