• This topic is deleted!

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  • Quest list

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    S

    Since this comes up first when searching for "quest list" I just wanted to place a link to the actual quest list here:
    https://nodebb.cityofarabel.com/post/310610

  • Buffing Martial Stones

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    CitizenBaneC

    Seems like a good change

  • Old? dot commands for looting and ressupply not working

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    Strife and DiscordS

    :person_facepalming_light_skin_tone:

  • Unpopular Opinion: Bring back apps

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    Prof. MisclickP

    Sorry folks, we are not changing this process anytime soon. We moved to ECL because the majority of the players asked gave feedback that apps suck, exclude people and stifle creativity.

    Again we are sorry but we can't please everyone.

  • Lycan tweak suggestions

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    Prof. MisclickP
    ECL 2 and Normal application

    Lycanthropes

    Monk levels not permitted, regardless of base alignment, on Lycans due to balance issues. Take note of the base alignment that most Lycans of a certain type adhere to, shifted and not. It is possible to play a non-standard alignment, but it will require an excellent IC reason outlined in the application to be presented. (A Chaotic Good werewolf, for example) Note: Plane Touched, Genasi, and Lycanthropes are available for all races. Lycanthrope can be applied on top of subraces (water genasi werewolf for example is possible). FINAL LYCAN Inherent properties/abilities Wisdom +2 Darkvision Spot +4, Listen +4 Hybrid Form Extra attack per round BAB 1-5 get 2 attacks per round BAB 6-10 get 3 attacks per round Damage Reduction 10/+1 Damage Reducton 5/+2 AC Bonus (Natural) +4 Gloves are not usable and will force unequipped Weapons/Shields are not usable and will force unequipped Armour is not force unequipped AC from armour is applied while shifted. Properties from armour are applied Claws and Bite are spawned and force equipped on shift Consumables can be used Spells can be cast Special abilities (Bard song, Barb rage etc) can be used Level 4 +1 Enchantment Creature weapons (Does not shown on character sheet but is working in combat log) Claws 1d8+1 Monster damage Bite 1d4 +1 Monster damage. Additional Property- Regeneration: Vampiric +2 10% Movement speed Level 7 +2 Enchantment Creature weapon (Does not shown on character sheet but is working in combat log) Claws 1d10+2 Monster damage Bite 1d6 Monster Damage Additional Property- Regeneration: Vampiric +2 Additional Property- Wounding 3 20% movement speed increase Animal Form Take on STR/DEX/CON of Animal Sub-types

    Werewolf

    Strength +6, Dexterity +2, Constitution +4 Fortitude + 5, Reflex +5, Will +1

    Wererat - Neutral Evil

    Strength +2, Dexterity +6, Constitution +4, Fortitude +4, Reflex +6, Will +1

    Werecat - Neutral Evil / Chaotic Good [Under review]

    Strength +4, Dexterity +6, Constitution +2, Fortitude +2, Reflex +6, Will +2

    Wereboar - True Neutral

    Strength +4, Dexterity +2, Constitution +6, Fortitude +6, Reflex +2, Will +2 NOTES Creature weapon attacks are selected randomly from available choices Creature weapons automatically pierce DR up to whatever DR the creature has 10/+1 allows creature weapons to pierce x/+1 5/+2 allows creature weapons to pierce x/+2 10/+5 (Stoneskin) allow creature weapons to pierce x/+5 On Hit: Wounding can be applied multiple times and works as: https://nwn.fandom.com/wiki/Wounding Regeneration: Vampiric works as:
    https://nwn.fandom.com/wiki/Regeneration%3A_vampiric This is the final lycan subrace for the foreseeable future so we can move on other things. As with everything this is subject to modifications at out discretion.
  • Add better potion rewards to quests

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    CitizenBaneC

    What's easier is to add a potion merchant and increase gold drops. It's FAR easier to control gold than potions.

  • More distance between Southern Arabel Outskirts NPCs and Transition

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    PuffyP

    @Latok said in More distance between Southern Arabel Outskirts NPCs and Transition:

    making them passive

    I'll go for this option

  • Make explorations soloable

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    Sparr0wS

    The xp gains from explorations are super low anyway, like 50 iirc, and they take a fair amount of time to complete.

  • Hunters Union Prestige Store - Suggestions

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    J

    Murdered Unicorn Prestige Items - maybe contraband?

    Purple Dragon Longsword

    Clearly a Cormyrian blade, with the purple's dragon logo scratched off. Will this be enough to stop being considered contraband?

    stats +2 divine(?) or +2 slashing

    Old War Wizard Robes
    Clearly war wizard robes from revolution. The insgnia has been removed.

    stats Spellcraft +2. wizard slot level 1

    Purple Dragon Fullplate
    Old Purple Dragon Fullplate, with the insignia messily scratched. Still clearly purple dragon armour.

    stats +1, +2 discipline

    Old Arabel Militia badge
    An old militia badge with the crown logo scratched off

    stats +2 search +2 spot +1 AC (Natural) versus Chaotic

    Following the same logic:

    Purple Dragon Longbow
    Purple Dragon Helm
    Purple Dragon Large shield
    Purple Dragon Rapier

    Whatever else..? I am very bad at the stats, so might need to revise them.

  • Dont sell see invis pots

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    Prof. MisclickP

    @CitizenBane said in Dont sell see invis pots:

    If you want to judge what classes can do at the low levels, then yeah, casters are at a disadvantage. But as the suggestion is for PVP purposes, casters are just absolutely supreme at levels 8 and onward, assuming equal skill levels.

    This. Potions will remain available to all classes.

  • Quest letter trail cannot be done

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    PuffyP

    Not a bug will be resolved after a reset

  • Suggested Glitterdust changes

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  • Spell: Lesser heroism. Give to bards, remove from cleric

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    Prof. MisclickP

    Will be implemented next update (or the one after)

    Lesser Heroism removed from Cleric base list Lesser Heroism added to Cleric Nobility Domain as level 4 spell Lesser Heroism added to Bard list as a level 3 spell

    Happy gaming.

    Thanks @farglenargle

  • Make barb rage a free action

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    Prof. MisclickP

    This is not going to be implemented anytime soon, if at all. It’s on the list of discussions though.

  • Make social skills class skills for everyone

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    L

    I agree, it saves having to multi-class just to get a half decent conversation skill rank. It doesn't really detract from the benefits of the classes that already receive social skills as class skills.

  • Social skills for sorcerers

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  • [Closed]Change Satyrs back

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    Prof. MisclickP

    Ran the quest. Xp is working fine. Sent you a pm with more details.

    Closed

  • Starwater Tomb sarcophagus chest moved from locked room

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    PuffyP

    There are only two WPs in the are :) it is one WP per treasure chest..

  • Tower of Rabaugash Prestige Store Suggestions

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    PuffyP

    Thanks for the suggestions, these are quite powerful but I will be reviewing the stats before adding them IG.